AF v1.5.4
AnimusForge 玩家全功能实战手册与设置大辞典 AnimusForge Master Gameplay & Settings Guide
📖 完整全功能攻略与全设置手册 (118 项核心实机玩法 + 300 项真实 MCM 设置) 📖 Full Master Manual (118 Gameplay Features + 300 Real MCM Settings)
采用专业书籍式流式排版,点击左侧目录可按章节单篇阅读,右上角支持全局秒级检索 Clean editorial stream. Select chapter on left to focus, or search top right

骑马与砍杀二 AnimusForge 模组 全功能完全攻略与 MCM 设置宝典 Mount & Blade II: AnimusForge Master Gameplay & Settings Encyclopedia

专为骑砍玩家打造:彻底告别散乱堆砌的卡片方块,全面采用现代化百科文档与书籍流式排版!100% 对齐游戏内真实的 4 大 MCM 模组分类与实机入场按键,阅读顺畅,一目了然。 Crafted for players: zero fragmented card clutter, clean continuous documentation flow. 100% accurate MCM path alignment!

核心按键:[U] [T] [Y] [F] [N]Keys: [U] [T] [Y] [F] [N]
AI 体系:三大交互渠道 + 7大核心子系统AI Systems: 3 Channels + 7 Subsystems
玩法机制:118 项核心实机特性Features: 118 Core Features
MCM 选项:4 大模块 300 项参数Settings: 4 Modules & 300 Settings
排错宝典:27 大高频故障、New API 与 API 状态码秒解Troubleshooting: 27 Error Codes, New API & Fixes
⚡ 第一章:API 极速接入Ch1: API Setup
只需3步3 Steps
3 分钟连通大模型!推荐高性价比 DeepSeek(百万仅两元)或本地 Ollama,一键测试连接。 Connect in 3 mins! DeepSeek or local Ollama with 1-click connection test.
立即前往配置 →Start Setup →
🤖 第二章:AI 核心与对话全景Ch2: AI Core
8大系统8 Systems
三大交互渠道([T]喊话 / F面对面 / [N]百科信使)、AFEF零幻觉事实边界、四级记忆、双引擎语音与防OOC秘籍。 3 interaction channels ([T] Shout, F Parley, [N] Encyclopedia Courier), AFEF grounding, 4-tier memory, TTS voices & anti-OOC rules.
查看对话深度全景 →Explore AI Systems →
🚨 第三章:排错自查宝典Ch3: Troubleshoot
27大状态码与中转排错27 Codes & Relays
覆盖 HTTP 400~504 全部状态码、New API 中转无可用渠道/令牌限额、生图超时等 27 大秒解方案。 Covers HTTP 400~504, New API token/channel errors, timeouts & 27 troubleshooting solutions.
故障排查直通车 →Troubleshoot Now →
🎮 第四章:118 项实机核心玩法Ch4: Gameplay
15大板块15 Categories
阵前受降、宣权篡位、手写立法、GCCZ破城终局、贵族恋爱受孕与五大进阶玩家实战流派完全指南。 Parley surrenders, Coups, custom laws, GCCZ city endings, romance & 5 master playstyles.
浏览玩法完全攻略 →Explore 118 Features →
⚙️ 第五章:MCM 模组设置宝典Ch5: MCM Settings
273项参数273 Settings
全网最全!4 大模块 273 项真实 MCM 设置逐项深度剖析,包含推荐数值、功能解读与防炸档避坑提示。 All 273 in-game settings explained with recommended values, usage rationale & gotchas.
速查全模组参数 →Browse Settings →
🚀 新玩家 30 秒上手路线图 (Quick Start Guide) New Player 30-Second Roadmap
1. 填入 API1. Set API ESC 模组选项 -> [AnimusForge设置] 填入 DeepSeek API Key 并点击测试连接。 ESC -> Mod Options -> enter DeepSeek Key and test connection.
2. 场景喊话 [T]2. Shout with [T] 进城按住 [T] 圈选路人松开,打字“请在场所有人喝酒”,体验手札流式。 Hold [T] to encircle NPCs, type a shout to see typewriter scroll!
3. 随身终端 [U]3. Terminal [U] 大地图按 [U] 随时打开总控台,手写起草新法案或查看战争伤亡榜。 Press [U] anytime for policy drafting, war stats, and pigeon letters.
4. 进阶流派实战4. Master Playstyles 尝试“话疗谋士流”阵前劝降,或“阴谋政变流”带 60 老兵大厅弑君篡位! Try bloodless parley surrender or 60-man keep breach Coup!
🏆 官方稳定版🏆 Official Stable 支持本体 v1.3.13 - 1.4.7 / 1.5.x / 战帆 (Naval DLC)Supports Native v1.3.13 - 1.4.7 / 1.5.x / Naval DLC

AnimusForge丨重铸者 · 次世代 AI 生态与游戏底层重构引擎 AnimusForge: Reforged · Next-Gen Game AI Ecosystem Engine

制作组:Dev Team: AnimusForge 重铸者制作组AnimusForge Team
前置需求:Requirements: Harmony ButterLib UIExtenderEx MCM v5
接口生态:Ecosystem: 支持全系 OpenAI 兼容端点 / DeepSeek / 硅基流动 / 本地 OllamaOpenAI-Compatible / DeepSeek / SiliconFlow / Local Ollama
官方交流群:QQ Group: QQ 1003478928
爱发电主页:Afdian Page: ifdian.net/a/AnimusForge
❝
市面上的 AI 对话游戏和大模型 Mod,最致命的痛点莫过于“严重失忆”与“无中生有的幻觉”。AnimusForge 的初衷很纯粹:用务实的技术方案解决这些痛点。我们将大模型与《骑马与砍杀2:霸主》底层的绝大部分交互操作进行了深度整合,让角色不只会打字,更能真实做动作、订契约、谋政变、争霸权! Generic AI mods suffer from severe amnesia and hallucinations. AnimusForge solves these pain points through pragmatic engineering: deeply grounding LLMs into Bannerlord's game mechanics, letting characters physically gesture, form treaties, stage coups, and alter the realm!
—— AnimusForge 制作组发布愿景— AnimusForge Team Vision
🔬 重铸者三阶段防幻觉与动作执行工作流 (The 3-Stage Grounded Pipeline) 3-Stage Anti-Hallucination & Execution Pipeline
STAGE 01
📚 RAG 动态知识精准检索📚 Precise RAG Knowledge Retrieval
粗排 + 意图精排 · 彻底告别盲目灌上下文Coarse + Fine Rerank · No Bloated Worldbooks
不再无脑把上万字设定硬塞进 Prompt 浪费钱包!系统像智能图书管理员,根据对话语境从《卡拉迪亚编年史》中动态初筛 20 条最相关设定,严格按说话者的文化、阶层与知情权喂给大模型,每轮 Token 消耗始终恒定。 Never dump bloated worldbooks into context. RAG coarse-filters the 20 most relevant entries from the Chronicles matching cultural background, keeping token usage flat.
STAGE 02
⚡ 正文前处理 (AFEF 事实底座)⚡ Context Pre-Processing (AFEF Grounding)
毫秒级抓取游戏底层动态名词与实时状态Millisecond Fetch of Dynamic Entities & Live States
当玩家随口提起“南帝国拉盖娅”时,超级大脑瞬间捕捉名字并检索游戏底层 ID:拉盖娅的当前真实坐标、是否被俘、血量健康、亲属关系网在毫秒级内作为“隐形事实”注入给 NPC,从根源杜绝任何胡言乱语! Mention Rhagaea? The engine retrieves her live coordinates, captivity status, and family tree in milliseconds, injecting hard facts so NPCs never hallucinate falsehoods.
STAGE 03
⚔️ 后处理解析与物理动作映射⚔️ Post-Processing & Physical Action Mapping
言出法随 · 对白直接触发生死决策与骨骼动画Words Become Deeds · Native Bone Gestures & Choices
拒绝纯嘴炮!后处理引擎严密提取 NPC 意图并映射为游戏底层实体行为:说鞠躬就真弯腰鞠躬、说给钱就弹出交易确认账本、拔剑挑衅当场切入真剑决斗、宣判死刑直接移步断头台,彻底重构交互形态。 Words become deeds! The intent parser translates replies into native Bannerlord game actions: bowing, drawing swords, executing prisoners, and transferring fiefs safely.
🏛️ 制作组深度重构的六大核心技术基石体系 (The Six Core Pillars of AnimusForge) Six Core Technological Pillars of AnimusForge
🧠
RAG超长记忆·事实底座与智能体架构Cognitive RAG & Agent Core
神经中枢Neural Hub
主创开发者:EFSARA 奠基研发Lead Developer: EFSARA
AnimusForge 最坚实的底层技术基石!针对传统 AI 模组“几轮对话就失忆、凭空捏造假事件”的严重痛点,自主研发三阶段动态知识流,让卡拉迪亚成为真正鲜活运转的数字生命体。 The unshakeable cognitive foundation! Three-stage anti-hallucination pipeline, dynamic RAG knowledge retrieval, and real-time game entity alignment.
📚
RAG 粗排 + 意图精排管线:从百万字编年史中动态初筛 20 条相关设定,每轮 Token 始终恒定在极低水平,省钱又聪明。 RAG Retrieval & Rerank: Filters top 20 lore entries from millions of words; per-turn token usage stays minimal and cost-effective.
⚡
AFEF 底层事实瞬时抓取:毫秒级注入对话中提及的任何领主、封地、军团实时数据(血量、被俘、部队数),杜绝虚假幻觉。 AFEF Live Fact Injection: Millisecond retrieval of lord coordinates, captivity, health, and troops, eliminating false hallucinations.
🌐
全开放生态与本地离线运行:完美支持全系 OpenAI 兼容端点、DeepSeek、硅基流动与 Ollama 本地私有化模型,断网也能畅玩。 Open Ecosystem & Offline Run: Full support for OpenAI-compatible endpoints, DeepSeek, SiliconFlow, and local offline Ollama models.
📍 触发方式:游戏内所有自然语言交互背后全天候默默运行的强悍超级大脑 📍 Trigger: Runs continuously behind all natural language dialogues in-game
📜
全模块化自定义政策与手写立法Modular Custom Policies
动态法典Dynamic Codex
主创开发者:Spiral 独立研发Lead Developer: Spiral
彻底打破骑砍2原版政策死板条框!玩家无需任何编程基础,在大地图按 [U] 呼出终端法案起草台,即可用白话手写心中的王国宪法(如“卡拉迪亚商法典:免除城镇商税20%,但严禁走私生铁”)。 Break free from hardcoded policies! Draft realm laws in plain language via [U] Terminal; LLM compiles them into real in-game stat modifiers.
⚙️
AI 议会逻辑转译:智能将法条语义编译为底层数值:每日建造力、兵种刷新倍率、常备军经验与税率。 AI Council Logic Compiler: Compiles law text into game variables: build speed, spawn rates, garrison XP, and taxes.
🗳️
全境领主博弈投票:全境贵族依据家族核心利益举手表决,附庸领主可根据好感度游说拉票或行使否决权。 Realm-Wide Peer Voting: Peers vote based on clan interests; vassals can lobby or veto laws based on relation.
⚖️
民怨与税收利弊走势:随时在 [U] 终端中查看现行法律的税收利弊走势与民怨指数,支持随时发起修正案。 Unrest & Tax Projection: Review unrest index and fiscal forecasts via [U] Terminal; amend laws anytime.
📍 触发方式:大地图按 [U] 呼出随身终端 -> [手写王国政策] / 封地议事大厅 📍 Trigger: Press [U] on campaign map -> [Draft Policies] / Keep Council Hall
🏰
GCCZ 战后城镇治理重构与残酷博弈GCCZ Post-Siege Settlement
破城抉择Siege Verdict
主创开发者:GM 独立研发Lead Developer: GM
填补原版攻城后一键洗劫的索然无味!打造最硬核、最具史诗仪式感的战后受降与城镇命运处置体系,将城破时刻的混乱、仁慈与残暴完整呈现在大殿之上。 Total overhaul of post-siege fate! Six social classes, mid-sack ceasefire commands, segmented ledger settlement, and colonial migration memories.
👥
六类身份精细处置:严密区分随行贵族、敌军俘虏、同伴、城镇显贵要人、守军士兵与平民百姓。 6-Tier Class Fate: Granular handling of nobles, captives, companions, notables, guards, and commoners.
💰
搜掠与血洗中途鸣金:洗劫进行中允许随时喊停,分段结算掠夺金币与民怨破坏账本,保全核心工坊。 Mid-Sack Ceasefire: Halt pillaging anytime with segmented ledgers to preserve vital urban workshops.
🌾
开仓赈粮 vs 殖民迁徙:仁慈开仓获流民感恩与忠诚飙升;殖民屠民清洗文化根基,影响历任统治者永恒记忆。 Relief Grain vs Forced Migration: Generous aid surges loyalty; brutal assimilation etches permanent memories.
📍 触发方式:攻破任意城堡或城镇胜利后 -> 自动切入 GCCZ 战后入城治理大典 📍 Trigger: Triggers automatically after taking any town or castle in siege victory
🤝
议程大厅与国际动态外交公约Diplomatic Agenda & Treaties
多边博弈Diplomacy
主创开发者:klfwdf 独立研发Lead Developer: klfwdf
让外交不再是一串干瘪的好感度数字!引入真实中世纪外交博弈体系,彻底破除单方面强行停战或无脑同盟,每一项国策都需要在多边利益制衡中艰难敲定。 Real medieval diplomatic intrigue! 21-day agenda lobbying, heads-of-state summit treaties, daily war reparations & 5-day realm feasts.
🏛️
21 天法定议程期游说:设立严肃议程推进期,玩家需亲自奔走各大城堡对顽固派封臣施加威压与利益交换。 21-Day Agenda Lobbying: Travel to castles to pressure stubborn lords and trade concessions before votes.
📜
元首会晤与每日战争赔款:中立领地密室会谈,签署 1~3 年不可侵犯公约,按日赔付高额停战黄金。 Summit Treaties & Daily Reparations: Neutral summit talks, 1-3 year non-aggression pacts, and gold reparations.
🍷
为期 5 天盛大社交宴会:出资举办全大陆盛大社交宴席,饮酒作诗、撮合贵族联姻,在推杯换盏间化解家族世仇。 5-Day Grand Feasts: Host continent-wide banquets, propose dynastic marriages, and resolve old blood feuds.
📍 触发方式:王城大殿 / 封地使臣交互 / [U] 随身终端外交使节团委派 📍 Trigger: Royal Keeps / Diplomatic Envoy dialogue / [U] Terminal diplomatic dispatch
🎨
次世代动态UI·AI生图与审判处决生态Dynamic UI, AI Art & Execution
视听严刑Execution & UI
主创开发者:陳生一 独立研发Lead Developer: Chen Shengyi
将视听沉浸与交互手感推向极致!全维度重构游戏内半透明悬浮终端、手札打字流与动态立绘生成,告别原版千人一面的呆板 3D 纸片脸,并构建最森严的血仇处决法网。 Next-gen sensory immersion! Adaptive AI portraits based on scars & armor, public beheadings in judgment keeps, and realm-wide blood feuds.
🖼️
千人千面自适应动态生图:根据 NPC 的文化血统、战后伤疤、盔甲品质与好感度,毫秒生成史诗级个性立绘并实时贴合。 Adaptive AI Portraits: Generates distinct portraits based on lineage, battle scars, armor, and relationship.
⚖️
审判大厅公开处决断头台:捕获敌国元首或罪大恶极领主后,移步大殿当众数落罪状,执行真刀真枪的断头斩首仪式。 Public Hall Beheadings: Bring captured rulers or war criminals to court for formal trials and executions.
🩸
全大陆血亲复仇网络:受刑领主家族立刻激活“血仇”状态,拒绝通婚和谈,全大陆酒馆散布你的暴君恶名! Blood Feud Network: Victim's clan marks you as nemesis, refuses peace, and brands you a tyrant in taverns!
📍 触发方式:百科领主主页实时生图 / 城镇地牢审判罪犯 / [U] 终端视觉定制 📍 Trigger: Encyclopedia portrait generation / Dungeon trials / [U] Terminal visuals
🎭
自然语言动作动画与战场战吼Actions & Battlefield Shouts
言出法随Action Gestures
主创开发者:陳生一 独立研发Lead Developer: Chen Shengyi
彻底终结传统 AI 模组只会干瘪打字的“纯嘴炮”时代!底层打通骨骼动画树,角色在对话中会根据语气与立场实时做出对应动作:恭敬鞠躬、屈膝下跪、起身迎客、叹息摇头、拍案而起、鼓掌赞赏、拔剑警戒或割喉恐吓。 Words become physical deeds! NPCs naturally bow, kneel, applaud, shake heads, draw swords, or make throat-slitting threats matching dialog intent.
🔄
智能防抽搐机制:自动识别对话内已触发动作状态,防止高频复读与肢体抽搐。 Anti-Spasm Logic: Tracks triggered animation states to prevent redundant repetitions or posture glitches.
⚔️
战场 [Y] 阵前演说:策马军前发表演讲,全军士兵整齐举兵齐声呼啸,全队获得冲锋士气加成! Battlefield [Y] Speech: Ride before your lines and give speeches; troops cheer and gain morale boosts!
🛡️
防劫持意图校验:根据说话者武力与好感度严密校验下跪或拔剑,低阶随从绝无法假传军令。 Intent Authorization: Strictly checks speaker authority and relation; low-tier troops cannot hijack orders.
📍 触发方式:日常对话自然语言触发 / 战场按 [Y] 呼出战吼演说 / 审判大厅断头联动 📍 Trigger: Dialogue natural language triggers / Battlefield [Y] speeches / Hall trials
📖 海量史诗世界书知识库 (Epic Lore Chronicles) Living Lore Libraries & Worldbooks
官方卡拉迪亚Native Calradia 《卡拉迪亚编年史》完整版 / 低配版Calradia Chronicles (Full / Lite Editions)
涵盖卡拉迪亚大陆历史、地理、家族、兵种、宗教与风土人情。多视角叙事、条件化触发、动态映射与身份隔离。低配版为老旧 CPU 大幅精简词条,丝滑流畅运行。
编写者:卡拉狄乌斯大帝(监察兼文案)、嘿嘿嘿我要嘿哒、AY08!紫罗
Encompasses Calradian history, clans, troops, lore, and geography with multi-perspective conditional triggers. Lite edition is tailored for older CPUs.
Authors: Emperor Calradius, HeiHeiHei, AY08!Ziluo
战锤旧世界Warhammer 《战锤旧世界编年史》Warhammer Old World Chronicles
279 条世界观规则、62 份领主人格档案、2,510 个精准关键词。独创 8 变体多视角系统,严格贴合 GW 官方背景小说与战锤 Mod 机制,让绿皮与巴托骑士各展灵魂。
编写者:白星河(测试反馈海量 Bug 并主笔撰写)
279 lore rules, 62 noble profiles, 2,510 keywords with an 8-variant perspective system faithful to Games Workshop canon.
Author: Bai Xinghe
冰与火之歌A Song of Ice & Fire 《权游国度编年史》资料包Game of Thrones Realm Chronicles
内置共 1,438 份全景背景资料包,包含维斯特洛与厄索斯世界开局、历史重大战役档案与权谋规则,为中世纪史诗扮演提供最充沛的世界底蕴。 Over 1,438 immersive lore entries covering Westeros and Essos world setups, historical battle archives, and dynastic intrigues.
🎖️ 制作组与贡献者致谢名单 (Credits & Hall of Fame) Credits & Hall of Fame
最初构想与奠基人Founder & Lead DevEFSARA奠基人 · 核心开发Founder · Core Dev
算力支持Compute Sponsorniszhum赞助两个多月 GPT 会员Sponsored GPT Subscriptions
信息监察与防OOCLore Audit & Anti-OOC卡拉狄乌斯大帝Emperor Calradius编年史监察 · 权游资料Chronicle Audit · GoT Lore
测试与战锤主笔QA & Warhammer Author白星河Bai Xinghe海量Bug排查 · 战锤编年史Extensive Bug QA · Warhammer Lore
破城治理Siege GovernanceGMGCCZ城镇处置重构GCCZ Settlement Overhaul
外交与宴会Diplomacy & Feastsklfwdf议程大厅 · 元首会谈 · 宴会Agenda Hall · Summits · Banquets
政策与军事Policies & Militaryspiral自定义政策 · 军演 · 阅兵 · 附庸Custom Laws · Drills · Parades
骨骼动作 · UI · 生图 · 处决Bone Actions · UI · Art · Execution陳生一Chen Shengyi动作动画 · UI交互 · 动态生图 · 审判处决Animations · UI · AI Art · Hall Trials
文案主创Lore Author嘿嘿嘿我要嘿哒HeiHeiHei卡拉迪亚编年史核心撰写Calradia Chronicles Co-Author
文案主创Lore AuthorAY08!紫罗AY08!Ziluo卡拉迪亚编年史核心撰写Calradia Chronicles Co-Author
💖 特别致谢:所有支持与陪伴 AnimusForge 重铸者的玩家们 (Supporters & Players Hall) Special Thanks to All Players & Community Supporters
爱发电赞助者 / 测试群反馈功臣 / 全体卡拉迪亚领主 Aifdian Patrons / Bug Reporters / All Calradia Lords
致敬每一位在卡拉迪亚大陆书写传奇的领主!感谢在爱发电慷慨赞助的每一位恩客,感谢在测试群积极提交崩溃日志、贡献提示词与玩法创意的群友,以及默默体验 Mod 的每一位玩家。是大伙的热爱、包容与真诚建议,让次世代游戏大模型生态一步步从构想变为现实! Heartfelt thanks to every lord shaping Calradia! Deep gratitude to our generous patrons on Afdian, passionate beta testers reporting crash logs and prompt tweaks, and every single player exploring AnimusForge. Your support brings next-gen game AI to life!
💬 欢迎加入 Bug 反馈与玩家交流 QQ 群:1003478928(长按或点击即可复制群号,群内有大佬手把手答疑配置与分享定制世界书) 💬 Join Official QA & Discussion QQ Group: 1003478928 (Direct community support, troubleshooting and shared custom worldbooks)
⚡ 第一章:API 极速接入指南 (只需 3 分钟) Chapter 1: API Quick Start Guide
推荐 DeepSeek 或本地 OllamaDeepSeek or Local Ollama
📍 真实游戏内 MCM 入口:In-Game MCM Path: 按 ESC 暂停 -> 选项 (Options) -> 模组选项 (Mod Options) -> 在左侧选择 [AnimusForge设置] -> 展开 [1. AI 核心配置] -> [1. 主 API](亦可游戏内按 [U] 呼出终端设置向导)。 Press ESC -> Options -> Mod Options -> Select [AnimusForge Settings] -> Expand [1. AI core configuration] -> [1. Main API] (or press [U] in-game).
1
填入服务商接口地址与 API Key Enter Base URL & API Key
在【API 地址】填入 Base URL,在【API Key】填入密钥。切记:末尾绝对不要自己手写 `/chat/completions`!只需保留到 `/v1`,模组会自动完成通信协议拼接。 Paste endpoint into [API URL] and token into [API Key]. Never append `/chat/completions`! Stop at `/v1`.
https://api.deepseek.com/v1
http://127.0.0.1:11434/v1 (本地Ollama)(Local Ollama)
2
一键拉取模型列表并测试连接 Fetch Models & Test Connection
点击【拉取模型列表】按钮,在下方下拉菜单中直接选择你想使用的模型(如 deepseek-chat、gpt-4o-mini)。随后点击【测试 API 连接】,看到绿色提示即代表完全接通! Click [Fetch model list], select your model from dropdown (e.g. deepseek-chat). Click [Test API connection]; green notice confirms success!
3
多通道独立分流省钱方案 Multi-Channel Routing
【主 API】用聪明模型(如 DeepSeek-V3);【后处理 API】负责动作执行(留空则自动复用主 API,也可配置廉价快速小模型);【生图 API】在 AnimusForge - AI立绘插画 中配置 Gemini Key 开启对话油画立绘! Use smart models for [Main API] (DeepSeek-V3). Leave [Postprocess API] blank to fallback. Configure [Image API] in AI Illustrator for portraits!
🤖 第二章:AI 核心体系与自然语言对话全景深度指南 Chapter 2: AI Core Architecture & Natural Dialogue Master Guide
三大交互渠道 · AFEF事实边界 · 四级记忆链 · 状态机回写 · 丰富实战范例3 Channels · AFEF Facts · 4-Tier Memory · State Sync · Real Examples
💡 核心设计理念:Core Philosophy: AnimusForge 绝非简单的“将大模型对话框贴在游戏里”,而是一套深度穿透游戏底层引擎的认知与行为闭环。NPC 拥有清晰的物理与战局感知(AFEF)、跨越游戏数十年的递进记忆、由性格驱动的情绪状态机,以及能够将自然语言承诺真实兑现为金钱、兵力、封地与王位的动作执行系统! AnimusForge is not just an LLM chatbot overlaid on Bannerlord; it is a full cognitive and behavioral loop penetrating deep engine layers: physical AFEF grounding, decades-long progressive memory, personality-driven mood state machines, and action execution turning spoken oaths into reality!

2.1 三大自然语言对话交互渠道全景与实战范例 2.1 Three Natural Language Interaction Channels & Live Examples

🎮 [T] 键喊话 / F 原版对话 / [N] 百科信使 🎮 [T] Shout / F Native / [N] Encyclopedia Courier
AnimusForge 彻底打破了传统 RPG “走到跟前按 F 点死板选项”的单一交互范式,提供了三大严格在请求阶段、上下文结构、规则资格与后处理动作上 100% 对齐的交互渠道: AF shatters the rigid "walk up, press F, click canned lines" paradigm, offering three fully aligned channels sharing identical prompts, memory structures, and action execution:
📢 渠道一:场景自然语言喊话与群体接力(In-Scene Shout · 快捷键 [T]) Channel 1: In-Scene Natural Language Shout & Group Relay ([T] Key)
入场方式:在城镇街巷、领主大殿、酒馆或战场上,按住键盘 [T] 键蓄力,脚底与准星展开动态声波光圈,将目标(单个或多个 NPC)圈入后松开按键,弹出半透明手札输入框。 How to trigger: In town streets, keeps, taverns or battlefields, hold [T] to expand sonic circle over targets, release to open dialogue scroll.
  • 手札卷轴 UI:屏幕右侧展开古典羊皮纸手札,文字以打字机流式逐字跳出,沉浸感极强。Scroll UI: Opens antique parchment scroll on right, streaming text typewriter-style.
  • 即时打断机制:生成过程中随时按 ESC 或点击“打断”按钮,立即优雅停止生成并完整保留已吐出的文本,绝不卡死。Instant Interrupt: Press ESC or click Interrupt anytime to halt generation cleanly, keeping streamed prose.
  • 多人接力插话(Relay):圈入多名 NPC 时,系统自动建立群体语境。首位 NPC 回答后,身旁有相关记忆或立场的 NPC 会主动插话抢白!Multi-Agent Relay: Encircling multiple NPCs builds group context; companions banter or interject based on their own memories!
📜 实机对话范例:领主大殿当面挑衅与夫妻接力抢白 (Relay 机制)Live Example: Hall Challenge & Noble Couple Relay
💬 玩家喊话:💬 Player Shout: “阿勒德里克领主,听说萨哥特的税金全被你换成了陈年麦芽酒?依我看,贵夫人的骑术与剑术,都远比你手下那些花架子卫兵强得多!” "Lord Aldric, rumors say Sargot's taxes bought your vintage wine! Frankly, your lady's horsemanship outshines all your fancy guards!"
🗣️ 领主阿勒德里克 (首发·暴怒):🗣️ Lord Aldric (Initial·Enraged): “(猛地拍案而起,佩剑出鞘半寸,满脸涨红)放肆的野蛮雇佣兵!你敢在我的大殿调戏瓦兰迪亚贵族之妻?若非看在国王禁令的份上,你的头颅现在已经在城垛上了!” "(Slams table, half-drawing sword) Insolent dog! You dare mock a Vlandian peer and my lady in my hall? Only the King's peace keeps your head on your shoulders!"
🗣️ 领主夫人马蒂尔达 (接力插话·冷笑):🗣️ Lady Mathilda (Relay Interject·Cold Smirk): “(慢悠悠晃了晃银杯,嘴角浮起一抹轻蔑微笑)夫君何必动这么大的肝火?这位异乡勇士虽言辞狂傲,但萨哥特军饷亏空难道不是事实?不如听听他带来了什么前线军情,总好过你在这里对着酒杯咆哮。” "(Swirls silver goblet, smirking coldly) Why so furious, my lord? He is blunt, but did Sargot's war treasury not vanish into wine cellars? Let's hear his frontline intelligence instead of watching you bellow at cups."
💡 底层解析:圈中领主与夫人两人时,系统识别夫妻关系与二人性格词条,夫人主动触发 Relay 接力插白抢话,生动绝伦!Under the hood: Encircling husband and wife triggers the group context; traits calculate the wife's cold interjection!
💬 渠道二:原版 1v1 自由对话无缝注入(Free Conversation · 快捷键 [F]) Channel 2: Seamless Native 1v1 Conversation Injection ([F] Key)
入场方式:走近任意角色按 [F] 开启原版对话菜单。在对话界面底部直接嵌入了 AnimusForge 自然语言输入栏,随时从原生预设对白跳转至深度手札长谈。 How to trigger: Approach any NPC and press [F]. The AF natural language input box is seamlessly embedded at the bottom.
📜 实机对话范例:私密卧房与瓦兰迪亚骑士之花莉耶娜(直球真情攻心)Live Example: Private Bedchamber Romance with Liena
💬 玩家对白:💬 Player Dialogue: “莉耶娜,世人皆道你庄重清高,但在我眼中,你永远是那个在暴风雨夜与我并肩杀出敌军重围的战友。我愿以骑士之名起誓,此生做守护你与你家族的永恒利剑。” "Liena, the realm sees you as a distant lady, but to me you are the warrior who fought back-to-back with me through that stormy night. I swear by my knighthood to be your eternal shield."
🗣️ 莉耶娜 (害羞顺从·脸红低语):🗣️ Liena (Shy·Blushing Whisper): “(甲胄轻响,下意识避开你灼热的目光,白皙的耳根泛起红晕)……休要在大殿外用这些轻浮的誓词哄骗我。不过……若你在明天的元老院表决中敢站在我父亲这边,我便信你的誓言。这是我的定情手帕,拿去吧,别让我失望。” "(Armor clinks, avoiding your burning gaze with blushing ears) ...Do not toy with me using knightly oaths. But... if you stand with my father in tomorrow's council vote, I shall believe you. Take my favor, and do not fail me."
⚙️ 后处理执行:⚙️ Action Execution: [ACTION:MOOD:DELIGHTED] [ACTION:RELATION:TARGET=hero_vlandia_lady_1:VALUE=+25] -> 双方好感达 95,解锁求婚与私密受孕! [ACTION:MOOD:DELIGHTED] [ACTION:RELATION:TARGET=hero_vlandia_lady_1:VALUE=+25] -> Relation reaches 95, unlocking marriage proposal & pregnancy!
🕊️ 渠道三:百科主页一键派送信使·飞鸽传书(Encyclopedia Courier Channel · 快捷键 [N]) Channel 3: In-Game Encyclopedia Courier & Remote Letter Network ([N] Key)
入场方式:按 [N] 键打开游戏内置【百科全书】 -> 找到任意你想联络的存活领主、君王或女士的主页 -> 页面顶部赫然注有模组专属的【派遣信使 (Send Courier)】按钮!点击当场呼出信笺手写亲笔信。支持商讨联姻、盟约、借款或宣战通牒;信使将在大地图以物理行军速度真实骑马疾驰,数日后信使归来并把亲笔回信直接放入背包 [I],点击信件即可随时原地回信。 How to trigger: Press [N] to open Encyclopedia -> Navigate to any living lord, monarch, or lady's page -> Click the dedicated [Send Courier] button at the top of the page! Type your message in the parchment popup. The courier physically rides across the Calradia map; days later, the returned physical letter is placed in your inventory [I] where you can open it and reply directly.
📜 实机对话范例:向敌国君王飞鸽传书最后通牒(附赠俘虏佩剑)Live Example: Pigeon Letter Ultimatum to Enemy King
✉️ 玩家亲笔手札:✉️ Player Written Letter: “致巴旦尼亚至高王卡拉多格:贵国元帅已被我生擒,随信附上他折断的军旗金柄。三日之内签署朝贡停战协定,否则孤的方旗骑士将饮马马鲁纳斯城下。” "To High King Caladog: Your grand marshal is my captive. Enclosed is his broken banner eagle. Sign the tributary peace treaty within three days, or my banner knights water their steeds in Marunath."
🕊️ 卡拉多格亲笔回信 (信差 4 天后送达):🕊️ Caladog's Reply (Courier arrives in 4 days): “(厚重的椴木羊皮纸上浸润着巴旦尼亚古老狼印)南方的野心家!你的傲慢激怒了迷雾群山的每一位猎人。五万第纳尔赎金随信差押送,放归元帅!若敢动他一根汗毛,卡拉迪亚虽大,绝无你埋骨之地!” "(Heavy vellum sealed with ancient wolf stamp) Southern upstart! 50,000 denars ransom are dispatched with this rider. Release our marshal unharmed, or all the misty hills will hunt you down!"

2.2 AI 思考三阶段流水线与端到端实战演算 2.2 The 3-Stage Cognitive Pipeline & End-to-End Trace

⚡ 前处理初筛 -> 主回复生成 -> 后处理动作回写 ⚡ Preprocess -> Main Stream -> Action Sync
很多玩家好奇:为什么在 AnimusForge 中跟 NPC 说话,他们不仅文笔好,还能把“答应给我的五万金币和一座城堡”真真切切地交到我手里?这就是模组独创的三阶段认知流水线: How do NPCs produce epic prose while actually handing over 50k denars and castles promised in chat? Through AF's proprietary 3-stage pipeline:
1
阶段一:前处理小模型分流 (Preprocessing) Stage 1: Preprocessing & Rule Filtering
当玩家打出一句话,前处理轻量模型(如 gpt-4o-mini 或 gemini-1.5-flash)以毫秒级速度解析语境与意图。它从上百条模组规则与世界书中完成初筛,只挑出当前场景、当前 NPC 资格允许的 PreprocessRuleIds,彻底杜绝把无关规则全塞进 Prompt 导致的 Token 暴涨与语义混乱! A lightweight model parses intent in milliseconds. It filters hundreds of rules down to eligible PreprocessRuleIds for this specific NPC/scene, preventing token bloating!
2
阶段二:主模型文学与性格生成 (Main Generation) Stage 2: Main Dialogue Generation
深度大模型(DeepSeek-V3 / Claude 3.5 / GPT-4o)接收高度结构化的 System Prompt、AFEF 真实事实、四级记忆、对话历史与角色性格。开启流式传输(Streaming)逐字输出中世纪骑士风格的凝练对白,同时驱动 TTS 语音朗读,声情并茂! Smart models receive structured prompts, AFEF facts, memory, and traits. Streams concise feudal dialogue with live TTS voiceovers!
3
阶段三:后处理动作标签解析与状态机回写 (Action Postprocessing) Stage 3: Action Postprocessing & Engine Sync
动作后处理模型研判对话最终达成的协议,精准提取诸如 [ACTION:VOTE_DEAL]、[ACTION:NPC_SURRENDER]、[ACTION:INTIMACY_INTERNAL] 等机器标签。C# 底层动作执行器立即拦截并执行对应游戏逻辑,真实扣减金币、划转封地、修改婚姻与阵营归属! The postprocessing model extracts machine tags (e.g. [ACTION:NPC_SURRENDER]). C# handlers intercept tags and execute engine mutations: gold transfer, fief cession, marriage, fealty!
⚡ 端到端全流程运行实录:阵前大军威压受降Full Pipeline Execution Trace: Battlefield Surrender
玩家打字:Player Input: “德瑟特国王,放眼四望吧!你的 300 骑兵已尽数覆灭,王都萨哥特已落入我手。献出佩剑,我保全全族性命!” "King Derthert, look around you! Your 300 knights are fallen and Sargot is taken. Yield your blade, and your clan's lives shall be spared!"
① 阶段一前处理:① Stage 1 Preprocessing: 命中规则资格 [Rule:SurrenderNegotiation, Rule:FiefLossCheck] -> 注入 AFEF 战损事实:德瑟特部队仅存 18 伤兵,城池已失。 Matched rules [Rule:SurrenderNegotiation, Rule:FiefLossCheck] -> Injected AFEF facts: Derthert has only 18 wounded, capital lost.
② 阶段二主回复生成 (流式):② Stage 2 Main Generation (Streaming): “(长剑颓然垂地,王冠上的红宝石沾满烟尘,闭目苦笑)……天命在彼。瓦兰迪亚的勇士们已流尽了血,我不能再让他们白白送死。孤……接受你的条件,全军缴械!”(TTS 同步以苍老沙哑声线悲凉朗读) "(Sword drops to stone, crown smudged with soot, smiling bitterly) ...The gods have chosen. Vlandia's blood has run dry; I shall not waste another soul. I... accept your terms. Disarm the guard!" (TTS reads in solemn voice)
③ 阶段三后处理与 C# 状态机:③ Stage 3 Postprocessing & C# State Sync: 提取标签 [ACTION:NPC_SURRENDER] -> 拦截退出事件 -> 触发游戏底层全军投降逻辑 -> 德瑟特与幸存卫队就地转为俘虏,免去攻城死战! Extracted tag [ACTION:NPC_SURRENDER] -> Intercepts exit -> Triggers native army surrender -> Derthert & retinue yield as captives!

2.3 AFEF 真实事实边界感知系统 —— 杜绝大模型幻觉 2.3 AFEF Facts System: Grounding LLMs in Engine Reality

🛡️ AnimusForge Entity Facts 🛡️ Zero-Hallucination Grounding
传统 AI Mod 最大的痛点是“幻觉”:NPC 动辄吹嘘自己坐拥十万雄兵,或者在地牢里还以为自己在王座上。AFEF(AnimusForge Entity Facts)在每次生成请求前,从《骑砍2》底层动态提取当前 NPC 与世界的硬核事实,并作为坚不可摧的事实围栏: Traditional AI mods suffer from hallucinations: captured lords claiming they have 100k men while in a dungeon. AFEF extracts hard engine facts as an unbreachable reality fence:
❌ 缺乏事实边界的普通 AI Mod(胡说八道) ❌ Unbounded Generic AI Mod (Hallucination)
场景:该领主已被俘虏、关在潮湿地牢,全身仅剩 15% 鲜血,所辖城镇全丢。
NPC 对白:“哈哈!卑微的凡人,我乃奥尔蒂西亚之主!我城外驻扎着十万皇家精锐禁卫军,明日他们就会踏平整座大陆,你若敢动我,定将你五马分尸!”
⚠️ 致命出戏:完全脱离游戏真实,荒诞滑稽。
Scene: Lord captured in dungeon, 15% HP, all fiefs lost.
NPC Dialogue: "Ha! Mortal peasant, I am lord of Ortysia! Ten thousand royal guards wait outside to crush your lands tomorrow!"
⚠️ Immersion Shattered: Completely disconnected from game reality.
✅ AnimusForge(AFEF 事实强绑定)真实对白 ✅ AnimusForge (AFEF Bound) Realistic Dialogue
场景:同等地牢情境,AFEF 自动注入血量 15%、被俘羁押中、奥尔蒂西亚已失守、家族 80 亲卫尽数阵亡。
NPC 对白:“(靠在冰冷的湿石壁上,剧烈咳嗽着捂住渗血的腹部创口)……咳,别得意太早。奥尔蒂西亚丢了,我的八十名精锐老兵都战死在了西门……成王败寇,要杀要剐悉听尊便,但别妄想我会向你屈膝乞降。”
✨ 沉浸感拉满:中世纪铁血傲骨,字字句句皆与当前游戏战局严丝合缝!
Scene: Identical dungeon context: AFEF injects 15% HP, imprisoned, Ortysia lost, 80 kin guards fallen.
NPC Dialogue: "(Leaning against cold dungeon wall, clutching bleeding wound) ...Ortysia is lost, my eighty veterans dead at the West Gate. Do what you will with me, but never expect me to bend the knee."
✨ Masterful Immersion: Feudal defiance strictly aligned with live game engine state!

2.4 四级递进记忆模型与五年跨度重逢实战 2.4 Four-Tier Memory Architecture & 5-Year Reunion

🧠 四级记忆链 + ONNX 向量 RAG 🧠 4-Tier Memory + ONNX RAG
普通游戏模组的 NPC 换个场景就“失忆”,而 AnimusForge 打造了跨越游戏数十年的全生命周期四级记忆金字塔: While other mods reset NPC context upon leaving scenes, AF builds a lifelong 4-tier memory pyramid enduring for decades:
一级记忆 · 实时对话滑动窗口:Tier 1 · Sliding Dialogue Window: 保留当前场景与信件最近数轮的完整对话文本,支持复杂的追问、反驳、引申与逻辑回溯。 Retains full literal text of recent turns, enabling multi-turn follow-ups, objections, and arguments.
二级记忆 · 每日关键事件压缩摘要:Tier 2 · Daily Event Compression: 每日午夜,模组自动调用前处理模型将当天的战役、大宗借贷、恩怨互动压缩为几十字的精炼摘要,低成本长效存储。 Every midnight, daily interactions, battles, and loans are distilled into dense summaries for long-term storage.
三级记忆 · 十年终身大事件历史卷轴:Tier 3 · Milestone Lifetime Ledger: 被玩家攻破王都、婚礼誓约、弑君政变、血洗屠城等历史转折点,永久雕刻进该 NPC 灵魂,十年后依然历历在目! Conquered capitals, marriage vows, regicide coups, and bloodbaths are permanently engraved into character soul!
四级记忆 · 本地 CPU ONNX 向量 RAG 智能检索:Tier 4 · Local ONNX Vector RAG: 基于语义嵌入向量,当玩家提到某个陈年旧事或特定人物时,毫秒级召回最相关的回忆片段注入 Prompt。 Vector embeddings dynamically recall relevant memories from past years and inject them into current context!
📜 实机记忆召回范例:相隔五年,落魄小贵族重逢当年的救命恩人Live Example: 5-Year Reunion with Rescued Lord
玩家打字:Player Input: “阿尔德,一别数年,想不到你已成了这方要塞的封疆大吏。” "Ald, years have passed; I see you are now warden of this great fortress."
🗣️ 领主阿尔德 (ONNX 向量召回三级大事记 · 激动出迎):🗣️ Lord Ald (Vector Recall Milestone Memory · Warm Greeting): “(猛地从领主椅上站起,快步走下石阶,双手紧紧握住你的手臂)诸神在上!我绝不会认错这面战鹰旗帜!四年前在奥尔蒂西亚北郊,若非阁下率领十二骑冒死顶着暴雨斩断了劫匪的绳索,我早已是一具沉入冰湖的死尸!这份血海深恩,阿尔德至死不敢忘!只要您一句话,要塞内所有粮饷任您调遣!” "(Rises swiftly from keep chair, clasping your arm) By the gods! I would never forget that war eagle banner! Four years ago north of Ortysia, had you not charged through the storm to cut my chains, I would be bones beneath the ice! I owe you my life—command my storehouses as you will!"

2.5 情绪状态机与性格相生相克机制 2.5 Emotional State Machine & Trait Counters

💖 喜怒哀乐 · 真实社交攻防 💖 Dynamic Mood & Trait Mechanics
告别原版读档 SL 碰运气的枯燥机制!在 AnimusForge 中,每个 NPC 受其底层性格词条(荣誉、算计、胆识、仁慈)支配,每轮对话后情绪状态机会动态跃迁: No more save-scumming dice rolls! NPCs are governed by core traits (Honor, Calculating, Daring, Mercy) with a dynamic 5-tier mood state machine:
⚔️ 性格克制实录:对狂傲战姬科林 (Corein) 示弱 vs 霸道征服Trait Counter Example: Corein (Flattery vs Dominance)
❌ 错误示弱讨好:❌ Submissive / Fawning Attempt: “科林小姐,你是我见过最美丽的女子,请对我手下留情,我愿意给你献上金币……” "Lady Corein, you are the loveliest maiden I have seen. Please spare me; I offer gold..."
🗣️ 科林 (厌恶反感 · 好感 -20 · 拔出战斧):🗣️ Corein (Disgusted · Relation -20 · Draws Axe): “(厌恶地啐了一口,狠狠吐沫在草地上)帝国软骨头!摇尾乞怜的懦夫,就像还没断奶的羊羔!把你的脏钱收回去,再敢废话,老娘一斧头劈下你的脑袋!” "(Spits disdainfully into the grass) Spineless Imperial lapdog! Keep your dirty coin. Another word and my axe splits your skull!"
✅ 霸道强硬征服:✅ Dominant Conquest Approach: “你的战斧确实凶悍,但今日它已归我;你的人,早晚也是孤的战利品。臣服,或者死!” "Your axe is fierce, but today it is mine; you too shall be my war prize. Yield, or die!"
🗣️ 科林 (眼神震颤 · 野性点燃 · 好感 +15):🗣️ Corein (Eyes dilated · Wild Fire · Relation +15): “(瞳孔微缩,胸膛起伏,狂傲的嘴角扬起战意弧度)……卡拉迪亚大陆还没人敢这么跟我说话。你打败了我,有种就继续扣着我!看看是你先驯服我,还是我半夜割开你的喉咙!” "(Chest heaving, a fierce grin spreading) ...No one in Calradia speaks to me like that. You beat me in battle, so keep me captive if you dare! Let's see who tames who before midnight!"
⚙️ 状态机判定:⚙️ Mood State Check: 触发 [ACTION:MOOD:JOY] -> 成功突破心防,驯服第一阶段达成! Triggers [ACTION:MOOD:JOY] -> Defense broken; Phase 1 subjugation achieved!

2.6 实时 TTS 语音朗读与骨骼动作控制实战 2.6 Real-Time TTS Voiceovers & Skeletal Actions

🎙️ 火山引擎专属音色 / Windows 本地语音 🎙️ Volcengine & Windows TTS
NPC 不再是哑巴,身体也不会僵立不动!对话系统与底层骨骼动作控制器深度打通: NPCs are vocal and dynamic! Dialogue links directly to skeletal animation pipelines:
🧎 实机动作联动范例:命令全场屈膝跪地听令 (kneel_loop)Live Example: Kneel Loop Action Shout
💬 玩家 [T] 键喊话:💬 Player [T] Key Shout: “败军之将,在孤面前跪下听候发落!*跪下” "Defeated foes, kneel before me and await judgment! *kneel"
⚙️ 骨骼动作触发:⚙️ Animation Trigger: 系统识别 `*跪下` 与关键词,准星周围 8 名敌将与卫兵依次(错峰 0.1s)播放 `kneel_loop` 循环跪姿动作,全场屈膝! Engine detects `*kneel`; 8 surrounding commanders stagger playing `kneel_loop` animation, bowing before you!
🗣️ 敌方主将 (双膝跪地 · 惶恐抬头):🗣️ Enemy Commander (Kneeling · Trembling): “(头盔重重触地,额头渗出冷汗)……愿听凭大人处置,请饶恕在下部属!”(火山引擎定制威严沙哑音色同步朗读) "(Helmet strikes dust, sweat beading forehead) ...Have mercy, my lord! Spare my men!" (Read aloud via Volcengine TTS)
💬 玩家喊话起身:💬 Player Stand Up Shout: “都起来吧,为我效命者重赏!*站起” -> 全员播放 `standup` 动作起身,持戟肃立! "Rise, loyal soldiers are richly rewarded! *stand" -> Troops play `standup` and salute!

2.7 提示词工程与杜绝 OOC (出戏) 优劣对比范例 2.7 Prompt Engineering & Anti-OOC Prompt Examples

🛡️ 沉浸感守护手册 🛡️ Immersion Mastery
❌ 错误人设提示词(引发 OOC 出戏与说教) ❌ Flawed Prompt (Causes OOC & Preachiness)
人设框输入:你是一个善解人意的心理咨询师,负责安抚领主的情绪,多用现代心理学术语,长篇大论安慰玩家。
实际吐出灾难对白:“亲爱的统帅,从心理动力学角度看,你今天攻城失败导致的挫败感是投射机制在作怪,我建议你做三次深呼吸,接纳内心的不完美……”
⚠️ 灾难现场:现代鸡汤入侵中世纪,违和感瞬间拉满。
Prompt input: You are an empathetic modern therapist comforting lords with psychological terms.
Disastrous Output: "Dear Commander, your frustration stems from projection defense mechanisms. Take three deep breaths and accept imperfection..."
⚠️ Immersion Broken: Modern psychobabble ruins medieval grit.
✅ 正确人设提示词(中世纪血性威严) ✅ Proper Feudal Prompt (Grit & Immersion)
人设框输入:你是巴旦尼亚狂暴林地督军,言辞短促粗粝、惜字如金。你坚信弱肉强食与丛林法则,蔑视一切繁文缛节,口癖是冷哼与唾沫。锁定 200 Tokens。
实际吐出神级对白:“(吐了口带血的唾沫,战斧重重顿在泥泞中)哼!少拿帝国的废纸法律压老子。迷雾群山只认锋利的斧刃和硬骨头!要打就拔剑,不打就带着你的软脚虾滚出这片林子!”
✨ 完美代入:字字千钧,刀剑血气扑面而来!
Prompt input: Battanian warlord. Gruff, terse, jungle law believer. Spits and sneers. Max 200 tokens.
Authentic Output: "(Spits bloody phlegm, slamming axe into mud) Bah! Keep your Imperial parchment laws. These hills honor sharp axes and hard men! Draw steel or haul your cowards out of my woods!"
✨ Perfect Atmosphere: Heavy steel and bloody grit!
🚨 第三章:常见错误与排错自查宝典 (27 大全量排查) Chapter 3: Troubleshooting Guide (27 Error Codes & Fixes)
27 大 API 状态码报错、New API 中转排错与高频故障秒解方案27 API Error Codes, New API Relay Fixes & Troubleshooting Solutions
🌐 3.1 标准 HTTP 状态码与通用网络接口报错 (15 大错误代码秒解)3.1 Standard HTTP Status Codes & Network Errors (15 Error Codes) 网络 / 接口 / 鉴权排查Network & Auth
400 Bad Request (请求格式错误 / 参数非法) 400 Bad Request (Invalid Parameters or JSON Syntax)
HTTP 400 Bad Request HTTP 400 Bad Request
🔍 发生原因:Cause: 发送给大模型的 JSON 数据格式不被服务商支持。最常见的原因是:单次 Token 预算超出了模型硬性上限(如在不支持超长输出的模型上设置了过大 max_tokens)、Temperature 数值超出 0~2 范围、或中转站不支持某些高级字段(如 stream_options / tool_choice)。 Malformed JSON payload or incompatible parameters sent to LLM provider. Common causes: max_tokens exceeds model context limit, temperature out of bounds (0~2), or provider does not support stream_options.
🛠️ 秒解办法:How to Fix:
  1. 1. 检查 MCM -> [1. AI 核心配置]:将【最大输出 Tokens】适当调低(推荐 2000~4000),避免超出小模型的硬上限。
  2. 2. 检查【采样温度 (Temperature)】是否位于 0.0 ~ 1.0 的合理区间,不要输入过大数值。
  3. 3. 若使用的是小众中转站,尝试在 MCM 中将【流式传输 (Streaming)】临时关闭,测试是否为中转站对 SSE 流式协议支持不全所致。
  1. 1. In MCM -> [1. AI Core Configuration], lower Maximum Output Tokens (recommended 2000~4000) within model limits.
  2. 2. Ensure Temperature is within reasonable bounds (0.0 ~ 1.0).
  3. 3. If using an obscure proxy relay, temporarily toggle off Streaming in MCM to test SSE compatibility.
401 Unauthorized (鉴权失败 / API Key 无效) 401 Unauthorized (Invalid API Key or Missing Bearer Token)
HTTP 401 Unauthorized HTTP 401 Unauthorized
🔍 发生原因:Cause: 输入的 API 密钥(Key)不正确、复制时首尾带了多余的空格或换行符、API Key 已在服务商控制台被注销/禁用,或者账户余额已为 0 导致服务商直接吊销临时凭证。 Invalid API key, accidental leading/trailing spaces copied from clipboard, revoked key, or account balance exhausted causing key revocation.
🛠️ 秒解办法:How to Fix:
  1. 1. 检查 API Key:复制到记事本中确认前后没有任何不可见的空格或换行符,再重新贴入游戏文本框。
  2. 2. 登录服务商(SiliconFlow / DeepSeek / 官方 OpenAI / 聚合中转)后台,确认账户余额充足、令牌状态处于【启用】状态。
  3. 3. 在服务商后台重新新建一个全新的 API Key,重新填入并点击【测试连接】。
  1. 1. Paste key into notepad first to verify zero leading/trailing spaces, then copy back into MCM.
  2. 2. Log in to your provider dashboard (SiliconFlow/DeepSeek/OpenAI); ensure account balance is positive and token is active.
  3. 3. Generate a brand new API Key in dashboard, enter it, and click [Test Connection].
402 Payment Required / Insufficient Quota (余额不足 / 账户欠费) 402 Payment Required / Insufficient Quota (Balance Exhausted)
HTTP 402 Payment Required HTTP 402 Payment Required
🔍 发生原因:Cause: API 账号中的余额(Token 额度)已全部消耗完毕,或者试用期赠送的免费额度到期,平台拒绝继续处理推理请求。 Account balance (token quota) is completely depleted, free trial expired, or billing limit reached.
🛠️ 秒解办法:How to Fix:
  1. 1. 登录你使用的模型服务商后台查看余额。例如硅基流动 (SiliconFlow) 或 DeepSeek 控制台,充值极少量金额(如 5~10 元即可支撑游玩几十万轮对话)。
  2. 2. 若预算有限,可在 MCM 中将模型切换为完全免费的模型(如 SiliconFlow 提供的免费模型或本地部署的 Ollama 私有化模型)。
  3. 3. 检查是否开启了过高频次的无脑自动生图,生图消耗额度较快,可按需开启。
  1. 1. Log in to provider console (SiliconFlow / DeepSeek) and verify token balance; top up a small amount.
  2. 2. Switch to free tier models (e.g. SiliconFlow free models) or local Ollama private models.
  3. 3. Check if high-cost auto image generation is turned on; configure on-demand if quota is limited.
403 Forbidden (访问被拒绝 / 地区 IP 受限 / 内容风控) 403 Forbidden (Region Blocked / IP Restricted / Content Flagged)
HTTP 403 Forbidden HTTP 403 Forbidden
🔍 发生原因:Cause: 服务商服务器判定当前请求无权访问。常见三种诱因:① 官方 OpenAI / Anthropic 限制了中国大陆或香港 IP 直连;② 某些中转站对特定的 API Key 限制了调用该模型的权限(如该 Key 没买 Claude 3.5 权限却强行调用);③ 对话内容触发了服务商严苛的敏感词安全过滤器 (Moderation Filter)。 Provider rejected request. 3 common causes: ① Official OpenAI/Anthropic geo-blocking mainland China/HK IPs; ② API Key lacks access permissions for requested model tier; ③ Prompt flagged by strict safety moderation.
🛠️ 秒解办法:How to Fix:
  1. 1. 若直连官方 OpenAI/Claude,必须在系统后台配置合规代理或全局梯子;或更推荐直接换用合规免翻墙的国内平台(如 DeepSeek 官方直连、硅基流动)。
  2. 2. 在服务商后台确认你的 API Key 是否具备该模型的调用权限,若没有,请更换为具备权限的模型名称。
  3. 3. 若因战役血腥/审判台词偶尔触发敏感词过滤,可在 MCM 中更换审查相对宽松的模型通道(如 DeepSeek-V3)。
  1. 1. If using official OpenAI/Claude, ensure proper proxy routing or switch to domestic direct providers (DeepSeek / SiliconFlow).
  2. 2. Verify in provider dashboard that your API key tier has permissions for the model specified.
  3. 3. If battle/execution words trigger safety filters, switch to models with more lenient creative writing boundaries (e.g. DeepSeek-V3).
404 Not Found (接口路径错误 / 模型不存在) 404 Not Found (Invalid Endpoint URL or Model Name Missing)
HTTP 404 Not Found HTTP 404 Not Found
🔍 发生原因:Cause: 最常见的新手配置错误!① API 地址(Base URL)多写了后缀(比如玩家自己在地址末尾手动加上了 `/chat/completions`);② 填写的模型名称(Model Name)不存在、拼写错误或该模型已在服务商端下架淘汰。 Most common beginner error! ① Manually appending `/chat/completions` to Base URL; ② Model name misspelled, nonexistent, or deprecated by provider.
🛠️ 秒解办法:How to Fix:
  1. 1. **核心规则**:AnimusForge 底层会自动为各协议补齐端点,Base URL **绝对不要**自己写 `/chat/completions`!只需写到 `/v1` 为止(例如:`https://api.deepseek.com/v1` 或 `https://api.siliconflow.cn/v1`)。
  2. 2. 检查模型名称:大小写必须完全匹配。例如 `deepseek-chat` 切勿写成 `DeepSeek-Chat`;`gpt-4o-mini` 切勿少打连字符。
  3. 3. 点击【拉取模型列表】,从下拉选单中直接点选可用模型,避免手动敲错。
  1. 1. **Core Rule**: AnimusForge automatically appends route suffixes; **NEVER** add `/chat/completions` manually! End at `/v1` (e.g. `https://api.deepseek.com/v1`).
  2. 2. Check exact model casing: `deepseek-chat` (not uppercase), `gpt-4o-mini` (with hyphens).
  3. 3. Click [Fetch Model List] and choose directly from the dropdown to prevent spelling errors.
408 Request Timeout (请求超时) 408 Request Timeout (Client/Server Handshake Timed Out)
HTTP 408 Request Timeout HTTP 408 Request Timeout
🔍 发生原因:Cause: 向服务器发送连接请求后,在服务商规定的握手时限内未完成数据往返。通常是本地网络与中转服务器之间出现突发丢包或路由震荡。 Client or upstream proxy timed out during handshake. Usually caused by packet loss or high network latency to provider.
🛠️ 秒解办法:How to Fix:
  1. 1. 检查本地网络连接,尝试在浏览器中打开该 API 端点,测试是否能正常连通。
  2. 2. 若使用国内 WiFi 网络不稳定,可尝试切换手机热点测试一次排除运营商 DNS 污染。
  3. 3. 在 MCM 中将相关超时阈值拉大。
  1. 1. Test connection to provider endpoint in web browser to check baseline reachability.
  2. 2. Switch network or mobile hotspot to rule out local ISP DNS pollution.
  3. 3. Increase timeout limits in MCM.
413 Payload Too Large (请求体过大 / 上下文超限) 413 Payload Too Large (Request Entity Exceeds Provider Limits)
HTTP 413 Payload Too Large HTTP 413 Payload Too Large
🔍 发生原因:Cause: 单次发送给大模型的字数体量超过了服务商 API 网关的单次上限。通常发生在玩家手动在自定义提示词框中塞入了数万字超巨篇幅的同人小说,或编年史知识检索单次提取量过大。 Request payload exceeds provider web server upload ceiling. Occurs when pasting tens of thousands of characters into custom prompt rules.
🛠️ 秒解办法:How to Fix:
  1. 1. 检查 MCM 中是否勾选了自定义提示词并粘贴了巨幅文本,建议精简人设规则,突出核心人设条目。
  2. 2. 模组自带 RAG 动态粗排精排系统,无需将整本世界观书籍全部塞进 Prompt,系统会自动按需检索。
  1. 1. Review custom prompt rules in MCM; trim bloated copy-pasted novel text down to essential character traits.
  2. 2. Rely on AF's built-in RAG dynamic retriever rather than dumping entire encyclopedia texts into raw prompts.
422 Unprocessable Entity (无法处理的实体 / 字段校验失败) 422 Unprocessable Entity (Semantic Validation Failure)
HTTP 422 Unprocessable Entity HTTP 422 Unprocessable Entity
🔍 发生原因:Cause: 请求的 JSON 语法合法,但内部具体字段的取值不被模型接受。例如对纯文本模型强行传入了图像多模态参数,或者向只支持固定尺寸的生图接口传入了非标分辨率。 JSON is syntactically valid but semantic parameters failed validation (e.g. non-standard resolution sent to image API, or multimodal image attached to text-only model).
🛠️ 秒解办法:How to Fix:
  1. 1. 在【AI立绘插画】设置中,分辨率(Size)请选择标准预设(如 1024x1024 方形、1280x720 宽屏),不要选择服务商不支持的畸形比例。
  2. 2. 确认主对话模型选用的是标准文本模型,生图模型选用的是专用的生图模型(如 FLUX / SD / DALL-E)。
  1. 1. In [AI Illustrator] settings, pick standard resolution presets (1024x1024, 1280x720); avoid unsupported arbitrary sizes.
  2. 2. Ensure main conversation uses text models, while image generation uses dedicated diffusion/generative models.
429 Too Many Requests / Rate Limit (并发超限 / 触发平台限速) 429 Too Many Requests / Rate Limit Exceeded (RPM/TPM Exhausted)
HTTP 429 Too Many Requests HTTP 429 Too Many Requests
🔍 发生原因:Cause: 高频报错之一!① 免费账号触发了每分钟调用次数上限(RPM)或每分钟 Token 上限(TPM);② 在战斗场景中同时有多位 NPC 密集喊话触发高并发;③ 廉价或公益中转站全局节点并发被全部挤爆,平台拒绝新请求。 Very common! ① Free tier hit Requests Per Minute (RPM) or Tokens Per Minute (TPM) caps; ② Multiple NPCs shouting simultaneously in large battles; ③ Crowded shared proxy relay queue filled.
🛠️ 秒解办法:How to Fix:
  1. 1. **推荐选用高并发正规服务商**:例如 DeepSeek 官方直连 API,或硅基流动(SiliconFlow)商业通道,并发能力强且极难触发 429。
  2. 2. 在 MCM -> [3. 场景喊话] 设置中,将【场景喊话最大并发数】适当收紧,或增加喊话扩散的对视冷却时间,防止同屏数十名杂兵同时呼叫 API。
  3. 3. 遇到中转站高峰期拥堵时,稍等一两分钟或在 MCM 中将模型备用通道切换到备用 Key。
  1. 1. Use enterprise-grade endpoints with high concurrency ceilings (DeepSeek direct, SiliconFlow pro tier).
  2. 2. In MCM -> [3. Scene Shout], lower maximum concurrent shouts and increase cooldown between combat barks.
  3. 3. During proxy peak hours, pause briefly or switch to your secondary API key in MCM.
500 Internal Server Error (模型服务商内部错误 / 服务器崩溃) 500 Internal Server Error (Provider Internal Crash)
HTTP 500 Internal Server Error HTTP 500 Internal Server Error
🔍 发生原因:Cause: 模型服务商或中转站自身的后端服务器发生未捕获异常或进程崩溃。与玩家游戏客户端设置基本无关,完全由远端机房故障引起。 The provider's internal server encountered an unhandled crash or infrastructure glitch. Unrelated to your client configuration.
🛠️ 秒解办法:How to Fix:
  1. 1. 登录服务商状态页(如 status.openai.com 或各中转平台公告群)查看是否存在大面积故障停机维护。
  2. 2. 通常只需等待 5~10 分钟服务商机房自动拉起服务即可自愈。
  3. 3. 建议在 MCM 中配置好备用模型或本地 Ollama,在远端服务器故障时实现无缝灾备切换。
  1. 1. Check provider status page (e.g. status.openai.com) for service outages and maintenance notices.
  2. 2. Usually self-resolves in 5~10 minutes once server clusters restart.
  3. 3. Keep a backup API endpoint or local Ollama configured in MCM for immediate fallback.
502 Bad Gateway (网关错误 / 中转反代服务器宕机) 502 Bad Gateway (Proxy Gateway Failed to Reach Upstream)
HTTP 502 Bad Gateway HTTP 502 Bad Gateway
🔍 发生原因:Cause: 中转站前端的反向代理(如 Nginx / Cloudflare)无法连接后端的真实推理服务器。极高频出现在第三方中转商的某个节点宕机、上游机房断网或反代配置失效时。 Reverse proxy (Nginx / Cloudflare) failed to reach the upstream LLM cluster. Extremely common on unstable third-party relays when worker nodes go down.
🛠️ 秒解办法:How to Fix:
  1. 1. 中转站通常会有多个备用 Base URL 节点,可在中转商后台查看最新可用端点地址替换进 MCM。
  2. 2. 强烈建议优先使用官方第一方直连通道(如 `https://api.deepseek.com/v1`),从根本上避免中间层反代 502 掉线。
  3. 3. 若使用的是本地代理工具,检查本地代理端口是否正常监听。
  1. 1. Check provider dashboard for alternate gateway mirror URLs and update in MCM.
  2. 2. Prefer official first-party endpoints (`https://api.deepseek.com/v1`) to bypass brittle proxy layers completely.
  3. 3. If using a local forwarding tool, ensure its listening port is healthy.
503 Service Unavailable (服务不可用 / 模型集群过载排队) 503 Service Unavailable (Overloaded / Capacity Exhausted)
HTTP 503 Service Unavailable HTTP 503 Service Unavailable
🔍 发生原因:Cause: 大模型服务商当前承受的瞬时算力请求超过了显卡集群承载极限(常见于 DeepSeek 刚发布热门版本时全网涌入的高峰期),系统主动拒绝多余连接以自保。 Provider GPU clusters temporarily overwhelmed by peak worldwide traffic spikes (frequent during viral model launches).
🛠️ 秒解办法:How to Fix:
  1. 1. 避开全网用量最高峰(如晚间 20:00~23:00),稍候片刻重新尝试。
  2. 2. 可以在 MCM 中将主对话模型临时切换为轻量小模型(如 `deepseek-chat` 或 `gpt-4o-mini`),小模型集群通常拥有更高的冗余算力,极少出现 503。
  3. 3. 使用本地 Ollama 离线部署模型,100% 独享本地显卡算力,永远不受云端机房 503 困扰。
  1. 1. Avoid peak hours (8 PM ~ 11 PM); wait a few minutes and retry.
  2. 2. Switch to lightweight models with massive headroom (`deepseek-chat` or `gpt-4o-mini`), which rarely experience 503s.
  3. 3. Deploy local Ollama for 100% private offline GPU compute that never suffers remote outages.
504 Gateway Timeout (网关超时 / 推理耗时过长) 504 Gateway Timeout (Upstream Inference Exceeded Gateway Budget)
HTTP 504 Gateway Timeout HTTP 504 Gateway Timeout
🔍 发生原因:Cause: 大模型自身还在缓慢吐字(特别是开启了超长深度思考链 Reasoning / R1 深度推演时),但中转站的反向代理服务器设置了较短的超时时间(如 60 秒),中转服务器提前掐断了与游戏客户端的连接并返回 504。 The LLM took too long to generate (especially deep reasoning models like R1), and the reverse proxy gateway gave up and cut the socket after 60s.
🛠️ 秒解办法:How to Fix:
  1. 1. 若使用深度思考模型,请在 MCM 中将【思考链等级 (Reasoning Effort)】调至 `low` 或 `none`,大幅缩短生成首字耗时。
  2. 2. 检查 MCM 中【流式传输 (Streaming)】是否开启。开启流式传输后数据以小块逐字回传,可完美保持长连接心跳,彻底免疫网关 504 超时!
  3. 3. 在生图系统中将【生图请求总超时】保持在默认的 240 秒以上。
  1. 1. When using reasoning models, set [Reasoning Effort] in MCM to `low` or `none` to speed up Time-To-First-Token.
  2. 2. Ensure [Enable Streaming] is ON in MCM: streaming sends chunks continuously, keeping sockets active and preventing 504 drops!
  3. 3. In image settings, ensure Image Request Timeout remains at 240 seconds or higher.
Connection Refused (连接被拒绝 / 本地端口未响应) Connection Refused (Port Not Listening / CORS Blocked)
ECONNREFUSED / Connection Refused ECONNREFUSED / Connection Refused
🔍 发生原因:Cause: 本地部署的 Ollama、vLLM 或 LM Studio 没有在后台运行;或者端口填写错误(如把 11434 写成了 1143);或者本地防火墙/杀毒软件拦截了骑砍客户端向 127.0.0.1 发送的内部回环网络请求;或者未开启跨域许可。 Local Ollama/vLLM instance is not running, port is mistyped (e.g. 1143 instead of 11434), antivirus blocking localhost loopback, or missing CORS permissions.
🛠️ 秒解办法:How to Fix:
  1. 1. 打开任务管理器或终端,确认本地模型服务(`ollama serve`)正在后台活跃运行。
  2. 2. 启动 Ollama 时必须添加允许跨域的环境变量:`set OLLAMA_ORIGINS=*`,然后启动服务。
  3. 3. 检查 MCM 中的地址:必须完整填写协议与端口,例如 `http://127.0.0.1:11434/v1`,末尾务必带上 `/v1`。
  1. 1. Open Task Manager or shell; confirm local model engine (`ollama serve`) is actively running.
  2. 2. Launch Ollama with CORS permissions enabled: set environment variable `OLLAMA_ORIGINS=*` before starting.
  3. 3. Verify MCM Base URL: must include scheme and port, e.g. `http://127.0.0.1:11434/v1` (with `/v1`).
SSL / TLS 握手失败 / 证书校验错误 SSL / TLS Certificate Validation Error
SSL / TLS Handshake Failure SSL / TLS Handshake Failure
🔍 发生原因:Cause: ① 电脑系统时间与真实北京时间存在偏差(超过几分钟就会导致 HTTPS 证书校验失效);② 开启了代理抓包软件(如 Fiddler、Charles 或某些加速器的中间人解包模式),注入了非受信自签名证书;③ 中转站域名的 HTTPS 证书过期未续期。 ① Windows system clock is out of sync by several minutes, breaking TLS cert validity; ② Proxy intercepting tools (Fiddler/Charles/accelerator MITM) injecting untrusted root certs; ③ Provider HTTPS cert expired.
🛠️ 秒解办法:How to Fix:
  1. 1. 右下角右键 Windows 时间 ->【调整日期和时间】-> 点击【立即同步】,确保系统时钟完全精确。
  2. 2. 关闭抓包拦截工具或游戏加速器中的“HTTPS 解密”功能。
  3. 3. 在浏览器中访问该 API 域名,若浏览器提示“证书不安全/证书过期”,请联系中转商管理员更新证书或换用其他正规端点。
  1. 1. Right-click Windows clock -> Adjust date/time -> Click [Sync now] to ensure clock accuracy.
  2. 2. Close MITM packet inspection tools or disable HTTPS decryption in game accelerators.
  3. 3. Open endpoint URL in browser; if it shows 'Certificate Expired', notify provider or switch endpoints.
🔄 3.2 New API / One API 中转站专属报错与踩坑排查 (5 大中转秒解)3.2 New API & One API Relay Gateway Errors (5 Relay Issues) 聚合中转 / 分组 / 令牌限额Relay & Token Quota
当前分组 default 下对于模型 xxx 无可用渠道 (No Available Channel) New API 503: No Available Channel for Model under Group
New API 503 · 无可用渠道 New API 503 · No Channel
🔍 发生原因:Cause: 这是 New API / One API 中转站最典型的专属报错!表明中转站内部没有任何一个可正常跑该模型的上游渠道:① 令牌所属的用户分组(如 default)与渠道配置的分组(如 vip)不匹配;② 中转后台的渠道虽然添加了,但忘记在“支持的模型”中勾选当前请求的模型名;③ 该渠道绑定的上游官方账号已欠费或已被封禁失效。 Signature New API error indicating the gateway has no active upstream channel for this model: ① Token user group (e.g. default) does not match channel group (e.g. vip); ② Channel exists but target model is not checked in its model list; ③ Upstream provider account is exhausted or suspended.
🛠️ 秒解办法:How to Fix:
  1. 1. 登录中转后台,进入【渠道管理】:找到你要用的模型渠道,点击【编辑】,检查“模型”列表里是否勾选并包含了当前调用的模型名(如 deepseek-chat)。
  2. 2. 进入【令牌管理】:检查你在游戏里填写的 Key 属于哪个分组(如 default),回到【渠道管理】确认该渠道的“分组”是否包含了相同分组。
  3. 3. 在【渠道管理】中点击该渠道右侧的【测试】按钮:如果测试亮红灯返回错误,说明站长上游账号已挂掉,需联系站长修复或切换到其他可用模型/中转站。
  1. 1. Log into New API dashboard -> [Channels]: ensure the channel supports and has checked the requested model name.
  2. 2. Check [Tokens]: verify your token's user group (e.g. default) matches the channel's assigned group.
  3. 3. Click [Test] on the channel: if it fails with a red badge, the upstream provider key is exhausted and needs admin attention.
当前令牌额度不足 (Token Quota is Not Enough / 账户有钱但报额度超限) New API 403: Token Quota is Not Enough (Account Has Balance but Key Limited)
New API 403 · 令牌限额已尽 New API 403 · Token Quota Exhausted
🔍 发生原因:Cause: 骑砍群友极易混淆的 New API 机制!New API 将【主账户总余额】与【单独令牌 (Token) 限额】严格分开。玩家常常在主账户里充值了 10 元,但在生成骑砍专用的 API Key 时设置了固定额度(如限制 1 元),该 Key 扣光 1 元后便直接抛出 403 令牌额度不足,此时哪怕主账户里还有 9 元余额也无法通过鉴权! Common point of confusion: New API separates [User Account Balance] from individual [Token Quotas]. If you created a key with a small ceiling (e.g. $1), exhausting it returns 403 even if your main account has ample funds!
🛠️ 秒解办法:How to Fix:
  1. 1. 登录中转站网站后台,点击左侧菜单的【令牌管理】(Tokens)。
  2. 2. 在列表中找到你在骑砍 MCM 中填入的那个 Key,点击右侧的【编辑】按钮。
  3. 3. 找到【额度】输入框:将其修改为一个较大的数值,或者**直接填入 0(代表不限制额度,自动继承使用主账户的所有剩余余额)**!
  4. 4. 点击保存后,回到游戏内点击【测试连接】即可瞬间满血复活!
  1. 1. Log into your proxy dashboard and navigate to [Tokens].
  2. 2. Find the token used in Bannerlord MCM and click [Edit].
  3. 3. Set [Quota] to a high limit, or **enter 0 (Unlimited: automatically inherits full main account balance)**!
  4. 4. Save and re-test connection in game.
该令牌无权使用模型 xxx (Model Not Allowed for Token) New API 403: Token Not Permitted to Access Requested Model
New API 403 · 模型白名单受限 New API 403 · Model Not Whitelisted
🔍 发生原因:Cause: 在 New API 后台创建该令牌时,开启了“模型限制”并手动勾选了部分模型(例如只勾选了 gpt-3.5),当你在骑砍中尝试调用未勾选的模型(例如 deepseek-chat 或 claude-3-5-sonnet)时,中转网关直接返回 403 权限拒绝。 When creating the token in New API, model access was restricted and did not include the model requested in game (e.g. deepseek-chat or claude-3-5-sonnet).
🛠️ 秒解办法:How to Fix:
  1. 1. 登录中转后台,进入【令牌管理】-> 点击该令牌右侧的【编辑】。
  2. 2. 找到【模型范围】设置项:检查是否只选中了部分模型。
  3. 3. 勾选你在游戏里需要调用的新模型,或者直接勾选【全部模型可用】(Allow All Models),保存即可解决。
  1. 1. Go to New API dashboard -> [Tokens] -> Edit your token.
  2. 2. Check [Model Scope] settings: see if target model was left unselected.
  3. 3. Check the desired model or check [Allow All Models], then save.
IP 不在白名单内 (IP Address Not Allowed) New API 403: Client IP Address Not in Token Whitelist
New API 403 · IP白名单拦截 New API 403 · IP Whitelist Blocked
🔍 发生原因:Cause: 在生成令牌时误在【IP 白名单】一栏填入了 IP 地址。而玩家家庭宽带(电信/联通/移动)大多是动态 PPPoE 拨号,每次重启路由器或断网重连公网 IP 都会变动,或者开启了游戏加速器改变了出口节点,导致 IP 匹配失败被中转网关拦截。 IP whitelist was configured on token, but player's home dynamic broadband IP or game accelerator routing node changed, triggering gateway IP rejection.
🛠️ 秒解办法:How to Fix:
  1. 1. 登录中转后台,进入【令牌管理】-> 编辑该令牌。
  2. 2. 找到【IP 白名单】输入框:将其中的所有内容彻底清空留空!
  3. 3. 保存后重新连接,即可支持任何网络环境与加速器自由畅玩。
  1. 1. Open New API dashboard -> [Tokens] -> Edit token.
  2. 2. Clear all content inside [IP Whitelist] text box completely.
  3. 3. Save; token will now work across dynamic IPs and accelerators.
Panic detected: interface conversion / 中转站服务端内部异常 New API 500: Panic Detected / Gateway Interface Conversion Crash
New API 500 · 运行时崩溃 (Panic) New API 500 · Panic Crash
🔍 发生原因:Cause: 中转站使用的 New API / One API 源码版本较老(早期版本在类型断言处理非标准响应时存在空指针 Bug)。当遇到非标准多模态生图或特殊请求参数时,网关全局捕获拦截并返回 new_api_panic。 Outdated New API server build encountered non-standard request DTO or upstream response mapping failure, caught by Go panic recovery middleware.
🛠️ 秒解办法:How to Fix:
  1. 1. 联系中转站管理员,提醒其将 New API 更新至最新 Release 稳定版本(该类型断言 bug 已在后续版本全面修复)。
  2. 2. 在游戏 MCM 中尝试临时关闭【流式传输 (Streaming)】或降低参数复杂度,看是否能够规避该异常。
  3. 3. 如持续报错,建议切换到直连官方端点(如 DeepSeek 官方 api.deepseek.com)或使用稳定的商业聚合端点。
  1. 1. Notify relay administrator to update New API to the latest release version.
  2. 2. Temporarily toggle off [Streaming] in MCM to test if plain JSON payloads bypass the mapping crash.
  3. 3. Switch to direct provider endpoints (e.g. `api.deepseek.com`) to bypass buggy relays.
🎮 3.3 游戏内核心功能与实机交互故障排查自查 (7 大实战问题)3.3 In-Game Mechanics & Hotkeys Troubleshooting (7 Gameplay Issues) 实机机制 / 快捷键 / 生图Gameplay & Hotkeys
点击【拉取模型列表】没有反应或下拉列表为空 Fetch Model List Fails or Dropdown is Empty
Empty Model Dropdown Empty Model Dropdown
🔍 发生原因:Cause: 部分第三方中转商屏蔽了 `/v1/models` 查询端点,或者此时填写的 API 地址/Key 尚未通过鉴权。 Some third-party proxies block the `/v1/models` route, or Base URL/Key is misconfigured.
🛠️ 秒解办法:How to Fix:
  1. 1. 先点击【测试连接】按钮,确认接口地址与 API Key 能够成功返回绿字正常连通。
  2. 2. 如果中转站确实关闭了模型列表接口,**完全无需惊慌**!直接在【模型名称 (Model Name)】文本框中手动敲入你想使用的模型名(例如 `deepseek-chat` 或 `gpt-4o-mini`),下拉框会自动以手动输入为准正常游玩!
  1. 1. First click [Test Connection] to confirm endpoint and key return green success status.
  2. 2. If provider blocks the catalog endpoint, **don't worry**! Simply type the model name manually into the text box (e.g. `deepseek-chat` or `gpt-4o-mini`), and the engine will use it seamlessly!
NPC 对话答应了给钱/单挑/招降,但游戏里没实际发生 NPC Agreed in Chat, but In-Game Action Never Triggered
Action Tag Failed Action Tag Failed
🔍 发生原因:Cause: 后处理动作 API (Action Postprocess API) 配置异常,或者选用了指令遵循能力过弱的小模型导致漏掉了动作括号(如 `[ACTION:DUEL]`)。 Action Postprocess API misconfigured, or weak model dropped `{action_rules}` brackets.
🛠️ 秒解办法:How to Fix:
  1. 1. 进入 MCM -> [1. AI 核心配置] -> [3. 动作后处理通道]:检查后处理 API Key 是否有效。如果不确定,直接留空,系统会自动借用主 API 的通道。
  2. 2. 尽量选用遵循能力强的模型(推荐 DeepSeek-V3 或 GPT-4o-mini),极小参数量本地模型容易遗漏结构化标签括号。
  1. 1. In MCM -> [1. AI Core] -> [Action Postprocess]: verify key. If unsure, leave blank to inherit Main API.
  2. 2. Use models with strong instruction-following (DeepSeek-V3, GPT-4o-mini); tiny local models often drop action syntax.
对话立绘显示黑块 / 提示生图失败或超时 Portrait Shows Black Box / Image Generation Failed
Image Generation Timeout / Failed Image Generation Timeout / Failed
🔍 发生原因:Cause: 生图 API 密钥无效、生图服务商网络排队时间超过超时上限(默认 240 秒),或本地 Stable Diffusion 未开启 API 模式。 Image API key expired, generation queue exceeded timeout (default 240s), or local SD missing `--api` flag.
🛠️ 秒解办法:How to Fix:
  1. 1. **检查生图总超时设置**:在 MCM -> [AnimusForge - AI立绘插画] 中确认【生图请求总超时】保持在默认的 240 秒以上。高画质多参考图重绘时可调大至 300~400 秒。
  2. 2. 若使用 Google Gemini 生图:建议选用官方 `gemini-3.1-flash-image`,速度通常在 5~10 秒内完成。
  3. 3. 若使用本地 SD WebUI:启动脚本末尾必须添加 `--api --cors-allow-origins=*` 参数。
  1. 1. **Verify Timeout**: In MCM -> [AI Illustrator], ensure Image Request Timeout remains at 240s default; increase to 300~400s for high-res redraws.
  2. 2. For Google Gemini: use official `gemini-3.1-flash-image` (generates in 5~10s).
  3. 3. For local SD WebUI: ensure launch args contain `--api --cors-allow-origins=*`.
开启了 TTS 语音朗读,但 NPC 依然没有声音 TTS Voice Enabled, but NPCs Remain Silent
TTS Voice Silent TTS Voice Silent
🔍 发生原因:Cause: 火山引擎 (Volcengine) 的鉴权模式选混了:V1 旧版需要 Token + AppID,V3 新版使用的是专用 X-Api-Key;或 Windows 本地语音库缺失。 Volcengine auth mismatch: V1 requires Token + AppID, whereas V3 uses speech X-Api-Key; or Windows TTS voice missing.
🛠️ 秒解办法:How to Fix:
  1. 1. 确认使用的是火山引擎语音服务 V1 还是 V3 协议。
  2. 2. 若使用 V3 专享通道,请将控制台生成的 API Key 填入专用密钥框;若使用 V1,请补齐 Dedicated App ID。
  3. 3. 若无网络 TTS,可在 MCM 中直接切换为【Windows 本地系统音色】,完全离线且零延迟发音!
  1. 1. Check whether your Volcengine service uses V1 Token or V3 API-Key protocol.
  2. 2. For V3: enter speech service X-Api-Key; for V1: provide both Token and Dedicated App ID.
  3. 3. If offline, switch to [Windows Native TTS] in MCM for zero-latency local speech synthesis!
按下 [U] / [T] / [Y] / [F] / [N] 在游戏里没有反应 Pressing [U] / [T] / [Y] / [F] / [N] Does Nothing
Keys Unresponsive Keys Unresponsive
🔍 发生原因:Cause: 当前正处于文本打字输入状态、处于过场动画或载入中、或者热键被其他 Mod 冲突覆盖占用。 Currently inside text typing box, cutscene loading, or hotkey conflicting with another mod.
🛠️ 秒解办法:How to Fix:
  1. 1. 确保当前不在打字输入状态,按 ESC 退出当前多余弹窗界面。
  2. 2. 进入 MCM -> [3. 场景喊话与随身快捷键],检查快捷键绑定是否被重设为其他键位,可重新改回大写的 U、T、Y、F、N。
  3. 3. 检查【百科全书 [N]】:确认当前存档为正常战役模式,非自定义战斗。
  1. 1. Ensure you are not in typing mode; press ESC to close active popups.
  2. 2. Go to MCM -> Scene Shout & Hotkeys group; verify hotkeys are bound to uppercase U, T, Y, F, N.
  3. 3. Check Encyclopedia [N]: ensure playing in campaign mode rather than custom battle.
城市主菜单里的【发动武装政变】是灰色的点不动 Armed Coup Option in Town Menu is Greyed Out
Coup Option Greyed Out Coup Option Greyed Out
🔍 发生原因:Cause: 未达到政变发动的硬性门槛条件,或当前城市状态受到围攻限制。 Clan requirements not met, or settlement is currently blocked by ongoing sieges.
🛠️ 秒解办法:How to Fix:
  1. 1. 将鼠标悬停在灰色选项上,查看未达标原因提示。
  2. 2. **源码实际门槛**:家族等级达到 4 级以上、王国影响力至少 300 点、随行精锐部队至少 60 人以上(不能自己已经是国王)。
  3. 3. 确认该城市属于本国阵营且你不是统治者;确认城市没有正被敌国大军围困。
  1. 1. Hover mouse over the grey option to read the exact missing requirements.
  2. 2. **Actual Code Gates**: Clan Tier 4+, 300+ Influence, 60+ party size (and not already king).
  3. 3. Confirm town belongs to your kingdom, you are not ruler, and town is not under siege.
城市繁荣度极高,但驻军天天大量饿死叛乱 City has High Prosperity, but Garrison Starves Rapidly
Garrison Starvation Garrison Starvation
🔍 发生原因:Cause: 骑砍原生引擎经典数值陷阱:繁荣度越高,非理性粮食消耗呈几何倍数暴增,必然爆发恶性大饥荒。 Vanilla Bannerlord engine flaw: high prosperity exponentially consumes food, inevitably starving troops.
🛠️ 秒解办法:How to Fix:
  1. 1. 按 [U] 打开终端 -> 政策 -> 点击【编辑定居点平衡 (Edit Settlement Balance)】。
  2. 2. 勾选 `DisableProsperityFoodConsumption` 彻底关闭繁荣度倒扣粮食的恶疾!
  3. 3. 调高驻军自给自足比例,保存后每日结算立即恢复健康绿字粮食。
  1. 1. Press [U] Terminal -> Policy -> Click [Edit Settlement Balance].
  2. 2. Check `DisableProsperityFoodConsumption` to disable runaway prosperity food drain!
  3. 3. Boost garrison subsistence ratio; daily tick restores food into healthy green numbers.
🎮 第四章:全部 118 项核心实机玩法完全攻略指南 Chapter 4: 118 Gameplay Features Master Guide
15 大板块实战流程与避坑秘籍15 Player Categories

[U] 键:呼出终端总控台 [U] Key: Portable Mod Master Terminal

⌨️ 快捷键 [U] ⌨️ Hotkey [U]
📍 入场位置:Where in Game: 在大地图巡视或任意步行场景中,直接按下键盘上的 [U] 键(或点击大地图上方金色徽标)。 On the campaign map or in any walk-around scene, press [U] (or click top map bar icon).
模组的核心总管!在这里可以一站式查看全大陆战争统计、手写起草新法律、翻阅王国周报公报、给部队组织大阅兵、找大工匠打造神器传家宝。 Your portable command center! Check war stats, draft new laws, read realm newspapers, host army parades, and craft legendary heirlooms.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 随时按 [U] 呼出半透明终端(游戏会自动暂停,绝不会被偷袭)。
  2. 点击左侧分类标签,右侧点击对应的功能卡片进行操作。
  3. 调好参数后按 ESC 或点右上角 [X] 关闭,所有修改即刻自动保存。
  1. Press [U] anytime (game pauses safely in background).
  2. Pick category on left, click actionable feature card on right.
  3. Press ESC or click [X] to close; all tweaks auto-save instantly.
💡 实用秘籍:Pro Tip: 💡 避坑:处于打字状态、对话中或播放过场动画时按 [U] 会暂时无效。若想换按键,去 MCM 设置里修改即可。 💡 Tip: Blocked while typing or during cutscenes. You can rebind the hotkey in MCM.

[T] 键:场景范围吼一嗓子 (喊话交互) [T] Key: In-Scene Natural Language Shout

⌨️ 快捷键 [T] ⌨️ Hotkey [T]
📍 入场位置:Where in Game: 在城镇大街、村庄街坊、酒馆、领主大殿或军营中,长按住键盘 [T] 键蓄力。 In town streets, villages, taverns, keeps, or camps, hold down [T].
按住蓄力会在脚底展开声波光圈,松开弹出打字框。圈里的所有守卫、平民、显贵或同伴都会听到你的喊话,并根据性格产生注视、欢呼或拔刀! Hold to expand a ground sonic circle; release to type. All nearby guards, peasants, and nobles hear you and react accordingly!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 走入人群按住 [T],等地面声波圈扩散到你想覆盖的人身上。
  2. 松开 [T] 键,在输入框打字(如:“酒保,今晚在场所有人的麦芽酒我包了!”)。
  3. 按回车发送,周围 NPC 转头注视你并产生全场欢呼举杯动作!
  1. Walk into a crowd, hold [T] to expand the sonic circle over people.
  2. Release [T], type your shout (e.g. 'Barkeeper, round of ale on me tonight!').
  3. Hit Enter; nearby people look, shout back, and toast enthusiastically!
💡 实用秘籍:Pro Tip: 💡 玩法:对卫兵喊话可以打听周围盗贼情报;在敌国城市冲守卫吼挑衅脏话,守卫会拔刀冲上来抓你! 💡 Gameplay: Ask guards for bandit rumors, or shout insults at enemy guards to trigger brawls!

[Y] 键:对准 NPC 呼出互动轮盘 [Y] Key: Target Interaction Action Wheel

⌨️ 快捷键 [Y] ⌨️ Hotkey [Y]
📍 入场位置:Where in Game: 在步行场景中,将屏幕准心对准任意目标 NPC,长按住 [Y] 键。 Aim your crosshair at any NPC in walk-around scene, then hold [Y].
呼出一个帅气的交互动作轮盘:命令对方给你带路去铁匠铺、贴身跟随保护你、传唤某位大臣、敬酒邀约、握手、拥抱甚至下跪! Opens an action wheel: command them to guide you, follow you, summon lords, toast ale, shake hands, embrace, or kneel!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 准心看着目标 NPC(守卫、平民、同伴或领主)。
  2. 按住 [Y] 键呼出轮盘,鼠标滑向想选的动作(如【带路去酒馆】)。
  3. 松开按键,NPC 评估对你的好感与声望后就会立刻在前面小跑带路。
  1. Look at target NPC with crosshair (guard, peasant, noble).
  2. Hold [Y] for action wheel, hover mouse over desired action (e.g. 'Lead to Tavern').
  3. Release key; NPC checks their opinion of you and starts jogging ahead to guide you.
💡 实用秘籍:Pro Tip: 💡 避坑:NPC 不是木头人,如果你声望太低或好感是负数,强行要求拥抱可能会被对方一把狠狠推开! 💡 Gotcha: NPCs have self-esteem! If relation is negative, demanding hugs will get you shoved away!

[F] 键:街头斗殴击倒恶霸,捡起掉落钱袋 [F] Key: Loot Gold After Street Brawls

⌨️ 快捷键 [F] ⌨️ Hotkey [F]
📍 入场位置:Where in Game: 在城镇或酒馆挑衅恶霸打架,把对方打倒在地后,靠近地上的铜币按 [F] 拾取。 After knocking out a thug in town or tavern, approach dropped coins and press [F].
拳头硬就是硬道理!在场景里通过挑衅斗殴击倒坏蛋后,对方身上会掉出散落钱袋,走上去直接收缴战利品第纳尔。 Street justice! Knocking out arrogant thugs causes coin pouches to drop. Walk over and loot their denars into your pocket.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 挑起冲突,用拳头或木棒将目标击倒在地上。
  2. 看到地表出现闪烁的小钱袋,低头走过去,屏幕出现拾取提示。
  3. 按 [F] 搜刮钱财,屏幕上方会提示你摸到了多少第纳尔。
  1. Pick a fight, knock out the thug with fists or blunted weapons.
  2. Locate the glowing coin pouch dropped on ground, walk close to it.
  3. Press [F] to loot gold; top screen displays exact denars acquired.
💡 实用秘籍:Pro Tip: 💡 避坑:这只在城镇民事冲突中生效,在大战场正规军打仗或竞技场比武大会里是不会掉钱袋的。 💡 Note: Only drops during civil brawls, not during massive field battles or tournament arena fights.

自由打字交谈与穿透密谈军团小领主 Free Chat & Penetrate Army Member Meetings

🏛️ 大地图 / 场景对话 🏛️ Map & Scene Dialogue
📍 入场位置:Where in Game: 在大地图追上或遭遇庞大军团时,在原版军团附属队伍列表中,点击你想找的领主头像。 When encountering an army on map, click specific vassal lord portrait in the army roster.
彻底修复原版骑砍永远只能跟军团长说话的脑残设计!就算对方混在大几百人的浩荡军团里,你也能穿透进去单独和他密谋策反或借钱! Bypasses vanilla bug where talking to armies always forces you into army leader! Speak privately with vassal lords inside armies to plot treason or borrow gold!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 追上一支敌国军团,在弹出的遭遇列表中,找到你想策反的特定家族领主。
  2. 点击其小头像发起会面,直接进入该领主的私人对话界面。
  3. 打字跟他密谋私谈,对话绝不会串线给军团长!
  1. Catch an enemy army, browse vassal parties in the roster screen.
  2. Click target noble's avatar to launch private encounter talk.
  3. Chat in natural language; conversation is pinned strictly to that noble, never leaking to the army commander!
💡 实用秘籍:Pro Tip: 💡 玩法:敌方军团如果快断粮了,单独找里面缺钱的小领主,很容易当场用金币把他全队直接策反过来! 💡 Pro Tip: If an enemy army is starving, finding poor lords inside to bribe allows recruiting their whole party on the spot!

城市主菜单发动武装政变 (造反篡位) Launch Armed Coup from Town Menu

🏛️ 城市主菜单 🏛️ Town Main Menu
📍 入场位置:Where in Game: 带领部队进入本国任意城市 -> 城市主菜单赫然出现【发动武装政变 (af_armed_coup)】! Enter any kingdom town with party -> Town menu shows [Launch Armed Coup]!
受够了给老国王当牛做马?直接在城市带兵造反!率领 50 名亲随在街道和御林军血战破门,冲进王宫大厅逼迫现任国王退位,亲自登基加冕! Tired of serving an ungrateful king? Rebel! Lead 60 elite troops through the streets, storm the keep hall, dethrone the monarch, and crown yourself King!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 造反硬门槛:家族等级达到4级或以上、持有300以上影响力、随行精锐部队60人以上(不能自己已经是国王)。
  2. 在城市主菜单点击【发动武装政变】,第一阶段带领亲兵杀穿街道御林军守卫。
  3. 破门冲入领主大殿,在王座前击败国王贴身侍卫,生擒老国王!
  1. Requirements: Clan Tier 4+, 300+ Influence, 60+ troops in party (and not already king).
  2. Click [Launch Armed Coup] in town menu; fight royal loyalist guards in street phase.
  3. Breach the Palace Keep, defeat royal bodyguards in front of the throne, and capture the king!
💡 实用秘籍:Pro Tip: 💡 避坑:如果选项是灰色的点不动,把鼠标悬停在上面看提示:通常是因为影响力不够、兵没带够,或者城市当前正在被敌国攻打。 💡 Gotcha: If button is greyed out, hover mouse to read requirement tooltip: usually low influence, low troop count, or town under siege.

审判处置前朝国王 (处决/流放/监禁/特赦) Sentence the Dethroned Monarch

🏛️ 政变大殿结算面板 🏛️ Post-Coup Keep Menu
📍 入场位置:Where in Game: 打赢大厅逼宫决战后,屏幕自动弹出【前朝王室命运裁决面板】。 Right after winning palace keep battle, [Royal Fate Sentencing] popup appears.
老国王的生死全凭你一言决断:可以直接拖出去斩首断绝前朝血脉、剥夺一切封地流放异国、关进王都黑牢永不超生,或彰显仁德将其贬为普通封臣。 You decide the old ruler's fate: execute on the spot, strip titles and exile, imprison in royal dungeons, or grant merciful pardon as a vassal.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 大殿战斗胜利后,在弹出的裁决面板里点击你中意的选项:
  2. 【公开斩首】:最彻底断绝复辟,但前朝死忠家族会降好感。
  3. 【废黜流放 / 永久监禁】:兼顾统治权威与人道声望,稳妥方案。
  1. After combat victory, pick your judgment in the sentencing menu:
  2. [Execute]: Cleanses old royal bloodline completely, but angers loyalist clans.
  3. [Exile / Imprison]: Balanced authoritarian path with high prestige and zero martyrs.
💡 实用秘籍:Pro Tip: 💡 技巧:如果老国王还有成年的英勇儿子,建议选择流放或斩首,否则关在监狱里有时可能被死忠偷渡劫狱! 💡 Strategy: If the king has formidable warrior sons, exile or execute them to prevent jailbreak plots!

举行盛大加冕典礼,全大陆封臣宣誓效忠 Royal Coronation & Realm Succession

🏛️ 皇宫大殿过场 🏛️ Palace Cutscene
📍 入场位置:Where in Game: 处置完前朝国王后,自动触发【加冕称王过场典礼】与全境公报。 Triggers automatically after sentencing: grand coronation ceremony and continental decree.
伴随庄严的号角与礼乐,玩家正式戴上王冠加冕为最高君主!全国所有原版封臣、城堡封地全部和平转交由你支配统辖! With trumpets and fanfare, you put on the crown as supreme monarch! All realm lords, vassals, and castle fiefs swear fealty to your new dynasty!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 完成逼宫,大殿文武百官齐声欢呼新王登基。
  2. 全大陆所有国家都会收到外交特使通报:“[你的名字] 已加冕为最高统治者”。
  3. 按 [K] 打开王国界面,你已经是至高无上的国王,拥有全部国库与分封大权!
  1. Finish coup; nobles hail the new sovereign.
  2. Continental diplomatic decree notifies all realms: '[Your Name] has ascended the throne'.
  3. Press [K] Kingdom screen: you now command the royal treasury and all vassal fiefs!
💡 实用秘籍:Pro Tip: 💡 技巧:刚登基的头两周,记得去 [U] 终端颁布一两条惠民法令(比如免除农税),能瞬间把全国封臣的好感全部刷满! 💡 Pro Tip: During your first two weeks on the throne, use [U] terminal to pass popular decrees (like tax cuts) to instantly max out lord relations!

用大白话手写法律 (AI 自动转为实机数值) Draft Laws in Plain Text (AI Auto-Compiles)

💻 [U] 终端 -> 王国布告 💻 [U] Terminal -> Diplomacy
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【国家外交】-> 点击【起草王国布告 (custom_policy)】。 Press [U] Terminal -> Switch to [Diplomacy] -> Click [Compose custom policy].
彻底告别原版那几条死板法律!用人话随便写:“凡我帝国百姓,免除农夫两成税赋,国库拨款修水利增产粮食,严禁掠夺村庄”,AI 自动转换成实机数值! Write arbitrary decrees in plain words! E.g.: 'Cut farm taxes by 20%, fund irrigation to boost food, and ban raiding villages.' AI automatically compiles it into real game mechanics!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开编辑器,打入法律名称和正文,畅想你的治国方略。
  2. 点击【编译预览】,AI 会自动列出识别出来的属性卡(如粮食+5、治安+2、部队上限+30)。
  3. 耗费影响力提交王国公投,全国封臣会根据性格开始拉票表决!
  1. Open editor, type decree title and text describing your governance dream.
  2. Click [Compile Preview]; AI highlights extracted stat cards (Food+5, Security+2, Party Limit+30).
  3. Spend influence to call a kingdom vote; lords cast votes based on clan personality!
💡 实用秘籍:Pro Tip: 💡 玩法技巧:写“严禁掠夺本国领地”会识别出 `KingdomVillageRaidBan` 规则,敌军再也别想烧你村子! 💡 Pro Tip: Writing 'forbid raiding domestic villages' triggers `KingdomVillageRaidBan`, protecting your villages forever!

领地专属地方政策 (仅自己地盘生效,免贵族投票) Local Fief Policy (No Voting Needed)

💻 [U] 终端 -> 地方政策 💻 [U] Terminal -> Local Policies
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【国家外交】-> 点击【地方政策 (local_policies)】。 Press [U] Terminal -> Switch to [Diplomacy] -> Click [Local policies].
如果你还不是国王,或者大贵族们在议会里联手反对你的法案,直接选用地方政策!法令管辖权严格限定在属于你自己的封邑,无需任何人表决,签字即生效! Don't want conservative barons blocking your laws? Local decrees apply strictly to your own castles and villages. Completely bypasses parliament voting!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 进入地方政策面板,撰写专门针对你名下城市的特许条令。
  2. 点击【确认颁布】,法令立刻在你的城堡和绑定的村庄生效,每日结算立即享受数值增益!
  1. Open Local Policies, write custom decrees for your personal fiefs.
  2. Click [Sign Decree]; benefits apply to your castles and bound villages instantly on daily tick!
💡 实用秘籍:Pro Tip: 💡 优势:哪怕你叛逃离开王国,地方政策也依然保存在你的家族领地中,是打造超级核心根据地的神技。 💡 Advantage: Even if you leave the kingdom, local decrees stay attached to your clan lands—vital for building your power base.

附庸臣属国管理与岁贡征调 (对话和平吞并) Vassalage Management & Annexation

💻 [U] 终端 -> 附庸管理 💻 [U] Terminal -> Vassalage
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【国家外交】-> 点击【附庸管理 (vassalage_management)】。 Press [U] Terminal -> Switch to [Diplomacy] -> Click [Vassalage management].
打垮敌国除了斩草除根,可将其收为附庸国。在面板里清晰查看各附庸每年向你上缴多少金币岁贡、随军动员率,对话里还能和平兼并其全境领土! Subjugate defeated realms into vassals. View annual tribute gold and levies in panel, and diplomatically demand total land annexation via conversation!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 战争打赢后逼迫敌国签订附庸条约,成为你的臣属国。
  2. 在附庸面板随时调整其贡赋压力,收取滚滚而来的贡金。
  3. 后期国力碾压且好感达标时,找附庸君主对话提出改土归流,领地全额和平并入自家版图!
  1. Force defeated enemies to sign vassalage treaties upon victory.
  2. Adjust tribute burdens in panel to extract streams of golden revenue.
  3. Later when your strength is overwhelming, talk to their ruler to demand peaceful annexation!
💡 实用秘籍:Pro Tip: 💡 避坑:别把岁贡拉得太满!如果压榨过狠且你自己的主力军团在别处受损,附庸国可能会趁机造反叛变。 💡 Gotcha: Don't overtax tribute! Extreme extortion combined with your army being depleted triggers bloody vassal rebellions.

破城善后:仁政开仓放粮 (收服全城民心) Siege Relief: Feed the Starving & Win Hearts

🏛️ 攻破城镇结算界面 🏛️ Siege Victory Menu
📍 入场位置:Where in Game: 大军成功攻克敌国城镇后,弹出战后干预面板 -> 选择【仁政救济路线】。 Upon storming enemy town, aftermath popup appears -> Pick [Relief & Mercy Track].
开仓放粮赈济灾民,调拨军粮军费修缮坊市,派兵护民安抚人心,每日忠诚度获得额外 +3~+5 持续加成,平民与显贵视你为大救星! Distribute your rations to starving citizens, repair city infrastructure, gain +3~+5 daily loyalty; merchants and peasants hail you as liberator!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 拿下城市后,在弹出的三个宏伟命运抉择中点击【仁政救济路线】。
  2. 右侧预览各项民生收益:治安大幅攀升、忠诚度暴涨、工坊建筑加速恢复。
  3. 点击确认,城市立即平复战火创伤,新兵招募槽位极速解锁!
  1. After capturing town, choose [Relief & Mercy Track] from the 3 historic paths.
  2. Inspect preview: surging security, massive loyalty boost, rapid workshop recovery.
  3. Confirm; city recovers from war instantly and high-tier recruitment slots unlock rapidly!
💡 实用秘籍:Pro Tip: 💡 适合玩法:立志做千古一帝、想迅速把新攻下的城池变成坚固大后方的玩家首选路线。 💡 Best for: Players aiming to be revered benevolent rulers who want conquered cities to stabilize immediately.

破城善后:军资征收掠夺 (以战养战肥得流油) Siege Plunder: Seize Wealth & Supplies

🏛️ 攻破城镇结算界面 🏛️ Siege Victory Menu
📍 入场位置:Where in Game: 攻克敌国城镇善后结算面板 -> 选择【军资征收掠夺】。 Inside siege victory aftermath panel -> Pick [Plunder & Pillage].
实用的以战养战路线!搜刮城内所有豪商银号与官方仓储,军队掠得巨额第纳尔与海量军需粮草,全军士气达到沸腾,城防设施完整保留! Pragmatic war machine! Extort wealthy merchants and seize state granaries; army reaps massive denars and rations, boosting troop morale while leaving walls intact!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 攻下城市,选择【军资征收掠夺】。
  2. 瞬间入账数万乃至数十万第纳尔战利品与海量驮兽物资。
  3. 虽然轻微损失15%繁荣度,但部队补给直接拉满,随时准备迎战敌国下一波反扑!
  1. Capture town, choose [Plunder & Pillage].
  2. Collect tens of thousands of denars in war loot and pack animals instantly.
  3. Slight 15% prosperity dip, but army is flush with cash and food to fight off enemy counter-sieges!
💡 实用秘籍:Pro Tip: 💡 玩法:打仗军费吃紧、随行带了大量昂贵高级骑兵急需发军饷时的绝佳解法。 💡 Pro Tip: Ideal when you field hundreds of expensive cataphracts/knights and desperately need funds to pay daily wages!

彻底屠城毁灭 (焦土废墟,重创敌国,威震天下) Massacre & Devastation: Burn to Ash

🏛️ 攻破城镇结算界面 🏛️ Siege Victory Menu
📍 入场位置:Where in Game: 攻克敌国城镇善后结算面板 -> 选择【彻底屠城毁灭】。 Inside siege victory aftermath panel -> Pick [Massacre & Devastation].
暴君的终极威慑!将顽强抵抗的繁华名都彻底屠灭焚烧化为废墟焦土,掠夺天文数字般的国库财宝,周边敌国领主听闻暴行心惊胆战,溃退几率大增! The tyrant's wrath! Burn stubborn enemy metropolises to charred ruins, strip their royal treasury bare, and strike terror into all surrounding kingdoms!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在战后结算面板选择【彻底屠城毁灭】。
  2. 城市人口锐减 70%,繁荣度腰斩,商铺工坊彻底化为灰烬,搜刮到海量绝版奇珍。
  3. 这场浩劫将作为不可磨灭的历史事实,永久刻入该城镇的百科历史记忆碑文中!
  1. Pick [Massacre & Devastation] in victory aftermath screen.
  2. Population drops 70%, prosperity halved, workshops burn to ash, netting fortunes.
  3. This catastrophe gets permanently carved into the town's historical encyclopedia chronicle!
💡 实用秘籍:Pro Tip: 💡 注意:屠城会导致仁慈性格的同伴非常不满,但嗜血或好战的士兵士气会直接爆表! 💡 Note: Merciful companions will object, but bloodthirsty and valorous troops celebrate with maxed-out morale!

文化殖民同化重置 (彻底根除异族叛乱死穴) Cultural Colonization: Overwrite Native Culture

🏛️ 破城善后 / 终端 🏛️ Siege Aftermath / Terminal
📍 入场位置:Where in Game: 破城善后选项勾选【推行文化置换】,或在终端定居点管理中启动殖民同化新章。 Check [Cultural Repopulation] in aftermath, or start colonization in Terminal.
骑砍最伟大的机制突破!原版非本族占领城市每天扣3点忠诚,几天不看就必定叛变。本功能允许你移民开垦,将新城官方原生文化永久修改为你的家族文化! Greatest mechanic breakthrough! Fixes vanilla -3 daily loyalty penalty forever: colonize captured towns to permanently convert their culture to your clan's culture!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 拿下异族大城后,在善后选项中勾选【殖民同化新章】。
  2. 经历数周移民过渡,该城百科上的原生文化标签直接永久变成你的文化。
  3. 从此异族统治忠诚惩罚彻底归零,再也不用留驻几百人守城防暴动了!
  1. After conquering foreign metropolis, check [Colonization Repopulation] in aftermath.
  2. After a few weeks of migration, the official culture tag in encyclopedia converts to yours permanently.
  3. Foreign ruler loyalty penalty is eliminated forever—no more babysitting garrisons against rebellion!
💡 实用秘籍:Pro Tip: 💡 避坑:同化刚开始的前 10 天本地旧豪强可能会暗中捣乱,记得暂时留驻 100 名步兵压制治安。 💡 Tip: Local elites resist in the first 10 days; leave 100 infantry stationed temporarily to keep peace.

战后废墟后巷搜救隐藏幸存者 (地窖居民剧情) Explore Ruins: Cellar Survivors & Hidden Wealth

🏛️ 战后城镇街巷探索 🏛️ Post-Siege Street Scene
📍 入场位置:Where in Game: 破城或屠城后,在菜单选择【在城里走走】进入街巷 -> 靠近破损废宅后门或地窖入口。 After taking or sacking town, click [Take a walk in town] -> Approach alley cellars.
战火熄灭后,在街角密闭地窖与废墟中潜伏着惊恐的幸存平民、富商遗孀或藏金走私贩,走上前可触发专属求生交涉支线剧情! In smoke-filled alleys and cellars hide surviving merchants' widows, traumatized orphans, or smugglers with hidden gold bars waiting to be discovered!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 徒步进入战后的城镇大街,在后巷残垣断壁寻找有发光交互标记的地窖小门。
  2. 靠近按键敲门,与藏在里面的幸存者隔门对话。
  3. 选择收留难民担任领地管事、逼迫其交出藏匿的金砖,或是冷血灭口掩盖战火暴行。
  1. Walk into post-siege town, search back alleys for interactable cellar doors.
  2. Knock and talk with the trembling survivors hidden behind reinforced doors.
  3. Choose to shelter them as estate stewards, extort their hidden gold, or silence them ruthlessly.
💡 实用秘籍:Pro Tip: 💡 玩法:如果是仁政路线,收留地窖孤儿和学者能招募到属性极高的高级领地管家同伴! 💡 Pro Tip: On Relief track, rescuing cellar scholars allows recruiting exceptional high-stat steward companions!

城堡攻占善后:内庭决战单挑守将 Castle Keep Lord Duel & Garrison Surrender

🏛️ 攻破城堡内庭 🏛️ Castle Keep Aftermath
📍 入场位置:Where in Game: 攻克敌方城堡后,自动进入【要塞主楼内庭善后】决断流程。 Breaching castle walls auto-triggers Keep Lord Duel and surrender options.
攻破城门不是终点,内庭塔楼中顽抗的敌将等待着最后的单挑!正面骑士单挑斩杀守将,守军全体士气崩溃纳城投降,当场招降收编名将! Storming walls leads to Keep Showdown: challenge stubborn defenders to 1v1 knight duel; defeating them breaks garrison will, enabling instant recruitment!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 破墙进入城堡内庭,向誓死守城的敌方守将发起单挑对决。
  2. 手刃守将后,在弹窗中选择当场劝降、就地处死或押送地牢。
  3. 快速清理重整城头的弩炮投石机,防备敌方大军回马枪反扑包围!
  1. Breach keep courtyard, issue honorable 1v1 duel challenge to castle lord.
  2. Defeat lord in single combat; choose to recruit on the spot, execute on the battlements, or jail.
  3. Repair wall catapults immediately to prepare against approaching relief armies!
💡 实用秘籍:Pro Tip: 💡 技巧:如果对方性格是“勇猛”,在决斗前夸奖其武勇,单挑赢了之后能极大几率当场劝降该家族! 💡 Tip: If the lord has 'Valorous' trait, praising their bravery before dueling almost guarantees recruiting them upon victory!

大都市繁荣度粮食平衡器 (彻底解决大后期驻军饿死) Anti-Famine Settlement Balance Tool

💻 [U] 终端 / MCM 💻 [U] Terminal / MCM
📍 入场位置:Where in Game: 按 [U] 终端 -> 政策 -> 点击【编辑定居点平衡 (Edit Settlement Balance)】或在 MCM 中勾选。 Press [U] Terminal -> Policy -> [Edit Settlement Balance] (or toggle in MCM).
原版骑砍最荒唐的BUG设计:城市繁荣度越高,日常吃粮呈几何倍数暴增,导致后期大城市必然驻军全员饿死暴动。本功能一键彻底根除此恶疾! Fixes vanilla's worst flaw: mega-prosperity exponentially drains food, starving garrisons into rebellion. This slider balance tool cures runaway famine forever!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开平衡编辑器,勾选 `DisableProsperityFoodConsumption` 彻底关闭繁荣度倒扣粮食。
  2. 调控驻军自备口粮比例,保存后在下一次每日结算生效,粮食直接飙升回健康绿字!
  1. Open editor, toggle `DisableProsperityFoodConsumption` to stop prosperity eating food supplies.
  2. Adjust garrison subsistence ratios; daily tick updates food stocks into healthy green numbers!
💡 实用秘籍:Pro Tip: 💡 必开推荐:统一全图、城市繁荣度突破 10,000 的大后期玩家必须开启,否则驻军根本保不住! 💡 Mandatory: Must-have for late-game empires with 10k+ prosperity cities where default garrisons starve within days.

城镇广场召开公开审判大典 (全城围观,死囚遗言) Public Trial Ceremony in Town Square

🏛️ 城镇大厅 / 地牢 🏛️ Town Keep / Dungeon
📍 入场位置:Where in Game: 抓获敌方将领后 -> 押送到己方城镇地牢或大殿 -> 点击【提审罪行,召开公开审判】。 With captured lord in party -> Visit town dungeon/keep -> Click [Convene Public Trial].
告别原版千篇一律的小黑屏!在城镇广场搭建断头台,全城数千百姓云集围观,死囚在临刑前发表长篇遗言辩白,民众发出欢呼或叹息! No more generic dark screens! Thousands of citizens gather in town square; the condemned noble delivers impassioned last words before execution!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 进入城镇地牢,提审作恶多端的敌将领主,开启审判大典。
  2. 全员传送至中央广场刑场,聆听死囚结合其一生经历发表的最后陈词。
  3. 在审判面板中敲定最终刑罚,刽子手在全城注视下行刑!
  1. Enter town dungeon, summon captured enemy war criminal, launch public trial.
  2. Teleport to town scaffold square; hear victim deliver custom last words deduced by AI.
  3. Deliver final sentence in panel; executioner executes the deed in front of cheering crowds!
💡 实用秘籍:Pro Tip: 💡 细节:死囚发言完全由 AI 实时推演,高傲的骑士会从容赴死,残忍的掠夺者则会狂笑诅咒你必遭报应! 💡 Immersion: Speeches are dynamically generated—valorous knights embrace death honorably, while cruel raiders curse your lineage!

8 大历史写实死刑酷刑与逼真处决特效 8 Historical Execution Methods & FX

🏛️ 审判量刑面板 🏛️ Sentencing Panel
📍 入场位置:Where in Game: 公开审判面板中,在刑罚选择下拉框中挑选具体的处死方式。 Inside the trial panel, select specific execution method from dropdown.
8种处刑法:【斩首】(头颅物理落地滚下)、【绞刑】(绳索高悬吊死)、【穿刺】(尖桩立木暴尸)、【车裂】(轮刑碎骨)、【火刑】(柴堆烈火焚尽)、【弩射】(军法排队齐射)、【石刑】(民众飞石砸死)、【示众惩戒】(戴枷游街示众免死)。 8 realistic brutal methods: Beheading (severed head), Hanging, Impalement, Breaking Wheel, Burning, Crossbow Squad, Stoning, and Pillory Parading.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 根据死囚身份选择刑罚:对背信弃义的叛军用火刑,对贵族骑士施加荣誉斩首或弩射军刑。
  2. 确认宣判,镜头自动切换至特写电影视角,展现对应的血腥动画与粒子特效!
  1. Pick method by crime: burning for oathbreakers, honorable beheading or crossbow squad for knights.
  2. Confirm sentence; cinematic camera captures realistic animations, sounds, and particle FX!
💡 实用秘籍:Pro Tip: 💡 视觉特效:斩首具备物理分离的独立断头模型与地面喷涌血渍,极具视觉冲击力! 💡 Visual FX: Beheading spawns physical detached severed head models with blood pooling physics!

像搭积木一样自由建造刑场 (刑场建造器) Execution Site Sandbox Custom Builder

🏛️ 处决场景模式内 🏛️ Execution Mission Scene
📍 入场位置:Where in Game: 进入公开处决任务场景后 -> 界面右上角点击【开启刑场布局编辑器】。 Inside execution mission scene -> Click [Open Execution Site Builder] top-right.
沙盒建造大师!在城镇广场自由摆放高耸木制绞架、十字受难架、石砌断头台、穿刺木桩、火刑柱、观礼席与围栏,布局永久保存到该城! Sandbox placement! Position wooden gallows, crucifixes, stone scaffolds, impalement stakes, pyres, and VIP viewing stands in town square permanently!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 开启建造器,镜头切为上帝自由飞行视角。
  2. 选中刑具与观众席模型,鼠标拖拽旋转,放置在广场你觉得最震撼的位置。
  3. 点击【保存刑场方案】,以后在这座城市处决犯人,都会自动刷出你的专属定制刑场!
  1. Activate builder to enter free-flying architectural camera.
  2. Select apparatus props and spectator seats, drag/rotate to place them across the plaza.
  3. Click [Save Layout]; future executions in this city will spawn your custom scaffold automatically!
💡 实用秘籍:Pro Tip: 💡 技巧:如果在城门正前方摆上一排穿刺桩,敌人来攻城时一进城门就会看到惊悚的尸桩! 💡 Creative Tip: Line up impalement stakes right inside the main gate to horrify invading armies when they breach the gate!

死囚亲属立誓血仇复仇 (战场发狂集火你,绝不和解) Blood Feud: Kin Swear Eternal Vendetta

⚙️ 全局动态机制 ⚙️ Global Engine Mechanic
📍 入场位置:Where in Game: 处决任何敌对领主后,其直系血亲自动激活【血仇誓约 (Blood Feud)】。 Executing any lord automatically marks direct kin with active [Blood Feud].
杀人必须付出沉重代价!死者亲属(儿子、妻子、父母)立下不死不休誓约:战场上会发狂亲自带重骑兵脱离大队突脸猎杀你,领地商队频繁遇袭,永远拒绝求和! Blood demands blood! Kin vow eternal vendetta: suicidal cavalry charges straight for your head on battlefields, constant caravan raids, and permanent rejection of peace!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 处决领主后弹出通知:“[领主名字] 的长子已向神明立下血仇誓约”。
  2. 在百科查看,仇敌关系直接跌死在 -100 且无法金钱贿赂。
  3. 战场遭遇时小心!血仇领主会亲自握紧长枪不顾一切地向你本阵中军冲杀!
  1. After execution, watch prompt: 'Eldest son of [Lord] has sworn a Blood Feud'.
  2. Relation plummets to -100 permanently; cannot be bribed with gold.
  3. Beware in battle: feuding nobles couch their lances and sprint directly at your command tent!
💡 实用秘籍:Pro Tip: 💡 终结方法:只有彻底消灭该家族所有成年立誓男性,或者将其国家完全吞并流放才能平息风暴。 💡 Solution: Only slaying all sworn avengers of that house or exiling their faction completely will calm the storm.

聊天时右侧动态浮现油画级逼真立绘 Dynamic Classical Oil Portraits in Chat

🏛️ 对话界面立绘窗口 🏛️ Dialogue UI Portrait
📍 入场位置:Where in Game: 与任意领主、同伴发起自由对话 -> 屏幕右侧自动浮现该角色的古典油画风专属即时立绘。 Talk to any lord or companion -> Classical oil painting portrait appears on the right.
告别面瘫低模!根据角色当前真实的3D面相、发色发型、身上穿戴的盔甲材质、脸部伤疤以及当前天气光影,由生图引擎实时画出精美古典立绘! No more blank expressionless models! Generates dynamic oil paintings reflecting their real 3D face, hair, current equipped armor, battle scars, and weather lighting!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在设置里配好生图 Key(推荐 Gemini 官方 Key 或第三方 WebUI)。
  2. 找任意角色说话,右侧窗口立即生成并缓存其专属油画立绘。
  3. 打完仗领主换上帅气重甲后再次交谈,立绘自动跟随铠甲换装更新!
  1. Configure Image API Key in settings (Gemini Key or third-party WebUI).
  2. Talk to any noble; right pane renders and caches the artwork seamlessly.
  3. Equip new armor after battle and talk again: the portrait updates to match new gear!
💡 实用秘籍:Pro Tip: 💡 性能优化:生成过的立绘会自动缓存在本地,下次再说话直接秒开,绝不重复扣费! 💡 Performance: Generated portraits are cached locally; subsequent talks load instantly with zero extra API cost!

视觉导演引擎 (根据铠甲伤疤、情绪与光影动态换装) Visual Director: Micro-Expressions & Lighting

⚙️ 模组底层生图引擎 ⚙️ AI Image Pipeline
📍 入场位置:Where in Game: 底层生图管线自动运作(自定义构图规则位于 [U] 终端 -> 提示词 -> 导演构图规则)。 Runs automatically (Custom rules in [U] Terminal -> Prompt -> Director rules).
主大模型亲自担任摄影导演!从对话剧情提炼神态微表情(含泪、冷笑、拔剑)、战旗家族色彩与环境氛围,张张都像欧洲中世纪历史大片! Main LLM acts as visual director: extracts micro-expressions (tears, sneers, fury), heraldic banners, and moody lighting like European historical masterpieces!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 交谈时无需手动干预,导演引擎自动在后台根据当前情绪写出极其细致的构图指令。
  2. 玩家在终端中可自由设置导演的艺术倾向(暗黑写实风、骑士史诗风、浪漫水彩风)。
  1. Fully automated during talks: director composes intricate prompt prompts based on dialogue tone.
  2. Customize director artistic styles in terminal: Grimdark Realism, Knightly Epic, or Watercolor Romance.
💡 实用秘籍:Pro Tip: 💡 零额外收费:2026最新版已合并优化,由主API直接承担导演职能,不再需要买两个API账号! 💡 Zero Extra Cost: Unified into Main API in latest update; no need to pay for secondary director accounts!

英雄百科画廊与一键切换画风 (油画/手抄本/水彩/素描) Encyclopedia Gallery & 1-Click Style Switch

📖 百科全书 [N] 📖 Encyclopedia [N]
📍 入场位置:Where in Game: 按 [N] 打开百科全书 -> 英雄主页 -> 点击右侧人物插画卡片呼出画廊与重绘面板。 Press [N] Encyclopedia -> Hero page -> Click portrait card to open gallery & redraw.
翻阅该角色在历次重要战役与时刻生成的所有历史插画,点击重绘可自由添加要求(如:戴上金色王冠、面带微笑),一键切换油画、中世纪手抄本或素描画风! Browse historical artworks for this lord; open redraw editor to append custom prompt wishes (e.g. 'wearing gold crown') and switch styles (Oil, Manuscript, Watercolor, Sketch).
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在百科英雄页点击立绘,打开画廊翻看以前生成过的画作。
  2. 点击【重绘 (Redraw)】,在风格下拉框选择中世纪手抄本或水彩插画。
  3. 点击确认重新生成,新画作自动成为该角色在游戏里的最新主立绘!
  1. Click portrait in hero encyclopedia to view past historical illustrations.
  2. Click [Redraw], pick style preset (e.g. Medieval Manuscript or Watercolor).
  3. Generate; new artwork instantly replaces current main portrait across the game!
💡 实用秘籍:Pro Tip: 💡 收藏功能:所有生成的画作永久保存在本地,哪怕重绘了也能随时在画廊里一键切换回以前最满意的那一张。 💡 Favorites: All generated paintings are saved locally; revert back to your favorite piece anytime in the gallery.

怎么填绘图 Key (支持 Gemini 官方或第三方绘图反代) How to Configure Image API Keys

⚙️ MCM -> 生图设置 ⚙️ MCM -> Illustrator
📍 入场位置:Where in Game: MCM 设置 -> AnimusForge终端设置 -> 找到【生图 API (Image API)】设置组。 MCM Settings -> AnimusForge Settings -> [Image Generation API] group.
支持两大主流方案:1. 填入 Google Gemini 官方 Key(推荐 gemini-3.1-flash-image,速度极快);2. 填入第三方 OpenAI 兼容反代(Midjourney、DALL-E 3、本地 SD WebUI)。 Two great choices: 1. Official Google Gemini Key (blazing fast gemini-3.1-flash-image); 2. Universal OpenAI-compatible proxies (Midjourney, DALL-E 3, local SD WebUI).
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 如果你用 Gemini:协议选 Gemini Native,填入官方 API Key 即可。
  2. 如果你用本地 Stable Diffusion:填入 `http://127.0.0.1:7860/v1` 和你的底模名。
  3. 点击旁边的【测试生图 API】按钮,屏幕弹出测试小图即代表接通成功!
  1. For Gemini: set protocol to Gemini Native, paste your Google API key.
  2. For local SD WebUI: enter `http://127.0.0.1:7860/v1` and your checkpoint model.
  3. Click [Test Image API]; a test preview image confirms successful connection!
💡 实用秘籍:Pro Tip: 💡 避坑:生图总超时默认 240 秒(包含三维截图、多模态反推、多轮重绘与下载)。如遇到大模型中转站响应慢或高画质重绘,建议在滑块中适当调大至 300~400 秒,切勿调太低导致中途断开。 💡 Pro Tip: Image request timeout defaults to 240 seconds (including 3D screenshotting, multimodal captioning, redraws and downloads). For slow relays or high-res redraws, increase the slider to 300~400 seconds.

百科主页一键修改任意 NPC 人设与身世 Edit Any NPC Persona in Encyclopedia

📖 百科全书 [N] 📖 Encyclopedia [N]
📍 入场位置:Where in Game: 按 [N] 打开百科全书 -> 点击任意英雄主页 -> 名字下方点击【编辑个性与背景】。 Press [N] Encyclopedia -> Hero page -> Click [Edit Persona & Background] under name.
想让高冷女皇变成你的青梅竹马?想让叛徒领主身负灭门之仇?点击直接手写修改任何 NPC 的人设与性格,保存后对方在对话中立刻按新设定入戏表演! Turn an empress into your childhood friend or rewrite a baron as a secretive assassin! Edit any NPC biography directly; LLM enacts the new lore in conversations immediately!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开想修改的 NPC 百科主页,点击【编辑个性与背景】。
  2. 在弹出的悬浮打字框里随意改写他的身世经历、性格喜好以及对你的初始态度。
  3. 点击保存,关掉窗口直接找他说话,他立刻开始按新剧本念台词!
  1. Visit target NPC encyclopedia page, click [Edit Persona & Background].
  2. Rewrite their life story, quirks, and attitude towards you in the popup box.
  3. Click Save, close window, and talk to them: they immediately adopt the new role!
💡 实用秘籍:Pro Tip: 💡 完美防冲突:打字时模组会自动拦截骑砍原版的按键,绝对不会出现打着字突然跳页后退的恶心BUG! 💡 Focus Guard: Automatically locks vanilla backspace & number keys while typing so you never accidentally skip pages!

百科主页一键派送信使 (不用跑断腿) Dispatch Couriers from Encyclopedia

📖 百科全书 [N] 📖 Encyclopedia [N]
📍 入场位置:Where in Game: 按 [N] 打开百科全书 -> 找到任意存活领主 -> 顶部点击【派遣信使】。 Press [N] Encyclopedia -> Any living lord -> Click [Send Courier] at top.
隔着十万八千里也能谈生意联络感情!点击直接呼出书信面板,派出一骑快马信使跨越大地图飞驰送信,几天后信使带回亲笔回信直接进你背包! Connect across Calradia without traveling! Dispatches a fast horse messenger across the map; days later, returned physical letter appears in your bag!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在百科里找到你想联系的国王、贵族或心仪女士,点击【派遣信使】。
  2. 在信笺上打入你的交涉要求(商讨合兵、借钱、求婚、宣战警告)。
  3. 点击寄出,大地图行军数日后收到提示:“信使已带回亲笔回信!”
  1. Find target king or lady in encyclopedia, click [Send Courier].
  2. Write your message (joint military strikes, borrowing denars, courtship, ultimatums).
  3. Send; travel on map for a few days until notification announces: 'Courier has returned with reply!'
💡 实用秘籍:Pro Tip: 💡 真实距离:信使在大地图上是有物理速度的,跨越大半个大陆通常需要3~5天,耐心等待即可。 💡 Real Distance: Messengers ride with realistic map speed; cross-continent deliveries take 3~5 game days.

AI 重新推演领主身世传记 (重掷人设) Reroll NPC Persona via LLM

📖 百科全书 [N] 📖 Encyclopedia [N]
📍 入场位置:Where in Game: 按 [N] 打开百科全书 -> 英雄主页 -> 顶部点击【重新生成人设】。 Press [N] Encyclopedia -> Hero page -> Click [Reroll Persona] at top.
觉得某个NPC台词太枯燥?点击让 AI 根据该角色最新的家族兴衰、战功荣誉以及大陆最新战局,全自动重新写一份逻辑严密的高质量背景传记! Bored of generic dialogue? Let AI deduce a brand-new, dramatic life story based on their latest battle records, clan status, and realm conquests!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在英雄百科主页点击【重新生成人设】按钮。
  2. 稍等2秒,大模型自动推演完毕,该角色的百科介绍和底层设定瞬间焕然一新!
  1. Click [Reroll Persona] on the hero encyclopedia page.
  2. Wait 2 seconds; LLM generates a brand new cohesive life story tailored to realm history!
💡 实用秘籍:Pro Tip: 💡 玩法:经常被你打败俘虏的敌将,重掷后往往会生成一段“屡战屡败但誓死捍卫家国”的悲壮宿命感设定! 💡 Pro Tip: Frequently defeated lords will roll poignant stories of tragic defiance defending their homeland!

定制玩家自己的 RP 身世与容貌战痕 (NPC知晓敬畏) Player RP Origin & Scarred Appearance

💻 [U] 终端 -> 玩家人设 💻 [U] Terminal -> Characters
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【角色】-> 点击【编辑玩家外貌与背景 (player_persona)】。 Press [U] Terminal -> Switch to [Characters] -> Click [Edit player persona & background].
告别无脸工具人!输入你自己设定的身世传奇、标志性容貌伤疤与行事信条,全大陆 NPC 在交谈与喊话时都会准确感知并以此尊称! Stop being a generic protagonist! Write your legendary origins, facial scars, and moral code; all nobles acknowledge and respect your lore in chat!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开人设面板,写下身世背景(如:“北境遗族,左眼贯穿箭痕,行事重诺铁血,曾只身斩杀十名强盗首领”)。
  2. 保存生效后,找任意领主说话,对方在寒暄时就会敬畏提及你眼角的箭痕与北境传说!
  1. Open panel, enter your lore (e.g. 'Northern exile, scarred face, man of iron word who slew 10 warlords').
  2. Save; talk to any noble and they will remark on your eye scar and northern deeds!
💡 实用秘籍:Pro Tip: 💡 体验加倍:把自己的身世写得越有沉浸感,NPC对你的对话互动就越逼真越震撼! 💡 Immersion: Richer background descriptions lead to far more personalized and awe-inspiring NPC reactions!

找传奇大工匠打造你的专属传家宝神器武器 Craft Personal RP Heirloom Artifacts

💻 [U] 终端 -> 奇珍打造 💻 [U] Terminal -> Characters
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【角色】-> 点击【打造个人RP道具 (player_rp_forge)】。 Press [U] Terminal -> Switch to [Characters] -> Click [Craft RP item].
花金币向隐世大铁匠定制专属神器!描述神兵构想,AI 自动为你编写史诗铭文历史,并生成带有高额实机伤害数值的真实装备直接放入你的背包! Commission master smiths! Describe your dream weapon, and AI writes custom lore inscriptions while generating real physical in-game weapons with top combat stats!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 准备充足第纳尔,打开打造面板,打字描述你想要的传家宝武器(如:【霜陨破魔巨剑】)。
  2. AI 现场铸剑,几秒内武器直接出现在你的背包里,可以立刻装备到身上去战场砍人!
  1. Prepare denars, type your weapon concept (e.g. 'Frostfall Spellbreaker Greatsword').
  2. AI smiths the relic; physical weapon spawns directly in your inventory ready for battle!
💡 实用秘籍:Pro Tip: 💡 绝对真实:是货真价实的骑砍武器装备,带独立的砍伤/刺伤和挥舞速度,绝非纯文本饰品! 💡 Real Gear: Actual Bannerlord weapons with swing/thrust damage stats, not just cosmetic text items!

查看城市历史碑文与王国政局内战预警 Town Chronicle Memories & Civil War Risk

📖 百科全书 [N] 📖 Encyclopedia [N]
📍 入场位置:Where in Game: 按 [N] 打开百科全书 -> 翻看任意城镇页面或王国阵营主页底部。 Press [N] Encyclopedia -> Check bottom of town pages or kingdom faction pages.
城镇页面忠实记录历次屠城善后与统治历史;王国页面则实时预测该国政局稳定度评分(0~100),提前预警内战暴乱风险! Town pages display historical chronicles of past massacres and rulers; kingdom pages show stability ratings (0-100) and forecast civil war rebellion risks!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 攻克名都后,过阵子打开该城百科,底部常驻一段史官撰写的城池风云变迁史。
  2. 开战前打开敌国百科,若发现其稳定度低于 35%,说明其内部分崩离析,正是宣战的最佳战机!
  1. Capture a city; its encyclopedia page gains permanent historic inscriptions by court scribes.
  2. Inspect enemy realms before invading: stability under 35% means they are ripe for betrayal and civil collapse!
💡 实用秘籍:Pro Tip: 💡 战略神技:趁敌国内战预警亮红灯时进攻,敌方封臣很容易在大地图直接带城投奔你! 💡 Strategic Gold: Invading when enemy stability is red-hot allows easily flipping their rebellious barons to your banner!

背包里收羊皮纸实体信件,原地直接写回信 Backpack Parchment Letters & Instant Replies

📖 百科 [N] / 物品栏 📖 Encyclopedia / Inventory
📍 入场位置:Where in Game: 收到信使归来提示后 -> 按 [I] 打开物品栏背包 -> 点击带有羽毛笔图标的【信件】道具。 Upon courier arrival notice -> Press [I] inventory -> Click quill-marked [Letter] item.
回信不会随着弹窗关闭丢失!它会以真实羊皮纸书信实体道具永久存放在背包里,点击随时展开翻阅,底部自带【回复此信】按钮原地直接回信! Letters don't vanish upon closing! Stored as physical parchment items in your backpack. Click to read anytime, and reply directly from the letter UI!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 大地图收到回信提示后,按 [I] 键打开行囊,双击展开那封典雅的羊皮纸书信。
  2. 阅读对方亲笔写下的文辞,若想接着聊,直接在信笺底部打字回复,随行信使立刻送出!
  1. On arrival prompt, press [I] inventory, double-click the parchment letter item.
  2. Read their written words; to continue the dialogue, type at the bottom to send immediate reply!
💡 实用秘籍:Pro Tip: 💡 外观主题:在 [U] 终端 -> UI 页面里,可自由更换羊皮纸信笺样式(经典牛皮纸、金箔镶边、火漆封印等)。 💡 Customization: Switch letter visual skins in [U] Terminal -> UI (Parchment, Gold Trim, Wax Seal).

对话里直接送装备、借款还利息与转让封地 In-Chat Gifting, Loans & Fief Transfers

🏛️ 自由对话交互 🏛️ Free Dialogue Mode
📍 入场位置:Where in Game: 在任意交谈中输入带有赠物、借钱、要地含义的自然语言(如:“我赠予你500第纳尔”)。 In any chat, type natural trade intents (e.g. 'I bestow 500 gold upon you' or 'Lend me 10,000 denars').
自然语言直接触发底层交易!对话里说送马送剑,装备真实从背包划转;军费吃紧时向富裕领主借钱约定月息;在大殿还能说服封臣割让城堡领地! Spoken words trigger real transactions! Gifting blades transfers items physically; borrow money with agreed interest; convince vassals to trade castle ownership!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 对话输入:“这把好剑送给将军”,对方好感大增且武器真实移交入对方仓库。
  2. 向缺钱领主放贷收利息,每月定期自动结算利润流水,大发横财!
  1. Say: 'Accept this sword as a gift'; boosts relation and transfers weapon physically.
  2. Lend funds to cash-strapped lords to collect steady monthly interest payments!
💡 实用秘籍:Pro Tip: 💡 避坑:借钱给信用评级极差的领主可能遭遇赖账不还,放贷前先在终端里查一下对方的信任度! 💡 Pro Tip: Low-reputation nobles might default on debts! Check their Trust Query grade before lending!

每周全大陆八卦与时代周报 (查阅大事与配图) Weekly Realm Newspaper & Woodcut Bulletins

💻 [U] 终端 -> 王国公报 💻 [U] Terminal -> Diplomacy
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【国家外交】-> 点击【王国公报 (weekly_reports)】。 Press [U] Terminal -> Switch to [Diplomacy] -> Click [Kingdom news / weekly reports].
卡拉迪亚官方时代周报!每周定期印刷排版:汇总全大陆宣战和谈、城堡易主、国王政变、贵族结婚、处决风云与民间八卦,配有艺术版画! Calradia's realm chronicle! Published weekly: covers wars, peace treaties, captured cities, royal coups, noble weddings, executions, and tavern gossip with art illustrations!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 每隔 7 个游戏日收到新报纸发行提示。
  2. 按 [U] 打开公报面板,像翻报纸一样翻阅头条要闻,洞悉大陆各国明争暗斗。
  1. Receive newspaper prompt every 7 in-game days.
  2. Press [U], open bulletins to flip through front-page headlines and track realm wars.
💡 实用秘籍:Pro Tip: 💡 玩法:周报里常有民间宝藏或盗贼头目悬赏的八卦传闻,顺藤摸瓜能找到隐藏收益! 💡 Gameplay: Bulletins often print rumors of hidden bandit treasures—follow up for sweet loot!

全卡拉迪亚战争伤亡总榜大屏 (谁杀最多一目了然) WarStats Global Casualties & Killboard

💻 [U] 终端 -> 战争统计 💻 [U] Terminal -> War
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【战争】-> 点击【战争统计 (war_stats)】。 Press [U] Terminal -> Switch to [War] -> Click [War stats].
战争狂人最爱的军火总榜!巨细靡遗统计全大陆自开档以来的总阵亡士兵、双方主将、击杀兵种曲线,支持一键穿透跳转百科参战领主! The warlord's favorite scoreboard! Tracks every battle since campaign start, total dead, top killer generals, and casualty curves with one-click encyclopedia links!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开战报大屏,查看各大王国伤亡天梯排行榜与杀敌先锋榜。
  2. 点击任意单场战役,复盘双方军力对比与各阶兵种伤亡明细。
  1. Open WarStats to view realm death-toll rankings and top killer noble leaderboards.
  2. Click any specific battle to review army strengths and detailed troop tier casualties.
💡 实用秘籍:Pro Tip: 💡 性能零负担:战报在后台高效压缩存储,即使记录了几千场大战也绝不影响战斗掉帧! 💡 Zero Lag: Battle stats are compressed into circular buffers with zero impact on battle FPS!

3分钟快速填 Key 连上 AI (支持 DeepSeek / GPT / 本地) 3-Min Quick Setup (DeepSeek / GPT / Ollama)

⚙️ MCM / [U] 终端向导 ⚙️ MCM / Terminal Wizard
📍 入场位置:Where in Game: 按 ESC -> Mod Options (MCM) -> AnimusForge终端设置 -> API设置页(或按 [U] 运行设置向导)。 Press ESC -> Mod Options (MCM) -> AnimusForge Settings -> API Tab (or [U] Terminal Wizard).
极简3步接通大模型!支持国内高性价比的 DeepSeek、官方 OpenAI/Claude、或完全免费离线运行的本地 Ollama,多通道分流为你省下90%费用! Connect your AI in 3 easy steps! Supports cheap DeepSeek, OpenAI/Claude, or completely free offline local Ollama. Multi-channel routing saves 90% cost!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 填入服务商 API Base URL(如 `https://api.deepseek.com/v1`)和你的 API Key。
  2. 点击【拉取模型列表】,在下拉框选中 `deepseek-chat` 或 `gpt-4o-mini`。
  3. 点击【测试连接】,看到绿色成功提示即代表全模组大功告成,随时开玩!
  1. Enter Base URL (e.g. `https://api.deepseek.com/v1`) and your API Key.
  2. Click [Fetch Model List], select `deepseek-chat` or `gpt-4o-mini` from dropdown.
  3. Click [Test Connection]; a green success prompt means you're ready to play!
💡 实用秘籍:Pro Tip: 💡 避坑:API 地址末尾千万别自己手加 `/chat/completions`,模组会自动补齐,写到 `/v1` 即可! 💡 Gotcha: Do NOT append `/chat/completions` to the Base URL; AF appends endpoints automatically!

报错自诊断:一秒看懂为什么没回答,导出日志 Self-Diagnostic: 1-Click Error Explainer

💻 [U] 终端 -> 分析错误 💻 [U] Terminal -> AI
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【AI接口】-> 点击【分析最近一次错误 (analyze_latest_error)】。 Press [U] Terminal -> Switch to [Ai] -> Click [Analyze latest error].
打字没回复不知道哪里出了问题?点击直接调用前处理小模型深度分析最近一次异常,用大白话告诉你原因(欠费/超时/网址填错),并把日志打包放桌面! No reply and don't know why? 1-click diagnoses the exact issue in plain language (insufficient balance, timeout, typo in URL) and exports a log file to your desktop!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 如果遇到 NPC 说话卡住或报黄字,按 [U] 打开终端。
  2. 点击【分析最近一次错误】,屏幕弹出通俗解释与处理建议。
  3. 同时在你的 Windows 桌面上自动生成诊断文本,去群里问大佬直接发该文件秒定位!
  1. If NPC stops answering or throws error, press [U] Terminal.
  2. Click [Analyze latest error] to read plain-language diagnosis and quick fixes.
  3. An error report file is auto-exported to your Windows Desktop ready for support!
💡 实用秘籍:Pro Tip: 💡 常见原因:大部分都是因为 API 账户没额度欠费了,或者反代地址里有多余空格。 💡 Common Cause: 90% of issues stem from expired API balance or accidental extra spaces in keys.

存档 12,000 字节防坏档切片护盾 (玩几百年不坏档) Safe Save 12k Chunking Shield (Play for Centuries)

⚙️ 存档绝对防爆安全机制 ⚙️ Save Data Protection
📍 入场位置:Where in Game: 系统底层静默防护(无需玩家任何手动操作,自动全程保驾护航)。 Operates silently in backend (zero manual action needed from player).
原版骑砍玩到大后期,存档经常因为记忆数据超标而直接报废。本模组独创安全分块技术,把庞大记忆切片存储,玩上几百年、几千场大战依然丝滑不坏档! Late-game Bannerlord saves corrupt when data grows over 32k bytes. AnimusForge automatically slices long memories into safe 12,000-byte chunks so you can play for centuries safely!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 完全全自动静默运行:正常保存游戏即可享受分块保护。
  2. 双版本无缝适配:启动时自动侦测 1.3/1.4 游戏版本加载,零冲突不闪退!
  1. 100% automated: save game normally; chunking shields your save automatically.
  2. Dual-version bootstrap auto-detects Bannerlord 1.3/1.4, preventing crashes!
💡 实用秘籍:Pro Tip: 💡 安心畅玩:你可以放心大胆地用信使聊几千封信、积累几百条政策,存档坚如磐石! 💡 Peace of mind: Send thousands of letters and stack hundreds of policies without fear of save bloating!

阵前心理战威压受降:三寸不烂之舌逼退十万铁骑 Battlefield Psy-War Surrender: Talk Enemy King into Yielding

⚔️ 战场交涉 -> 心理战受降 ⚔️ Parley -> Psy-War Surrender
📍 入场位置:Where in Game: 在大地图拦截敌国国王或大军团长,触发阵前交涉会面(Parley 对话框)。 Intercept enemy king or grand army leader on campaign map, triggering battlefield parley dialogue.
当你在大地图占据兵力优势或将敌军逼入绝境时,无需浴血强攻。罗列敌国沦陷城池、封臣倒戈与援军断绝的绝望现状,用言语彻底摧垮敌王心防!AI 研判大势已去将触发 [ACTION:NPC_SURRENDER],敌军全员就地缴械投降成为俘虏! Corner enemy kings with overwhelming forces or strategic siege without casualties. Point out lost castles, defecting clans, and cut-off reinforcements to shatter their resolve. AI triggers [ACTION:NPC_SURRENDER], compelling the enemy army to lay down arms and surrender unconditionally!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 将敌方大军或国王围困在城堡或绝境,发起阵前交涉会面。
  2. 在对话中剖析利害、列举其战败惨状与绝望处境,要求其体面投降以保全族性命。
  3. NPC 心理防线崩溃后痛苦认输,退出对话屏幕显示【全军缴械投降】,直接收编全员战俘!
  1. Surround enemy army/king on map and initiate battlefield parley.
  2. Highlight their hopeless odds, fallen castles, and defected lords, offering honorable terms.
  3. When their psyche breaks, dialogue ends with [Enemy Army Surrendered], taking them all prisoner without battle!
💡 实用秘籍:Pro Tip: 💡 秘诀:切忌无端辱骂;必须摆出真实战局数据(如兵力差距、丢掉的王都),并在 MCM 确保开启了动作标签执行通道。 💡 Pro-Tip: Don't just insult them; cite real strategic facts (troop counts, fallen towns). Ensure Action tag execution is enabled in MCM.

策反劝降流亡家族:全族携领地不费一兵一卒归附 Exiled Clan Recruitment: Persuade Clan to Defect With Lands

🤝 大地图交涉 -> 全族归附 🤝 Campaign Parley -> Full Clan Defection
📍 入场位置:Where in Game: 大地图遭遇敌方封臣、中立流亡家族族长,或在城镇领主大厅面对面交谈。 Meet enemy or neutral exiled clan leaders on campaign map, or talk in keep halls.
原版骑砍中策反领主往往受制于繁琐的概率骰子。AF 引入深度利益谈判与情义游说机制,以“保障封地、重振门楣、共抗旧敌”为筹码,AI 达成共识后输出 [ACTION:KINGDOM_SERVICE:CLAN_JOIN_PLAYER_KINGDOM],全家族贵族、私军与属地瞬间全部并入玩家王国! Bypass vanilla's rigid dice rolls. Use genuine political leverage, land grants, and ancient vengeance to persuade clan leaders. AI consensus triggers [ACTION:KINGDOM_SERVICE:CLAN_JOIN_PLAYER_KINGDOM], bringing all clan nobles, armies, and lands into your realm instantly!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 锁定忠诚度低、与旧君主有宿怨的领主族长,开启面对面对话。
  2. 承诺新王朝的实权、优质封地分配或为其雪耻复仇,击中其家族最大痛点。
  3. 达成协议后族长当场立誓效忠,其名下全部亲卫与封地即刻转为我方势力版图!
  1. Target disgruntled clan leaders with poor relations to their liege.
  2. Pledge high council titles, lucrative fiefs, or vengeance against shared foes.
  3. Upon agreement, clan leader swears fealty, transferring all fiefs and retinues to your faction!
💡 实用秘籍:Pro Tip: 💡 进阶:先在 [U] 终端战报中观察各大氏族的封地得失,挑选被旧王没收封地的落魄氏族游说,成功率高达 95%! 💡 Advanced: Check war reports in [U] terminal to find clans that just lost lands to their king. Success rate reaches 95%!

四大附庸臣属体系:朝贡、卫戍、傀儡与国家吞并 4 Vassalage Tiers: Tributary, Garrison, Puppet & Annexation

👑 王国外交 -> 臣属终局 👑 Diplomacy -> Vassalage System
📍 入场位置:Where in Game: 击败敌国国王后在谈判界面、或按 [N] 打开百科全书主页点击【派遣信使】向敌国君王下达最后通牒。 Negotiate with defeated kings directly or press [N] Encyclopedia -> [Send Courier] to issue ultimatums.
彻底打破原版一成不变的割地赔款。AF 创造了梯级国际秩序:朝贡国(保留主权每日交巨额贡税金)、卫戍国(免税但战时必须出兵当盾牌)、附庸傀儡国(内政外交全面受控纳贡出兵)、国家吞并(敌国彻底灭亡,全部领土家族划归我方)! Beyond vanilla tribute payments. AF establishes a hierarchical international order: Tributary (sovereign but pays daily gold), Garrison (tax-free but must field armies in your wars), Puppet Vassal (subjugated internal/external control), and Total Annexation (enemy kingdom dissolves into yours)!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 将敌国国力打残至崩溃边缘,与敌国国王开启外交停战谈判。
  2. 依据我方战略需求,提出对应臣属条件(如:“成为我的卫戍国,替我挡住库吉特骑兵”)。
  3. 敌王接受后触发对应臣属标签,在 [U] 终端【王国内政】中随时查看每日岁贡与盟军调度!
  1. Batter enemy kingdom into near-collapse and enter peace negotiations with their king.
  2. Demand a specific subjugation status (e.g. 'Act as my frontier garrison against the Khuzait!').
  3. Acceptance activates vassal status; manage tributes and troop deployments inside [U] Terminal!
💡 实用秘籍:Pro Tip: 💡 收益对比:缺钱选朝贡国,面临多线作战选卫戍国,想一劳永逸直接在破城后发动国家吞并! 💡 Strategy: Choose Tributary if short on denars, Garrison if fighting multi-front wars, or Annexation to paint the map!

贵族议程操纵与投票黑金交易:幕后政治提线木偶 Noble Vote Dealing & Council Manipulation: Puppetmaster Politics

📜 封臣对话 / [U] 终端 -> 议程交易 📜 Vassal Talk / [U] -> Vote Deal
📍 入场位置:Where in Game: 在领主大殿找本国封臣密谈,或在 [U] 终端【黑金政治】面板发起远程议程交易。 Talk privately with domestic lords in keeps, or initiate remote deals in [U] Terminal [Politics].
想要颁布新法令、宣战宿敌或驱逐政敌,却苦于影响力不足?与封臣做利益勾兑!通过赠与重金、免除贷款债务([AD:DEBT_CLEAR])或许诺封地,换取其在下次元老院投票中全力支持你,甚至让封臣充当白手套替你发起决议! Want to enact radical laws, declare war, or strip a rival's fief but lack influence? Strike clandestine deals! Bribe lords with gold, forgive debts ([AD:DEBT_CLEAR]), or promise fiefs in exchange for their full council backing, or have them propose motions on your behalf!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 寻找中立或摇摆氏族族长,在密谈中表示:“若在明天的土地分配中支持我,我将免除你五万债务”。
  2. AI 研判利益对等后输出 [ACTION:VOTE_DEAL] 标签,锁定其投票意向(全力支持)。
  3. 如果不想得罪人,还可使用 [ACTION:PROPOSE] 指令唆使傀儡领主替你向君主发起弹劾!
  1. Approach neutral or swing clan heads: 'Support my fief claim tomorrow, and I will forgive your 50,000 denar debt.'
  2. AI confirms the barter via [ACTION:VOTE_DEAL], locking their votes to FULLY_PUSH.
  3. To avoid personal heat, use [ACTION:PROPOSE] to puppet a vassal into proposing controversial bills for you!
💡 实用秘籍:Pro Tip: 💡 神技:先用【大掌柜借贷】借巨款给贪婪领主,再在关键法案表决前用“免除债务”逼其就范,堪称权游式驭人之术! 💡 Master Trick: Lend huge sums via the Loan Banker first, then forgive their debt right before critical votes to force compliance!

自由贸易协定、割地赔款与和平谈判:文明人的战争善后 Free Trade Pacts, Land Cessions & Peace Treaties: Civilized Warfare

🕊️ 阵前 / 传书 -> 和平缔约 🕊️ Parley / Letters -> Peace Pacts
📍 入场位置:Where in Game: 大地图遇敌交涉,或按 [N] 打开百科全书主页点击【派遣信使】向敌国首席谋臣/国王呈递和平草案。 Meet on map, or press [N] Encyclopedia -> [Send Courier] to dispatch peace terms.
不再是简单拿金币买和平。谈判条款完全支持复合诉求:设立非军事缓冲防区、互相开放边境自由通商(提升双方城镇繁荣度)、永久割让前线特定城堡、定期释放战争全部伤员战俘。双方签字画押,立即生效! Far beyond simple gold tributes. Negotiate comprehensive treaties: establish demilitarized border buffers, sign mutual free trade agreements (boosting town prosperity), cede border fortifications permanently, or exchange all POWs smoothly!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 战事处于僵持或胜势时,发起和平会谈。
  2. 提出复合条款:“归还阿米塔提斯城堡,签署三年自由贸易协定,我方立即撤军”。
  3. AI 评估双方综合国力与厌战度后达成协约,边境通商航线即刻开启,关税减免!
  1. When war reaches advantageous stalemate, initiate peace terms.
  2. State composite demands: 'Return Amitatys castle and sign a 3-year trade treaty, and my army departs peacefully.'
  3. AI computes realm exhaustion and war balance; treaty signs, activating mutual trade prosperity bonuses!
💡 实用秘籍:Pro Tip: 💡 避坑:若己方战损远高于敌方,单方面狮子大开口会被敌方冷嘲热讽并激怒对方;谈判筹码由战场刀剑决定! 💡 Reality Check: If your losses exceed theirs, demanding tribute will insult them into furious counter-assaults. Leverage is forged in blood!

情绪状态机与性格克制机制:告别无脑奉承与 SL Emotional State Machine & Trait Counters: Goodbye Brainless SL

🧠 深度社交心理学 🧠 Social Psychology Engine
📍 入场位置:Where in Game: 与任何名将、贵族小姐、流亡统帅对话时后台实时运算。 Runs dynamically in background during all dialogue with nobles, heroines, and commanders.
AF 底层集成了完备的情绪状态机:DELIGHTED(赞赏倾慕)、JOY(愉悦欢快)、NEUTRAL(平淡公事)、BORED(厌烦乏味)、ANNOYED(恼怒反感)。每个 NPC 受原版荣誉、算计、胆识、仁慈等性格词条主导,对特定言论具有天生相克反应! AF integrates an emotional state machine: DELIGHTED (adoration), JOY (pleased), NEUTRAL, BORED, and ANNOYED (hostile). Each NPC is governed by core traits (Honor, Calculating, Daring, Mercy), reacting naturally with trait-based counters to your words!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在对话前先在角色百科查看其性格词条(如:诚实耿直、冷血残忍或精于算计)。
  2. 对崇尚武德者谈战功,对狡黠弄臣谈分赃与暗箱,对仁慈圣母谈黎民苍生与免役。
  3. 观察每句话后右下角情绪浮动反馈,顺水推舟直击其心理防线!
  1. Inspect character traits in Encyclopedia before speaking (Honorable, Cruel, Calculating).
  2. Talk martial glory to warlords, division of spoils to schemers, and peasant relief to merciful saints.
  3. Observe emotional feedback after each line and adapt your rhetoric accordingly!
💡 实用秘籍:Pro Tip: 💡 禁忌:对【诚实】性格领主画大饼谎报军情会直接引发暴怒;对【残忍】军阀讲仁义会被当成懦夫嘲笑! 💡 Warning: Lying to an 'Honorable' lord triggers severe backlash; preaching mercy to 'Cruel' warlords invites contempt!

莉耶娜攻略心理学:瓦兰迪亚骑士名媛的直球真爱 Liena Romance Guide: The Vlandian Knight-Lady's True Heart

💖 国民老婆攻略手册 💖 Top Waifu Romance Guide
📍 入场位置:Where in Game: 在瓦兰迪亚领主大殿、军营或在大地图与其家族军团并肩作战后找其会谈。 In Vlandian lord keeps, military camps, or after fighting alongside her family army.
被无数群友封为“AF 模组第一国民老婆”。出身高贵名门、自幼接受严格骑士礼仪熏陶、外表庄重大方、内心渴望纯粹热烈的骑士守护。她最反感油腻调情与权术算计,唯独对真诚直球与并肩作战毫无抵抗力! Ranked as AF's #1 community-favorite waifu. High-born noble lady schooled in strict knightly virtues; poised outwardly, longing for genuine chivalric romance inwardly. Despises sleazy flattery and political barter; completely melts before authentic courage and heartfelt devotion!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 初识破冰:先协助其父兄打赢一场血战,战后以骑士同袍之礼致敬并赞叹其风采。
  2. 直球赞美:直言不讳地倾诉对其坚韧品格的崇慕,发誓在乱世中做她的誓约守护骑士。
  3. 关系升温:好感达标后适度展露温柔独占欲,莉耶娜会害羞顺从,求婚一击即中!
  1. Break the ice: Assist her kin in battle, then greet her with humble chivalric respect.
  2. Direct admiration: Confess genuine awe for her valor and swear to be her sworn guardian blade.
  3. Elevate bond: Once affection rises, show gentle, passionate protectiveness; proposal succeeds effortlessly!
💡 实用秘籍:Pro Tip: 💡 群友亲测:千万别跟她聊政治联姻换封地!以骑士荣誉起誓守护她,好感度涨幅直接拉满! 💡 Community Proven: Never negotiate marriage like a land deal with Liena! Swear fealty as her guardian knight for maximum affection!

科林攻略心理学:巴旦尼亚狂野战姬“绝不能服软” Corein Romance Guide: The Wild Battanian Princess 'Never Cower'

🏹 蛮族战姬征服秘籍 🏹 Battanian Wild Conquest
📍 入场位置:Where in Game: 巴旦尼亚迷雾森林、战场生擒俘虏营、或马鲁纳斯酒馆竞技场相遇。 Battanian misty forests, captive prison tents after battle, or in Marunath tavern arenas.
至高王卡拉多格之女,崇尚丛林法则与野性杀戮的狂暴战狂女武神。无数玩家用原版送礼舔狗套路去追科林惨遭辱骂“卡拉狄乌斯的懦夫走狗”。对付科林只有一条铁律:比她更凶猛、比她更霸道! Daughter of High King Caladog, a ferocious battle-maiden worshipping the law of the fang and blade. Players who flatter her get ridiculed as 'cowering dogs'. The golden rule of capturing Corein: Be fiercer and more ruthless than her!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 战场交锋:在正面交锋中亲手击败其部队甚至在单挑中打落其战斧,打掉其桀骜野气。
  2. 霸道征服:俘虏或会面时绝不妥协:“你的战斧凶猛,但现在归我;你的人,早晚也是我的猎物”。
  3. 点燃野性:野性与反差瞬间击中科林好胜心,在摔跤决斗与战阵征战中彻底将她驯服为护身狂狼!
  1. Battlefield clash: Defeat her force or disarm her in single combat to shatter her arrogance.
  2. Domineering stance: Show zero apology: 'Your battleaxe is fierce, but now it belongs to me; and so will you.'
  3. Ignite passion: The raw dominance triggers her respect, turning her into your most loyal battle-queen!
💡 实用秘籍:Pro Tip: 💡 血泪教训:群友实测千万别对她说好话或认错!你表现得越强硬剽悍,科林的好感涨得越疯狂! 💡 Golden Law: Never act meek or apologize to Corein! The harder and more dominant your tone, the faster her heart yields!

拉盖娅攻心术:帝国冷艳女皇的政治契约与法统篡位 Rhagaea Romance & Coup: Imperial Empress's Covenant & Fealty

👑 女皇攻心与合法继承 👑 Empress Romance & Fealty
📍 入场位置:Where in Game: 帝国南部王都波罗斯、奥尔蒂西亚领主大殿、或帝国元老院议事堂。 Southern Empire capitals (Poros, Ortysia) or Imperial Senate chambers.
独揽大权的帝国寡妇、野心勃勃的摄政女皇。对拉盖娅而言,纯粹的甜言蜜语轻如鸿毛。群友探索出的“和平兼并帝国神级打法”:迎娶女皇本人或迎娶其女伊拉,以帝国正统继承人为依托,平稳接管整个南帝国! The ruthless regent empress clutching absolute power. To Rhagaea, sweet nothings are meaningless. Master players execute the legendary 'Peaceful Imperial Takeover': marry Rhagaea or her daughter Ira, using imperial bloodline legitimacy to inherit the Southern Empire whole!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 探讨法统:在元老院痛陈群雄割据乱象,提出以君权集中平定叛乱,赢得女皇政治信任。
  2. 政治联姻:在实力雄厚时提出缔结誓约,以“共同守护阿雷尼克斯正统血脉”完成世纪婚礼。
  3. 权力禅让:成婚后通过议程削弱元老院,一步步将帝国军政大权转移至玩家手中,和平登基!
  1. Debate legitimacy: Address senate chaos and advocate centralized authority to win her political trust.
  2. Dynastic marriage: Propose a holy union to 'safeguard Arenicos's divine bloodline together'.
  3. Peaceful succession: Once wed, pass decrees centralizing command, smoothly inheriting the imperial crown!
💡 实用秘籍:Pro Tip: 💡 进阶:如果不想背负弑君恶名,通过联姻拉盖娅是吞并帝国版图最优雅、封臣反叛率最低的神级路线! 💡 Pro Strategy: Marrying Rhagaea is the most honorable way to annex the Empire, avoiding civil war and fief defection!

亲密行为受孕与名将血脉传承:打造无敌二代军团 Intimacy & Childbirth System: Breed Legacies of Ultimate Warlords

👶 真实受孕与神级子嗣 👶 Intimacy & Bloodlines
📍 入场位置:Where in Game: 私密房间、宿营帐篷、专属领地城堡面对面对话。 Private bedchambers, camp tents, or owned lord's keeps in face-to-face dialogue.
当双方好感极高、处于私密情境下发生实质亲密接触,系统激活 [ACTION:INTIMACY_INTERNAL]。屏幕左下角弹出专属亲密通知,并按 MCM 设置的受孕率(默认 50%)掷骰受孕,诞生继承双方优异特质与特技的二代名将! When affection is high in a private room and intimacy occurs, the system triggers [ACTION:INTIMACY_INTERNAL]. A notification confirms the encounter, rolling dice based on your MCM pregnancy rate (default 50%) to birth legendary second-generation heirs inheriting dual traits!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 提升配偶或心仪贵族好感至 80 以上,在城堡私人寝室或野外私密会面。
  2. 进行亲密对话互动,当情感交融达到高潮时,后处理自动判定亲密行为并输出标签。
  3. 数天后伴侣出现【已怀孕】状态,原版妊娠周期结束后诞生高潜力家族新生儿!
  1. Raise affection above 80 and meet inside a private castle chamber or tent.
  2. Engage in romantic dialogue; peak passion automatically triggers the intimacy tag.
  3. A few in-game days later, spouse status updates to [Pregnant], birthing elite trait heirs!
💡 实用秘籍:Pro Tip: 💡 参数调节:若想提升几率,可在 MCM -> [15. 亲密与怀孕] 中将受孕百分比调高(最高可至 100%)。 💡 MCM Tweak: You can raise intimacy pregnancy probability up to 100% inside MCM -> [15. Intimacy and Pregnancy].

贵族相亲大会与盛大晚宴:全图单身名媛齐聚王都 Noble Gathering & Grand Matchmaking Gala: Summon Realm's Ladies

🍷 领地大殿 -> 贵族宴会 🍷 Keep Hall -> Noble Gathering
📍 入场位置:Where in Game: 在属于自己的主城大殿找管家/传令官,或在 [U] 终端【社交活动】中下达命令。 Speak with your castle steward/herald, or issue orders in [U] Terminal [Social].
想挑个最强伴侣却不想跑遍全图?命令传令官举办未婚贵族沙龙!系统输出 [ACTION:NOBLE_GATHERING],全大陆所有符合年龄与性别条件的单身领主与千金将在数天内跨越战火齐聚你的大殿,任你逐一搭讪挑选! Tired of trekking across the continent to find a spouse? Host a Grand Noble Matchmaking Gala! Emits [ACTION:NOBLE_GATHERING], summoning all eligible single maidens or lords across Calradia to your castle hall for a multi-day banquet where you can flirt and recruit at leisure!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 对管家说:“在萨哥特筹办一场未婚贵族宴会,邀请全大陆 18 至 25 岁的女贵族”。
  2. 大地图跳出公告,全图目标贵族队伍开始向你的都城行军集结。
  3. 进入领主大殿,端上美酒与数十位盛装名媛展开车轮战对话,挑选命定伴侣!
  1. Tell your steward: 'Organize an unmarried noble gathering in Sargot for ladies aged 18 to 25.'
  2. A realm bulletin announces the gala; eligible nobles travel across the map to your keep.
  3. Enter your grand hall packed with noble suitors and pick your future queen amidst flowing wine!
💡 实用秘籍:Pro Tip: 💡 妙用:宴会期间不仅可以相亲,还可以顺便拉拢来访家族的好感度、秘密进行策反与借贷谈判! 💡 Bonus: Use the gathering not only for romance, but also to build relations, pitch vassalage, and negotiate loans!

独立部队战略委派:用自然语言远程调度千军万马 Strategic Party Delegation: Natural Language Worldmap Orders

🗺️ [N] 百科信使 / 面对面 -> 部队委派 🗺️ [N] Courier / Parley -> Worldmap Order
📍 入场位置:Where in Game: 与家族同伴部队会面、或按 [N] 打开百科全书主页点击【派遣信使】向在外带队的家族英雄下达战略指令。 Talk to family companion parties in person or press [N] Encyclopedia -> [Send Courier] to dispatch orders.
彻底告别原版必须把同伴拉进军团才能指挥的笨重机制。用一句话直接对同伴队伍进行大地图战役委派:指定驻防特定要塞、大地图防区巡逻清剿匪盗、紧密跟随护卫主力、甚至强攻围困敌国城堡! No longer forced to spend cohesion assembling bulky armies. Issue high-level campaign commands in plain language: garrison specific forts, patrol and hunt bandits in borderlands, escort and shadow your army, or launch tactical sieges against enemy towns!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 给在外的同伴写信:“带上你的人,去吉奥科里斯周边巡逻 7 天,剿灭一切匪帮”。
  2. AI 识别指令并输出 [ACTION:WORLDMAP_ORDER:PATROL_SETTLEMENT:settlement:town_EW3:7]。
  3. 同伴在大地图立即调转方向直奔目标区域,自动执行防区巡逻与战斗!
  1. Send letter to companion: 'Take your retinue and patrol around Jalmarys for 7 days, purge all raiders.'
  2. AI compiles order into [ACTION:WORLDMAP_ORDER:PATROL_SETTLEMENT:settlement:town_EW3:7].
  3. The party immediately heads out, actively intercepting enemy raiding parties in the sector!
💡 实用秘籍:Pro Tip: 💡 攻城标签参数:强攻指令末尾带 FORCE 为死命令不顾损耗硬攻;带 AI 则让同伴根据双方战力比谨慎定夺。 💡 Siege Tag Flag: Ending orders with FORCE mandates a relentless assault; AI instructs your companion to weigh the odds first.

野外隐式分兵与集团军归队:大兵团拆解与斥候先遣 Implicit Party Splitting & Merging: Break & Reunite Cohorts

⚔️ 对话分兵 -> 斥候先遣 ⚔️ Dialogue Split -> Scout Detachment
📍 入场位置:Where in Game: 大地图行军中找主队内的同伴对话、或给在外独立军团下达召回令。 Speak with companions inside your party on the march, or issue recall orders to distant troops.
野外需要紧急派出轻骑兵先遣队侦察或断后?在对话中命令同伴:“你带 50 人去前方探路”,系统在对话结束后隐式无缝弹出分兵滑块界面,分配兵力后同伴立刻自成一军奔赴前线!任务完成后一声令下无缝合并归队! Need a light vanguard to scout or hold the rear? Command in dialogue: 'Take 50 men and scout ahead.' Upon closing dialogue, an implicit troop split screen opens smoothly. Hand over the troops, and your companion departs instantly! When done, 1 order reunites them into your main force!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 与队内同伴交谈:“你带 40 名瓦兰迪亚方旗骑士去阻击追兵,替主力争取时间”。
  2. 退出对话后屏幕自动弹出兵种划拨界面,挑选 40 骑兵确认。
  3. 同伴率领全新独立小队疾驰而去;归队时下达 [ACTION:WORLDMAP_ORDER:MERGE_TO_PLAYER] 自动归拢!
  1. Tell companion: 'Take 40 Vlandian Banner Knights and delay the pursuers to buy us time.'
  2. Closing dialogue seamlessly pops the troop transfer menu; select the 40 knights and confirm.
  3. Companion marches forth as a standalone party; summon them back anytime with MERGE_TO_PLAYER!
💡 实用秘籍:Pro Tip: 💡 优势:无需回城找酒馆分队,在危机四伏的敌国深腹随时实现兵团拆解与战术重组! 💡 Tactical Freedom: No need to visit cities to spin off parties. Reorganize armies dynamically deep in enemy territory!

西海动作系统①:命令跪拜听令 (kneel_loop) 与全场起立 West Sea Actions I: Command NPCs to Kneel & Stand at Will

🧎 场景动作控制 -> 屈膝下跪 🧎 Bone Animation -> Kneel Loop
📍 入场位置:Where in Game: 城镇大殿、战场投降交涉、街巷或酒馆中使用 [T] 键喊话或正常对话。 In town keeps, battlefield surrender parleys, streets, or taverns via [T] or F dialogue.
语言直接操控 NPC 骨骼动画!在对话中带有“跪下”、“屈膝”、“求饶”或直接输入 *跪下,目标 NPC 会立即触发底层 kneel_loop 循环跪姿动作,并在地上保持跪地听令!下达“平身”、“站起来”后恢复站姿! Natural language commands real skeletal animations! Type 'kneel', 'yield', 'bow', or *kneel in dialogue: the targeted NPC triggers kneel_loop, falling to their knees before you! Command 'rise' or 'stand up' to restore them to attention!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 用 [T] 键圈住不可一世的败军之将或敌国领主。
  2. 打字输入:“败军之将,何敢言勇?在孤面前跪下听候发落!”(或输入 *跪下)。
  3. NPC 骨骼动画瞬间切换为屈膝长跪,神情惶恐地低头领受你的训示!
  1. Hold [T] to encircle a defeated enemy lord or insolent noble.
  2. Type: 'A defeated wretch dares speak of courage? On your knees before your conqueror!'
  3. The NPC drops to their knees with a terrified posture, awaiting your judgment!
💡 实用秘籍:Pro Tip: 💡 多人防踩踏:模组针对 4 人以上群体下跪优化了 0.1s 错峰播放,数十名卫兵连续下跪极其震撼丝滑! 💡 Multi-Agent Staggering: AF staggers group kneeling by 0.1s intervals, rendering massive ranks bowing seamlessly without lag!

西海动作系统②:全军欢呼举杯与专属西海舞狂欢 West Sea Actions II: Army Cheer & Exclusive West Sea Dance

💃 沉浸动作 -> 全军欢呼与西海舞 💃 Immersive Acts -> Cheer & Dance
📍 入场位置:Where in Game: 大胜后的战场、酒馆庆功宴会、领主大殿或街头广场。 Battlefields after victory, tavern feasts, lord keeps, or public plazas.
除了下跪威慑,西海动作库还收录了欢呼、致敬与专属的西海狂欢舞。输入“欢呼”、“全军庆祝”、“为胜利干杯”,全场士兵举起武器战吼;输入 *西海,角色还会立刻播放专属 act_af_xihai 舞蹈动作! Beyond subjugation, the West Sea suite includes celebrations, salutes, and exclusive folk dances. Say 'Cheer!', 'Drink to victory!', and whole squads raise weapons with deafening yells. Type *xihai, and characters bust out the exclusive act_af_xihai dance!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 千人血战大胜后,站在死人堆顶端按住 [T] 键圈选四周精锐老兵。
  2. 松开 [T] 喊话:“我们活下来了!敬胜利与卡拉迪亚!”
  3. 四周成百上千名士兵集体高举盾牌与战刀,发出震天战吼,沉浸感爆棚!
  1. After a bloody grand victory, hold [T] atop the hill encircling your surviving veterans.
  2. Release and shout: 'We live to tell the tale! Drink to victory and Calradia!'
  3. Hundreds of soldiers thrust shields and blades into the sky with thunderous cheers!
💡 实用秘籍:Pro Tip: 💡 动作还原:在酒馆点一杯麦芽酒输入 *西海,全酒馆雇佣兵甚至会跟着你一起跳舞狂欢! 💡 Easter Egg: Order a pint of ale in any tavern and type *xihai to see rowdy mercenaries groove along with you!

GCCZ破城终局①:百字城镇统治共同记忆与领地长治久安 GCCZ Siege Aftermath I: 100-Word Civic Memory & Long Peace

🏰 GCCZ 城镇处置 -> 共同统治记忆 🏰 GCCZ Aftermath -> Civic Memory
📍 入场位置:Where in Game: 攻破敌国城镇后选择“亲自进城处置”,进入城镇街景与大殿。 Choose 'Personally Enter and Settle City' after taking a hostile town.
破城不再是枯燥的掠夺三选一。AF 动态追踪该城历代三任统治者的性格、政绩、战争惨烈度与屠城史,AI 自动提炼生成约百字的“城镇共同统治记忆”。市民头人会依据这份集体记忆决定是箪食壶浆迎王师,还是夜里向你射冷箭! No more stale 3-button looting screens. AF chronicles the deeds, cruelty, and lineage of the last 3 rulers of every town, generating a 100-word dynamic 'Civic Collective Memory'. Citizens will remember whether you brought grain or burned their shrines!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 攻破重镇选择亲自进城,街头会聚集六类人群(平民、商人、驻军、俘虏等)。
  2. 与本地商贾或头人交谈,他们会在对白中引述该城的百年悲欢与对新征服者的期望。
  3. 采取开仓赈济或宽赦俘虏([ACTION:宽恕]),这份仁德将作为新记忆被全城世代传颂!
  1. Enter conquered city personally; observe 6 distinct citizen classes gathered in the plaza.
  2. Talk with local merchants or guild elders; they recount past sieges and plead for mercy.
  3. Enact famine relief or prisoner pardons ([ACTION:PARDON]); your benevolence is engraved into city lore!
💡 实用秘籍:Pro Tip: 💡 查看方式:随时在游戏原版百科页面点开该城镇,右下角可直接阅读该城的最新共同记忆史诗! 💡 Lore Log: Open the town's Encyclopedia page anytime to read its evolving historical civic chronicle!

GCCZ破城终局②:搜掠估值百分比账本与随时喊停机制 GCCZ Siege Aftermath II: Proportional Looting & Halt Order

💰 阶梯式搜掠 -> 百分比账本 💰 Measured Sack -> Valuation Ledger
📍 入场位置:Where in Game: 入城处置界面,或在城镇街道向搜掠部队发布阶段性指令。 City aftermath menu, or directing foraging patrols in captured streets.
告别原版一按洗劫整座城市瞬间变废墟的野蛮逻辑。AF 引入了真实的“资产估值百分比账本”。你可以只抄没通敌顽固派与投机商贾的私产,搜刮到全城 25% 财富时下达“喊停”,士兵收手回营,城池免遭毁灭性破坏! End the clumsy vanilla toggle that burns entire cities to ash. AF calculates a dynamic 'Valuation Ledger'. Confiscate wealth specifically from corrupt guilds and hostile patricians. Call a halt at 25% wealth extraction: troops return to barracks while the city's infrastructure survives intact!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 入城后选择有节制的物资搜剿,界面实时显示已征收财物估值与全城受损度。
  2. 当钱粮足以补足军费、又未触及毁灭红线时,向队长下达“收兵归营,严禁扰民”。
  3. 已搜掠资金直接充入军库分红,城镇繁荣度仅轻微受挫,数日即可恢复商贸!
  1. Choose measured requisition upon entry; a live ledger tracks denars gathered vs urban damage.
  2. Once campaign coffers are replenished before triggering rebellion risk, shout: 'Halt the plunder!'
  3. Looted wealth pays army bonuses while urban prosperity suffers minimal drops, recovering in days!
💡 实用秘籍:Pro Tip: 💡 军心平衡:如果完全一分不搜,部分嗜血军团会士气低落;搜掠 15%~20% 并发放犒劳是性价比最高的中庸之道! 💡 Morale Balance: Forbidding all loot annoys hardened veterans; a 15-20% surgical levy paired with soldier bonuses is optimal!

GCCZ破城终局③:全城血洗追猎、残部肃清与威吓弹压 GCCZ Siege Aftermath III: Urban Bloodbath & Brutal Purge

🩸 GCCZ 极限暴政 -> 血洗街巷 🩸 Ruthless Tyranny -> Street Purge
📍 入场位置:Where in Game: 在抵抗极为顽固的重镇、或惨烈伤亡拿下要塞后的入城街景中。 Inside hostile enemy citadels that inflicted catastrophic casualties on your assault army.
当异族王都反复背叛、驻军顽抗至最后一人时,铁血征服者可以选择最极端的血腥弹压!下达密令后,亲卫士兵将在街巷挨家挨户搜捕残存叛党,刀刀见血,将全城抵抗意志彻底碾碎进泥土! When a conquered capital repeatedly rebels and butchers your garrisons, iron-fisted warlords can unleash ultimate retribution. Order your shock troops to comb the streets, purging conspirators and rebel partisans to drown all resistance in absolute terror!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在领主大厅面对负隅顽抗的敌国残余头人,下达“肃清全城异端,杀鸡儆猴”。
  2. 场景中士兵抽出利刃展开巷战围剿,反抗头人当场被诛戮,尸横遍地。
  3. 退出场景后全城忠诚度被强制锁定为恐怖弹压状态,数月内绝无宵小敢再言叛乱!
  1. Stand before captured rebel elders in the keep: 'Purge every conspirator in these streets.'
  2. Soldiers execute partisans in dynamic street skirmishes, wiping out rebel instigators.
  3. Fear grips the province; loyalty is cemented under terror, stamping out rebellion risk for months!
💡 实用秘籍:Pro Tip: 💡 严重代价:血洗会招致大陆正义领主的恶名声讨与不共戴天之仇,非铁血霸主慎用! 💡 Grave Cost: Bloodbaths skyrocket your realm notoriety and spark Blood Feuds with honorable lords across the world!

GCCZ破城终局④:文化殖民彻底替换 (彻底同化异族王都) GCCZ Siege Aftermath IV: Cultural Repopulation (Total Assimilation)

🏛️ 终极征服 -> 城镇文化永久替换 🏛️ Conquest -> Cultural Assimilation
📍 入场位置:Where in Game: 破城处置全城清剿完成后,在 GCCZ 终审弹窗中选择【执行文化殖民】。 In the GCCZ final settlement modal following the pacification of a hostile foreign capital.
原版最令人头疼的莫过于“文化不符每日掉忠诚最终无限暴动”。AF 的文化殖民系统([ACTION:殖民])允许你彻底抹除异族原住民统治阶层,从母国迁入大批忠诚移民,将该城镇的底层原版文化永久变更为玩家文化,斩草除根! End vanilla's most agonizing mechanic: eternal rebellions caused by foreign culture penalties. AF's Cultural Repopulation ([ACTION:COLONIZATION]) replaces hostile foreign populations with loyal homestate colonists, permanently flipping the town's engine culture to your own!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 攻克异族都城(如巴旦尼亚攻陷瓦兰迪亚的帕拉文德),展开深层清洗处置。
  2. 满足前置威望与影响力条件,下达全城文化迁徙殖民法令。
  3. 退出场景后系统完成底层文化覆写,城镇文化永久变更为你的母国文化,治安永绝后患!
  1. Conquer a rebellious foreign capital (e.g. Battanian forces taking Vlandian Pravend).
  2. Spend required renown and influence to decree total cultural repopulation.
  3. The engine overrides town culture permanently; native cultural loyalty debuffs vanish forever!
💡 实用秘籍:Pro Tip: 💡 永久生效:一旦完成文化殖民,该城招募的兵种也会彻底变为你的民族兵种(如直接招募高阶巴旦弓手)! 💡 Engine Permanent: Local recruits will permanently spawn your faction's native troop tree (e.g. recruit Fians directly)!

视觉导演:传家宝实体化 (文字艺术一键具象为真实装备) Visual Director: Heirloom Materializer (Art into Real RPG Relics)

💎 视觉工坊 -> 具象化神兵传家宝 💎 Art Studio -> Materialize Relic
📍 入场位置:Where in Game: 按 [U] 终端 -> 切换至【视觉导演】画廊、或在画作全屏检视器中。 Press [U] Terminal -> Switch to [Visual Director] Gallery, or fullscreen art viewer.
AI 为你的史诗战役或新娘绘制的传世油画,绝不仅仅是一张贴图!点击【具象化实体传家宝】,模组会直接在你的游戏背包中生成一件带有该艺术画作缩略图、专属故事铭文与卓越品质的真实传家宝道具,可佩戴、可赏赐、可代代相传! AI-generated masterpiece paintings of your epic sieges or beloved brides are not mere screenshots! Click [Materialize Physical Relic], and AF manufactures a genuine in-game inventory item bearing the artwork thumbnail, lore inscriptions, and masterwork stats to equip or bestow upon heirs!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在重大战役或婚礼后,让视觉导演生成一张满意的经典立绘油画。
  2. 在画作右下角点击金色按钮【具象化为背包实体传家宝】。
  3. 打开游戏原版背包 [I],即可看到这件承载着这段历史的稀世传家宝道具!
  1. Generate a glorious portrait or battle tapestry via Visual Director following a triumph.
  2. Click the golden button [Materialize as Physical Relic] in the bottom right of the viewer.
  3. Open your inventory [I] to discover a tangible relic inscribed with your heroic saga!
💡 实用秘籍:Pro Tip: 💡 社交神器:将具象化的传家宝道具作为定情信物赠送给 NPC,对方的好感与忠诚度将终身不降! 💡 Lore Power: Bestowing a materialized heirloom upon your spouse or banner vassal locks their loyalty forever!

世界书 (WorldBook RAG) 知识库与《黑夜君临》权游剧本 WorldBook RAG Knowledge Base & Realm of Thrones Lore

📚 本地知识库 / 权游沉浸 RAG 📚 Local RAG / Game of Thrones Lore
📍 入场位置:Where in Game: 将知识库设定文件放置于 Modules/AnimusForge/WorldBook/ 目录中。 Place custom lore markdown/json files into Modules/AnimusForge/WorldBook/.
想要玩战锤中古、冰与火之歌或大宋水浒?AF 内置本地 ONNX 向量知识检索(RAG)。导入世界书后,NPC 会自动掌握维斯特洛九大家族族语、坦格利安龙族血统、甚至绝境长城守夜人誓词,绝不出戏! Want Warhammer, Game of Thrones, or historical Crusades? AF features a built-in local ONNX vector retrieval (RAG) system. Drop custom WorldBooks in: NPCs quote Westerosi house mottos, discuss Targaryen dragon bloodlines, and honor Night's Watch vows without breaking character!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在 WorldBook 目录放入权游设定集(如《黑夜君临》领主关系与地理志)。
  2. 在百科自定义人设中自封为“坦格利安遗腹子,拥有真龙血脉与瓦雷利亚银发”。
  3. 与兰尼斯特或史塔克领主对话,对方会惊恐认出你的龙族特征并探讨铁王座合法继承权!
  1. Place your ASOIAF/ROT lore files into the WorldBook directory.
  2. Set your character bio: 'Last scion of Rhaegar Targaryen, bearer of the Valyrian gaze.'
  3. Converse with Lannister or Stark lords; they immediately recognize your dragon heritage and debate the Iron Throne!
💡 实用秘籍:Pro Tip: 💡 性能建议:知识库检索默认走本地 CPU ONNX 运算,严禁在 MCM 中开启 GPU 模式以防与游戏主渲染线程死锁。 💡 Hardware Safety: Run local ONNX RAG on CPU only; never enable GPU mode to avoid deadlocking Bannerlord's DX11/12 render thread.

杜绝 OOC 黄金法则:收紧回复至 150-300 Tokens 保持沉浸 Anti-OOC Golden Rule: Cap Replies to 150-300 Tokens

🛡️ 提示词调优与防出戏 🛡️ Prompt Engineering & Immersion
📍 入场位置:Where in Game: ESC -> 模组选项 -> [AnimusForge设置] -> 1. AI核心配置 -> 主模型最大 Token 数。 ESC -> Mod Options -> [AnimusForge Settings] -> 1. AI Core -> Max Output Tokens.
很多玩家抱怨 NPC 动辄长篇大论、报菜名、甚至像现代心理咨询师一样说教。群友经过上万轮实测得出终极秘诀:将对话正文输出上限严格限制在 150 ~ 300 Tokens!字数越凝练,霸主威仪与刀剑血气越浓郁,彻底告别出戏废话! Tired of NPCs reciting encyclopedic lectures or lecturing you like modern therapists? The community discovered the ultimate immersion cure: Cap dialogue output strictly to 150 - 300 tokens! Concise dialogue forces terse, regal, steel-sharp feudal rhetoric, banishing out-of-character fluff forever!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开 MCM 设置,找到【对话单次生成最大 Token】,将其从默认 800 滑动下调至 220 左右。
  2. 人设提示词框中只写性格缺陷与口癖(如“言辞冰冷、惜字如金、以弱肉强食为信条”)。
  3. 游戏内对话瞬间蜕变为中世纪冷兵器领主的干练与霸气,字字千钧!
  1. Open MCM, locate [Max Chat Tokens], slide down from 800 to ~220 tokens.
  2. In character prompt boxes, specify traits and tone ('Laconic, cold, believes only in sword and steel').
  3. Dialogue instantly transforms into crisp, authoritative, authentic medieval warrior prose!
💡 实用秘籍:Pro Tip: 💡 模型分工:文笔与权谋感首选 Claude 3.5 Sonnet;中文江湖人情味首选 DeepSeek-V3;极速秒回选 Gemini Flash。 💡 Model Match: Choose Claude 3.5 Sonnet for royal court prose, DeepSeek-V3 for natural Chinese nuance, Gemini Flash for lightning replies.

玩家实战流派①:【话疗谋士流】——三寸不烂之舌肢解敌国 Master Playstyle I: The Silver-Tongued Diplomat (Bloodless Conquest)

🏆 传奇流派 · 谋定天下 🏆 Master Build: Diplomat
📍 入场位置:Where in Game: 以高魅力点数、[T] 键阵前威压、[N] 百科信使远程致信与 [U] 终端议程交易为核心打法。 Centered around High Charm, [T] Parleys, [N] Encyclopedia Courier, and [U] Vote Dealing.
谁说征服卡拉迪亚一定要死伤千万?单骑驰骋各国,靠剖析利害与人脉拉拢,让敌国各大军团长阵前倒戈投降。先让敌国化为卫戍国,再通过借贷与议会暗箱架空敌王,最后不费一兵一卒以和平兼并让大陆全图归附! Who says conquering Calradia demands sea of blood? Ride solitary among royal courts, wielding psychological leverage and debt traps to compel hostile marshals to surrender without striking a blow. Turn rivals into garrison protectorates and annex them smoothly at the peace table!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 前期通过借贷银行与全图领主建立金钱人脉网,积累极高信誉与好感。
  2. 战火爆发时单骑拦截敌方落单军团,用 [ACTION:NPC_SURRENDER] 迫使其下跪认输缴械。
  3. 在 [U] 终端拉拢各大氏族买票弹劾敌国王权,完成教科书级的无血开城与国家兼并!
  1. Build a continent-wide financial network early via loans, establishing towering prestige.
  2. When war breaks out, intercept armies alone and force surrenders via [ACTION:NPC_SURRENDER].
  3. Buy swing votes in the council to strip royal fiefs, orchestrating a bloodless realm merger!
💡 实用秘籍:Pro Tip: 💡 核心搭配:主模型开启 DeepSeek-V3 增强推理辨析,魅力属性点满,随身常备 20 万金币周转。 💡 Core Setup: Equip DeepSeek-V3 for nuanced argumentation, max Charm stat, and keep 200k denars ready for bribes.

玩家实战流派②:【阴谋政变流】——暗中扶持傀儡,弑君篡位登基 Master Playstyle II: The Shadow Usurper (Coup & Regicide)

🏆 传奇流派 · 权谋篡位 🏆 Master Build: Usurper
📍 入场位置:Where in Game: 以家族等级 4、影响力 300、60 人精锐老兵突击大殿斩首为核心路径。 Requires Clan Tier 4, 300 Influence, and 60 Elite Veterans for keep breach regicide.
表面上是国王最恭顺得力的前线战神,背地里借大掌柜贷款暗中免除全体封臣债务拉票。待昏君进城视察王都之际,关门放狗发动 AnimusForge.Coup 精锐巷战,率 20 死士杀入大殿生擒老国王,一夜变天黄袍加身! Posing as the king's most loyal marshal outwardly, while secretly buying every vassal's allegiance with debt relief. The moment the complacent monarch inspects your city, spring the AnimusForge.Coup: assault the streets with 60 veterans, storm the throne room with 20 retainers, and seize the crown!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 潜伏积蓄:立战功获取核心王都封地,利用黑金买票将王国内半数贵族绑上你的战车。
  2. 引君入瓮:邀请或等待老国王率队进入你的城镇大殿歇息。
  3. 午夜兵变:点击城镇菜单发动政变,血战街巷杀入大殿生擒旧王,登基大典举国臣服!
  1. Bide your time: Win glory, secure capital fiefs, and bribe half the realm's lords onto your side.
  2. Spring the trap: Await or invite the old king to rest inside your garrisoned city.
  3. Midnight revolt: Launch Coup from the menu, carve through the guard, capture the king, and take the throne!
💡 实用秘籍:Pro Tip: 💡 善后技巧:登基后利用公开审判大典(8大死刑)当众处决负隅顽抗的旧王党羽,立威天下! 💡 Clean Up: Use the Grand Public Trial (8 execution types) to purge the old king's diehards in the town square!

玩家实战流派③:【文化净化流】——攻城后彻底清洗与换血殖民 Master Playstyle III: The Iron Purifier (Total Cultural Cleansing)

🏆 传奇流派 · 铁血清洗 🏆 Master Build: Purifier
📍 入场位置:Where in Game: 以 GCCZ 破城终局、[ACTION:血洗]、[ACTION:殖民] 文化替换为核心循环。 Centered on GCCZ siege endings, urban bloodbaths, and cultural repopulation.
厌倦了异族领民无休止的反叛与治安暴跌?扮演铁血无情的焦土征服者!每攻破一座敌方王都,亲自带兵入城血洗顽抗街巷,彻底抹除异族原住民阶层,下达文化殖民法令,将全卡拉迪亚版图彻底清洗为纯粹的单一民族帝国! Tired of endless revolts from foreign populaces? Play as the uncompromising iron conqueror! Every conquered town is subjected to a ruthless street purge, eliminating hostile ruling classes and repopulating with your native stock, unifying Calradia under a single pure civilization!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打造由重装步兵与铁骑构成的百战雄狮,一路横推敌国核心城市防线。
  2. 破城后选择亲自处置,下达全城清剿密令,镇压一切反抗头人。
  3. 激活 [ACTION:殖民] 终审,将城镇文化永久重置为我方本土文化,治安永保 100!
  1. Forge an unstoppable army of ironclads, crushing hostile border strongholds.
  2. Enter cities personally after victory, unleashing purge commands to cleanse rebel guilds.
  3. Trigger Cultural Repopulation, permanently flipping town culture to native stock for eternal 100 loyalty!
💡 实用秘籍:Pro Tip: 💡 警告:本流派极度残暴,会触发受害者家族的永世血仇(Blood Feud),做好被敌国全族追杀的觉悟! 💡 Iron Law: Brutal cleansing ignites lifelong Blood Feuds with victim clans; prepare for relentless vendettas!

玩家实战流派④:【名媛后宫流】——联姻诸国天骄,血脉一统大陆 Master Playstyle IV: The Dynastic Patriarch (Harem of Legendary Heroines)

🏆 传奇流派 · 血脉帝国 🏆 Master Build: Patriarch
📍 入场位置:Where in Game: 以盛大相亲晚宴、性格攻防话术、[ACTION:INTIMACY_INTERNAL] 为核心循环。 Centered on Matchmaking Galas, Personality Flirting, and Intimacy Heir Breeding.
英雄难过美人关,不如将天下群芳尽收麾下!莉耶娜直球骑士守护、科林霸道狂野征服、拉盖娅法统权力契约、阿瑟拉阿尔瓦战阵柔情。在王都夜夜笙歌举办贵族宴会,培育出数十名继承全大陆最强天赋词条的神级二代统帅! Why wage war when you can marry the realm? Liena's knightly chivalry, Corein's untamed submission, Rhagaea's imperial fealty, Arwa's desert romance. Host banquets in your capital, breeding dozens of godly second-generation scions inheriting supreme martial perks across Calradia!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 频繁使用 [ACTION:NOBLE_GATHERING] 将各国单身名媛召唤至主城大殿。
  2. 针对不同性格采取针对性攻心话术(直球/强势/权谋),迅速突破心防刷满好感。
  3. 开启私密亲密互动生子系统,组建由全员亲生儿女担任军团长的无敌天潢军团!
  1. Repeatedly host Matchmaking Galas to gather noble maidens from across the kingdoms.
  2. Apply tailored psychological flirting suited to each trait (direct, aggressive, political).
  3. Engage intimacy breeding, raising an invincible grand army commanded entirely by your scions!
💡 实用秘籍:Pro Tip: 💡 设置辅助:在 MCM 中开启多配偶支持、并将亲密怀孕率适当上调,即可打造庞大的卡拉迪亚第一皇族! 💡 MCM Optimization: Enable multi-spouse support and boost pregnancy rates in MCM to build the ultimate royal dynasty!

玩家实战流派⑤:【后巷恶霸游侠流】——掌控地下黑市,以贼军席卷天下 Master Playstyle V: The Underworld Syndicate (Rogue King of the Alleys)

🏆 传奇流派 · 恶霸教父 🏆 Master Build: Underworld
📍 入场位置:Where in Game: 以城镇后巷争夺、[F] 键摸尸搜刮、地下黑市借贷与自造神兵为核心路径。 Centered around Clearing Alleys, [F] Street Looting, Loan Sharking, and Relic Crafting.
不给领主当牛做马,不做正规骑士!前期在各城阴暗后巷打倒地痞恶霸,按 [F] 搜刮其私藏巨款,积累起第一桶金。找黑市大掌柜放高利贷控制城镇经济,在铁匠铺打造专属逆天神器,带领全员绿林响马与劫匪暴打正规军团! Refuse to bow to lords; reject knightly vows! Clear out shady alleyways in cities, pressing [F] to loot criminal pockets for seed capital. Monopolize city commerce via loan-sharking, forge masterwork relics, and lead hordes of bandits and outlaws to overthrow sovereign empires!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 进入各大城镇后巷清理黑帮据点,走到倒地恶霸身旁按 [F] 搜刮钱袋发家致富。
  2. 在 [U] 终端找铁匠大师定制专属神装,一键具象化为背包顶级传家宝神器。
  3. 招募全图流马盗匪扩军至千人,以游击伏击战术劫掠各大帝国辎重队,成为地下皇帝!
  1. Sweep hostile alley thugs in major cities, walk over fallen foes and press [F] to loot cash.
  2. Commission custom heirloom weapons in [U] terminal, materializing divine gear into your bags.
  3. Recruit outlaws into a thousand-strong horde, ambushing caravan convoys as an underworld emperor!
💡 实用秘籍:Pro Tip: 💡 起步神技:开局不要招募正规兵,纯靠后巷摸尸搜刮能在 30 天内白嫖 10 万启动资金,买下全城工坊! 💡 Starter Trick: Skip regular troop recruitment; alley thug looting generates 100k denars within 30 days to buy all workshops!

大模型选型与降费指南:DeepSeek / GPT-4o-mini / 硅基流动极致省钱 LLM Selection & Cost Optimization: DeepSeek / GPT-4o-mini / SiliconFlow

💰 极致省钱配置宝典 💰 LLM Budget Optimization
📍 入场位置:Where in Game: ESC -> 模组选项 -> [AnimusForge设置] -> 1. AI 核心与多模型分流配置。 ESC -> Mod Options -> [AnimusForge Settings] -> 1. AI Core & Multi-Model Routing.
玩大模型最怕钱包被掏空!AF 独创多通道分流架构:主聊对白用 DeepSeek-Chat / V3(中文表现极佳且百万 Token 仅两元),周报与动作标签走 GPT-4o-mini 或 Gemini-1.5-Flash(严谨且几乎免费),生图锁定 25000 Token 预算,每月几块钱畅玩一整年! Terrified of runaway API costs? AF features multi-channel model routing: Main dialogue on DeepSeek-Chat / V3 (stellar Chinese prose at pennies per million tokens), Events & Actions on GPT-4o-mini or Gemini-1.5-Flash (strict JSON parsing at near-zero cost), and capped Image prompts for unlimited cheap play!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 主聊天接口:填入硅基流动或 DeepSeek 官方 API,模型填 deepseek-chat 或 deepseek-ai/DeepSeek-V3。
  2. 前处理与周报接口:填入 OpenAI 反代或 Gemini,模型选用 gpt-4o-mini 或 gemini-1.5-flash。
  3. 在 MCM 关闭【新成年人背景生成】、将最大对话 Token 设为 200,API 消耗瞬间缩减 80%!
  1. Main Route: Enter SiliconFlow or DeepSeek API; model set to deepseek-chat or DeepSeek-V3.
  2. Auxiliary Route: Set to OpenAI or Gemini; model set to gpt-4o-mini or gemini-1.5-flash.
  3. Disable [New Adult Backstories] in MCM and cap dialogue tokens to 200 to slash costs by 80%!
💡 实用秘籍:Pro Tip: 💡 黄金防坑:严禁将推理大模型(如 o1、DeepSeek-R1)设为动作或事件通道,思考链会导致超时且不遵循 JSON 标签协议! 💡 Gotcha: Never set pure reasoning models (o1, R1) as Action or Event routes; CoT causes timeouts and breaks JSON action tags!

[O] 键:大地图全军战备动员与行军姿态 [O] Key: Campaign Mobilization & Marching Stance

⌨️ 快捷命令 [O] ⌨️ Command [O]
📍 入场位置:Where in Game: 在大地图行军巡视时,直接按下键盘 [O] 键或在随身终端快捷呼出。 While traversing the campaign map, press [O] or toggle via the portable terminal.
快速切换军团的战备行军姿态:可一键在【全速急行军(移动速度+15%、侦察距离-20%)】、【林地隐蔽行军(规避敌方大兵团视界)】与【安营戒备修整(伤兵恢复加速+50%)】之间自如轮转,省去繁琐菜单。 Instantly shift party marching stances: Rapid Forced March (+15% speed, -20% scout radius), Covert Forest Infiltration (evade hostile deathstacks), or Camp Fortification (+50% wound healing).
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在大地图非交战状态下按 [O] 键呼出行动轮盘。
  2. 选择心仪姿态后,部队脚底会浮现专属光环与状态角标。
  3. 遭遇突发敌情时再次按 [O] 可瞬间解除姿态进入常态临战防御。
  1. Press [O] on the world map outside combat to open the stance wheel.
  2. Select a stance to activate visual ground runes and status buffs.
  3. Press [O] again during sudden ambushes to restore default readiness.
💡 实用秘籍:Pro Tip: 💡 战术配合:被敌国三倍兵力追杀时,果断切换隐蔽姿态钻入黑森林,可直接打断AI军团的死咬追踪! 💡 Tactical Tip: When hunted by overwhelming odds, switch to Covert March into deep woods to break AI tracking!

[K] 键:大陆前线战报与阵亡英雄速查浮窗 [K] Key: Real-time War Front & Casualty Quick HUD

⌨️ 快捷键 [K] ⌨️ Hotkey [K]
📍 入场位置:Where in Game: 在大地图任意地点巡逻时,随时按下键盘 [K] 键。 Anywhere on the campaign map, tap [K] key.
无需忍受卡顿打开笨重的全屏百科![K] 键在屏幕右侧滑出轻量级战况浮窗,毫秒级呈现过去 72 小时全大陆爆发的围城战果、哪个王国的国王被俘、哪位知名家族元帅阵亡枭首。 No heavy wiki lag! [K] slides out a sleek real-time combat radar showing recent 72-hour sieges, captured monarchs, and slain lords across Calradia.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 按 [K] 键滑出侧边战报看板,再次按 [K] 或点击空白处自动收起。
  2. 点击战报中的领主或城堡名称,大地图镜头平滑飞跃定位。
  3. 支持按交战双方势力、伤亡规模进行一键高亮筛选。
  1. Tap [K] to toggle the side radar HUD; tap again or click away to close.
  2. Click any lord or castle name to smoothly pan the world map camera.
  3. Filter by warring factions or massive casualty thresholds.
💡 实用秘籍:Pro Tip: 💡 战机捕捉:一旦在 [K] 浮窗中发现敌国主力刚刚在别处两败俱伤,立即火速挥军偷袭其空虚后方! 💡 Strategic Catch: Notice enemy deathstacks crippled in recent logs? Rush to blitz their defenseless towns!

[H] 键:场景同伴拔刀列阵与后背死守指示 [H] Key: Scene Companion Bodyguard Formation & Alert

⌨️ 快捷键 [H] ⌨️ Hotkey [H]
📍 入场位置:Where in Game: 在城镇大街、后巷暗渠、酒馆或领主大殿等步行场景中按下 [H] 键。 In town streets, dark alleys, taverns, or keeps, tap [H].
让随行的同伴与护卫不再像散漫的游客!长按 [H] 指示同伴立刻拔出近战兵刃、半圆形围绕在玩家后背形成警戒阵型,任何向玩家发起敌对攻击的歹徒都会被同伴瞬秒。 Commands accompanying companions and guards to draw steel and form a protective semicircle around your back, instantly counter-striking hostile thugs.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 踏入危险的犯罪后巷前,提前按下 [H] 键唤醒同伴战斗戒备姿态。
  2. 同伴将手按剑柄紧随玩家步伐,并对进入 3 米内的可疑可疑人员怒目而视。
  3. 再次按 [H] 键收刀归鞘,恢复平民隐秘随行模式。
  1. Press [H] before venturing into dangerous alleyways.
  2. Companions draw weapons, match your stride, and glare at approaching shady NPCs.
  3. Tap [H] again to sheath blades and blend back into civilian crowds.
💡 实用秘籍:Pro Tip: 💡 防偷袭神技:在领主大殿当面挑衅贵族前先按 [H],一旦爆发械斗,你的护卫能第一时间顶住大殿禁卫军的突击! 💡 Ambush Guard: Tap [H] before insulting nobles in keeps so your bodyguards instantly intercept palace guards!

收买内应:金币重金买通城防卫兵配钥匙 Bribing Gate Captains: Infiltrating Town Keeps with Gold

👑 阴谋暗线 👑 Conspiracy
📍 入场位置:Where in Game: 深夜进入目标王都酒馆或城墙巡逻哨所,与守备队长开启私密对话。 Sneak into the capital tavern or rampart guardhouse at midnight to speak with the guard captain.
政变绝不是莽撞硬冲!高恶名或拥有雄厚财力的玩家,可通过秘密对话向守备队长行贿 30,000~80,000 第纳尔,获取王都主城门暗号与偏殿钥匙。在发起政变当晚,外门守卫直接倒戈开门放行! Coups require tradecraft! Bribe guard captains for 30k-80k denars to obtain gate passwords and side keys, bypassing perimeter slaughter entirely.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在深夜利用伪装潜入王城,找到守城卫队军官。
  2. 在对话框输入暗示:`*递过去沉甸甸的黄金钱包* 我今晚需要城东偏门的钥匙`。
  3. 判定成功后获得【内应策应状态】,发起政变时直接跳过外城 60 人恶战切入内殿!
  1. Infiltrate under disguise at midnight and locate the gate captain.
  2. Type a covert bribe: `*Slips a heavy purse of gold* I require the keys to the eastern sally port tonight`.
  3. On success, skip the brutal 60-veteran street fight and breach directly into the throne room!
💡 实用秘籍:Pro Tip: 💡 谨慎选择:如果该军官荣誉属性为 +2(忠贞不二),行贿会当场暴露被抓入大牢,请提前在百科核验其性格! 💡 Warning: High-honor (+2) officers will reject bribes and sound the alarm; check personality in encyclopedia first!

终极处置:前朝君主地牢折磨 vs 驱逐流放荒漠 Fate of the Deposed King: Dark Dungeon Torment vs Desert Exile

👑 铁腕裁决 👑 Sovereign Judgment
📍 入场位置:Where in Game: 内殿逼宫大胜、国王被俘后,在王座大厅审判界面进行终极定夺。 In the throne room judgment screen after subduing the monarch.
彻底打垮旧王后,你拥有三大历史性抉择:①【公开斩首枭首】(极具震慑力,但保皇党好感暴跌-50);②【终身地牢监禁】(剥夺王权但留其一命,温和派贵族称赞仁慈);③【剥夺一切封地流放南境荒漠】(旧王沦为流民乞丐,再无复辟资本)。 Three historic paths for the fallen ruler: ① Public Beheading (high dread, -50 loyalist relation); ② Perpetual Dungeon Isolation (strips titles, lauded by moderates); ③ Total Title Stripping & Desert Exile (reduced to vagrant beggar).
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 逼宫战斗结束后自动弹出前朝国君处置裁决弹窗。
  2. 选定流放路线后,老国王家族旗帜被撕毁,变为无家可归的野外流浪汉。
  3. 若选地牢秘密监禁,可随时前往主城牢房与其展开攻心嘲讽对白。
  1. Judgment dialog triggers immediately upon winning the throne duel.
  2. Exile strips the royal clan banner, turning the dynasty into homeless vagabonds.
  3. Dungeon imprisonment lets you visit cells anytime to deliver psychological taunts.
💡 实用秘籍:Pro Tip: 💡 权谋深算:流放国王虽能收拢民心,但日后若爆发全国叛乱,流浪的旧王可能会被野心诸侯接回重新拥立! 💡 Political Lore: Exiled rulers may later be crowned again by ambitious rogue lords during civil wars!

拥立流亡王储:以摄政王之名发起正统复辟战 Crowning the Exiled Heir: Regent Restoration Civil War

👑 正统大义 👑 Legitimate Restoration
📍 入场位置:Where in Game: 寻访隐姓埋名在酒馆或境外避难的前朝流亡王子/公主,通过 [F] 键密谈。 Locate an exiled prince/princess hiding in foreign taverns and initiate private [F] dialogue.
谁说政变必须自己当暴君?你完全可以扮演【铁血护国摄政王】!找到被篡夺王位的年轻流亡王储,与之结成血誓同盟,以其合法正统大义向当朝伪王宣战,掀起举国风从的复辟圣战! Why be a tyrant when you can be the Kingmaker? Ally with deposed heirs in exile, raising the royal banner as Lord Regent to wage a holy war of dynastic restoration!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 与流亡王储对话宣誓效忠:`*单膝下跪* 殿下,我将以神圣军团为先导,夺回属于您的王冠!`
  2. 王储正式入驻你的主队,获得全大陆所有正统派贵族高达 +40 的声望与好感倒戈加成。
  3. 攻克王都后举行加冕大典,王储登基称帝,封你为终身世袭护国大元帅与永久免税特权领!
  1. Pledge fealty: `*Drops to one knee* Highness, my legions shall reclaim your rightful throne!`
  2. The heir joins your army, granting +40 relation bonuses with traditionalist noble clans.
  3. Upon taking the capital, crown the heir; receive hereditary Grand Marshal titles and tax immunities!
💡 实用秘籍:Pro Tip: 💡 玩法优势:走复辟路线完全不会受到【篡位者】恶名惩罚,反而被全大陆编年史奉为千古忠烈! 💡 Build Advantage: Avoids all 'Usurper' notoriety penalties, earning legendary renown in world chronicles!

国号重铸与新朝旗帜口号定制工坊 Dynasty Renaming & Royal Heraldry Customization

👑 改朝换代 👑 Imperial Heraldry
📍 入场位置:Where in Game: 政变成功登上王位后,在 [U] 终端总控台选择【国号重铸与帝国徽章】。 Upon claiming sovereignty, open [U] Terminal -> Kingdom Heraldry & State Identity.
改朝换代岂能沿用旧国号?彻底推翻旧王室后,你可以在终端中自由键入全新国号(如「北方重铸帝国」、「西海黑鸦联邦」),自定义全军国家战旗与战吼格言,周报公报将全境通告新朝纪元! Don't rule under a dead king's banner! Re-forge statehood: custom realm names, new colors, mottoes, and imperial heraldry, broadcast across all continent bulletins.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在总控台输入新国家名称、国家战吼(如「钢铁意志,重铸秩序!」)。
  2. 选择全军罩袍与盾牌的主副徽记配色,即时刷新全境军团与驻军战甲外观。
  3. 点击颁布,全大陆所有领主收到飞鸽公文,承认新帝国正式建立。
  1. Enter your custom realm name and imperial motto in the terminal.
  2. Choose heraldic tinctures and symbols, instantly updating shields and surcoats across all armies.
  3. Publish state edict; all kingdoms receive diplomatic dispatches acknowledging the new dynasty.
💡 实用秘籍:Pro Tip: 💡 代入感拉满:修改国号后,所有城内平民喊话与酒馆歌手的祝酒歌,都会自动变更为你的新国号与战吼! 💡 Immersion: Town criers and tavern bards immediately integrate your new empire name into their songs!

清算诸侯 vs 颁布大赦:收服残余保皇党封臣 Noble Purges vs Imperial Amnesty: Taming Loyalist Remnants

👑 政治手腕 👑 Political Maneuvers
📍 入场位置:Where in Game: 新朝初立的一周内,在领主议会大厅或通过飞鸽传信处理不肯臣服的顽固封臣。 Within 7 days of coronation, address obstinate loyalists via keep councils or pigeon decrees.
政变后的最大危机是保皇党各省诸侯起兵造反!你可以采取【铁腕大清洗】(没收所有顽固封臣领地分赏给功臣)或【登基大赦天下令】(免除一切旧罪并给予双倍年金),彻底分化瓦解反对派。 Post-coup survival hinges on handling loyalist barons: execute 'Iron Cleansing' (seize fiefs for loyal comrades) or 'Imperial Amnesty' (pardon past loyalties with stipends) to shatter opposition.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开封臣忠诚度看板,红色感叹号标注的即为潜在造反家族。
  2. 派遣信鸽送达大赦令:承诺保留其原有封邑并减免三年赋税,瞬间拉升好感 +30。
  3. 对冥顽不化者直接签署【叛国通缉令】,允许己方军团合法剥夺其领地并抄没家产。
  1. Open vassal loyalty ledger; red marks flag imminent rebellions.
  2. Send amnesty letters granting tax breaks to flip relations by +30.
  3. Issue treason warrants against hardliners, sanctioning lawful fief confiscations.
💡 实用秘籍:Pro Tip: 💡 平衡艺术:清洗过多会导致国际声誉跌入冰点,建议拉拢中间派、仅诛杀领头羊家族! 💡 Balancing Act: Excessive purges wreck international reputation; execute only the ringleader family!

严禁掠夺村庄公约:人道民心与军纪维稳法案 Village Raid Ban Edict: Civil Peace & Military Discipline

📜 民生法案 📜 Civil Edict
📍 入场位置:Where in Game: 在 [U] 终端总控台 -> 手写政策起草器中输入掠夺禁令。 In [U] Terminal -> Policy Draft Editor, type the non-pillaging edict.
以国家法典明令严禁己方军团掠夺任何村庄!一旦颁布,全境村庄繁荣度与户数增长速度大幅提升 +25%,农民民忠永不下降;但好战残暴的封臣会因失去战利品而抱怨连连。 Legally prohibits domestic armies from raiding villages! Village hearths and prosperity surge by +25%, peasant loyalty locks at max, though bloodthirsty lords gripe about lost loot.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 起草法案:`严禁本国任何军团与领主烧毁农田掠夺村舍,违者剥夺军衔!`
  2. AI 法律引擎自动匹配并挂载 `KingdomVillageRaidBanEffectModule` 效果。
  3. 在议会以威望推动通过,全境农民对玩家好感每月自动增加。
  1. Draft: `Any lord caught torching cottages or looting fields shall be demoted!`
  2. The AI legal engine compiles and attaches `KingdomVillageRaidBanEffectModule`.
  3. Pass through council; peasant relations across the realm increase passively every month.
💡 实用秘籍:Pro Tip: 💡 种田流神技:长期和平发育的必选政策,十年之内你的王国村庄产出将是敌国的两倍以上! 💡 Builder Build Must-have: Over a 10-year span, your village outputs will double neighboring realms!

常备军精锐操演令:领地驻军每日经验自动暴涨 Standing Army Drill Ordinance: Daily Passive Garrison XP

📜 军事法案 📜 Military Edict
📍 入场位置:Where in Game: 在 [U] 终端总控台起草常备军全军军训法案。 Draft the national garrison drilling ordinance in [U] Terminal.
领地总被新兵蛋子拖垮?颁布精锐操演令后,全国所有城镇与城堡的驻军、民兵每日自动获得大量训练经验,新入伍的农夫能在短短数日内自动晋升为五阶重装近卫与神射手! Tired of garrisons filled with raw recruits? Automatically awards high daily training XP to all town and castle garrisons, turning peasant levies into Tier 5 guardsmen passively!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 键入政策正文:`设立全国常备军操演教官团,每日校阅全境城防驻军!`
  2. AI 识别并激活 `SoldierTroopXpPerDayEffectModule`(每日赋予经验 50~200 点)。
  3. 支付一定比例的日常军费国库开支,即可享受取之不尽的高阶精锐兵库。
  1. Draft: `Establish a corps of drillmasters to inspect garrisons daily!`
  2. Activates `SoldierTroopXpPerDayEffectModule` (granting 50-200 passive XP/day).
  3. Costs a small daily treasury maintenance fee to sustain an infinite supply of elite veteran troops.
💡 实用秘籍:Pro Tip: 💡 边境救命:在前线刚刚收复的残破空城部署此法令,哪怕只塞入 200 个新兵,一周后也能变成铜墙铁壁! 💡 Frontier Fortress: Stuff 200 raw recruits into a captured border keep; watch them turn into iron guards in a week!

军权集结倾向法案:调控全国大兵团组建主动性 Grand Coalition Mobilization Act: Army Formation Frequency

📜 战略法案 📜 Strategic Edict
📍 入场位置:Where in Game: 在 [U] 终端总控台调整大军团行军立法参数。 Tune army assembly parameters in [U] Terminal.
受够了己方 AI 领主各自为战送人头、或者漫无目的组建上千人耗光粮食的臃肿军团?通过该法令可自由调控封臣组建军团的倾向与凝聚力门槛,打响高效闪电战! Fed up with friendly lords trickling into meatgrinders or forming starving 1,000-man doomstacks? Dictates how eagerly lords assemble armies and sets cohesion thresholds.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 起草【总体决战总动员】:领主组军团积极性 +60%,军团凝聚力衰减速度降低 40%。
  2. 起草【封疆自治警戒令】:禁止封臣盲目拉大军团,各家族留守本部领地清理土匪保境安民。
  3. 法案生效后,大地图上 AI 领主的集体行军逻辑即刻产生宏观质变。
  1. Draft 'Total War Mobilization': Lord army formation +60%, cohesion decay -40%.
  2. Draft 'Border Autonomous Patrols': Forbids oversized armies, ordering lords to patrol home territories.
  3. AI strategic campaign behaviors transform immediately across the continent.
💡 实用秘籍:Pro Tip: 💡 战前切换:全面开战前夕开启【总体总动员】,战事平息后立即切回【保境自治】,国家粮食绝不暴跌! 💡 Stance Cycling: Trigger 'Total War' before declaring war; revert to 'Autonomy' afterwards to save grain!

封建商会免税特区与重税盘剥法令 Free Trade Enterprise Zones vs Heavy Feudal Tithes

📜 经济法案 📜 Economic Edict
📍 入场位置:Where in Game: 在 [U] 终端总控台起草税收与关税特权法令。 Draft tax and tariff charters in [U] Terminal.
自由操控国库水龙头!可将特定沿海商业重镇划为【零关税免税港】,使其繁荣度与工坊利润翻倍;或在危急存亡之秋颁布【战时特种财产税】,直接从富豪大领主手中强行征缴 15% 现金扩充军饷! Master the treasury tap! Designate coastal cities as 'Free Trade Havens' to double workshop profits, or levy 'Wartime War Taxes' seizing 15% liquid cash from rich barons during crises.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在起草框中输入具体税改条款,挂载 `TaxIncomePctEffectModule` 核心。
  2. 可针对统治氏族、封臣氏族或特定文化领地进行差异化精细课税。
  3. 每日结算时国库账本自动更新,税收所得一目了然。
  1. Draft specific tax clauses, attaching `TaxIncomePctEffectModule`.
  2. Target distinct clans, vassal tiers, or specific cultural settlements.
  3. Daily tax ledgers update automatically at midnight ticks.
💡 实用秘籍:Pro Tip: 💡 避免暴乱:重税虽然能一日暴富,但若忠诚度跌破 25 会引爆全城农民起义,切忌长期开着重税! 💡 Rebellion Risk: Heavy taxes fill chests fast, but dipping loyalty below 25 triggers urban riots!

兵源扩充激增令:村庄与城镇志愿兵刷新飞升 Volunteer Recruitment Surge: Hyper-growth Levy Replenishment

📜 动员法案 📜 Conscription Edict
📍 入场位置:Where in Game: 在 [U] 终端总控台起草志愿兵源扩充招募法案。 Draft the national volunteer recruitment act in [U] Terminal.
血战之后全图兵力被抽空?该法令激活 `VolunteerProductionGrowthPctEffectModule`,使所有村庄和城镇要人手中的可招募新兵刷新速度翻倍,且高阶贵族兵种出现的几率提高 30%! Armies bled dry after bloody campaigns? Activates `VolunteerProductionGrowthPctEffectModule`, doubling recruit refresh rates in all villages and boosting noble troop spawn rates by 30%!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 起草兵员扩充法令:`面向全境颁布武士崇拜与兵役抚恤金,号召热血青年入伍!`
  2. 在内阁投入少量影响力通过法案。
  3. 前往任何村庄查看,招募列表几乎天天补满,随补随打战力拉满!
  1. Draft: `Offer royal bounties and veteran stipends to summon young blood into military service!`
  2. Pass through council with modest influence.
  3. Visit any village: recruitment rosters replenish almost daily with fresh fighting men!
💡 实用秘籍:Pro Tip: 💡 连环决战神器:面对多国围攻车轮战时,此法令能确保你在三天内重新拉起一支数百人的崭新重装军团! 💡 Attrition Warfare: When fighting on multiple fronts, this edict replenishes a 300-man elite army within 3 days!

家族带兵上限均权令:皇帝私军独裁 vs 诸侯均权配额 Party Size Limit Charters: Imperial Armies vs Vassal Parity

📜 军权法案 📜 Command Limit Edict
📍 入场位置:Where in Game: 在 [U] 终端总控台起草带兵规模配额法案。 Draft party size quota charters in [U] Terminal.
彻底重塑军权天平!你可颁布【皇室卫队无上特权】,让君主家族带兵上限额外狂飙 +150 人,单人部队即可抗衡整支小军团;亦可推行【诸侯均权防独裁令】,削减大公兵力、扩充小家族自卫规模。 Reshape military quotas! Enact 'Imperial Guards Privilege' adding +150 troop capacity exclusively to the sovereign clan, or 'Vassal Parity' distributing caps to lesser barons.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 起草法案,挂载 `PartySizeLimitClanLeaderEffectModule` 或全体领主模块。
  2. 支持按氏族等级分层加权,严控手下领主的军备上限以防尾大不掉。
  3. 法案通过后,部队上限实时刷新,立即可在大地图吸纳海量精锐。
  1. Draft edict linking `PartySizeLimitClanLeaderEffectModule`.
  2. Tier-specific weighting keeps powerful vassals from expanding unchecked.
  3. Troop caps recalculate in real-time, allowing instant mega-army recruitment.
💡 实用秘籍:Pro Tip: 💡 绝对独裁:将国王带兵上限拉满至 500+,走到哪里都是行走的国家军团,无需拉盟友即可踏平全图! 💡 Ultimate Autocrat: Maximize your personal cap to 500+; walk the map as a self-sufficient mobile fortress!

文化人口回填与异族拓荒:永久重塑被占城镇文化 Cultural Repopulation & Frontier Colonization

🏰 文化重塑 🏰 Cultural Assimilation
📍 入场位置:Where in Game: 攻陷异族敌城后,在城内战后议事厅或通过终端发布【迁民同化指令】。 After taking an alien city, issue the Repopulation Decree in the town keep.
攻下的异族城市总是因为文化隔阂暴乱不断?通过底层 `TownColonizationStateMachine` 与文化重塑系统,调拨己方腹地忠诚平民家庭迁入城内定居,逐步将原本的斯特吉亚或库塞特城市永久转化为帝国文化! Sick of constant cultural rebellions? Leverages `TownColonizationStateMachine` to relocate loyal settlers from heartland villages, permanently converting conquered cultures into your own!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在战后处置中选择【文化移民回填与语言同化政策】。
  2. 投入国库拓荒补助金,城镇开始经历为期数个季度的文化同化进度条。
  3. 进度拉满后,该城镇原生文化彻底变更,再也不会因「异族统治」被扣除民忠!
  1. Select 'Cultural Migration & Language Assimilation' in the aftermath menu.
  2. Subsidize resettlement funds; the city enters a multi-season cultural transformation bar.
  3. Once full, native culture permanently swaps, wiping out all alien-governor penalties forever!
💡 实用秘籍:Pro Tip: 💡 稳固后方:彻底同化后的城镇刷出的新兵也会变成你本族的精锐兵种,成为大后方的强力造兵母港! 💡 Heartland Bastion: Assimilated cities begin spawning your homeland recruits instead of hostile levies!

内殿守将生死单挑:一战定乾坤免全城洗劫 Keep Duel & Surrender: Winner-Takes-All Citadel Showdown

🏰 阵前豪赌 🏰 Keep Duel
📍 入场位置:Where in Game: 破城攻入城堡内殿(Keep)残局时,守城主将带领最后死士负隅顽抗。 During the final keep assault breach, confront the defending commander directly.
不愿手下好男儿在最后的绞肉战中白白流血?直接走上前向守城领主发起【生死单挑协议】:双方各退一步,若你胜出,残存守军放下武器整编投降,全城免受搜掠;若你落败则退军休整! Spare your elite troops from narrow keep stair slaughter! Challenge the defending lord to an honorable duel: victorious players accept bloodless castle surrenders.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在内殿对峙时打字:`*收刀指着守将* 别让手下送死了,敢与我一对一单挑定胜负吗?`
  2. 系统触发 `SiegeCastleLordDuelProfile`,双方卫兵后退围成圆圈展开真剑格斗。
  3. 击倒敌将后,守军士兵齐声扔下兵刃跪地请降,完美保留全城所有繁荣度与工坊!
  1. Type: `*Points blade at the commander* Spare your men's lives! Face me in single combat!`
  2. Triggers `SiegeCastleLordDuelProfile`; troops form a ring for a lethal melee duel.
  3. Defeat him to trigger instant surrender, preserving all urban prosperity and workshops intact!
💡 实用秘籍:Pro Tip: 💡 完美收官:单挑胜利不仅能收获极高的荣誉值,战后招募该守将的成功率更是高达 90%! 💡 Noble Honor: Keep duel triumphs grant massive honor and boost post-war recruitment chance to 90%!

防卫工程拆除与战后城墙修复特遣队 Siege Engine Salvage & Rapid Fortification Rebuild

🏰 工兵营建 🏰 Engineering
📍 入场位置:Where in Game: 战后进入场景,在城门与破损城墙坍塌处进行实地工兵整肃。 Post-battle in the urban scene near collapsed walls and breach points.
刚破城最怕敌国反扑援军瞬间杀到!该功能允许你指派随军工兵立即回收战场上被摧毁的投石机与冲车残骸(转化为建筑材料),并拨付专款在 24 小时内抢修城门与城墙缺口! Prevent hostile relief forces from retaking your breached town! Order sappers to salvage broken trebuchet timber and fund emergency 24-hour breach repairs.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在城内向随军工匠下令:`立即组织民夫清理坍塌城垛,天亮前必须堵死西城墙缺口!`
  2. 调用 `SiegeCastleDefensiveDeviceCleanupProfile` 快速清理攻城器械残骸。
  3. 主城防御工程健康度即刻恢复 50%,敌军援军赶到时面对的已是一座全副武装的要塞。
  1. Order sappers: `Mobilize townsfolk to clear masonry; plug the western breach before dawn!`
  2. Triggers `SiegeCastleDefensiveDeviceCleanupProfile` to clear siege wreckage into supplies.
  3. Fortification HP recovers to 50% immediately, deterring incoming counter-siege armies.
💡 实用秘籍:Pro Tip: 💡 守城必修:连打恶战时第一时间抢修城防,是抵挡敌国第二波千人军团反扑的决定性生命线! 💡 Survival Tactic: Patching breaches instantly prevents incoming second-wave doomstacks from overrunning you!

车轮碾刑与火刑柱:异端与叛国贵族的极刑裁决 Breaking Wheels & Pyres: Extreme Punishments for Treason

🩸 残酷极刑 🩸 Brutal Execution
📍 入场位置:Where in Game: 在王都广场公开审判法庭中,选择极刑判决方式。 In the royal capital public judgment tribunal, pick execution apparatus.
原版只有单一单调的斩首?重铸者完整实现了中世纪传奇残酷刑罚:【破身车轮碾刑(Breaking Wheel)】与【烈火焚身火刑柱(Burning Pyre)】!针对叛乱封臣执行极刑,制造最大等级的政治威慑! Tired of generic beheadings? Execute treasonous traitors on authentic medieval Breaking Wheels or Burning Pyres to maximize political terror and dread across the continent!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在审判面板勾选刑具模式为【轮刑】或【火刑架】。
  2. 全城平民与贵族肃穆围观,行刑动画逼真还原,刽子手宣读判词并点燃柴堆。
  3. 全大陆所有反对派家族的造反动员力瞬间瘫痪,获得持续一整年的【恐惧顺从】Buff!
  1. Select Breaking Wheel or Pyre in the judicial sentence screen.
  2. Citizens gather as realistic anims play with executioners reading aloud crimes.
  3. Opposition mobilization drops instantly across the realm under a 1-year 'Terror Submission' buff.
💡 实用秘籍:Pro Tip: 💡 代价警告:此等残酷手段会扣除善良性格贵族的好感,但对于残暴野心家来说是最有效的止痛药! 💡 Moral Toll: Slashes relations with merciful nobles, but completely terrifies ambitious warmongers!

铁桩穿刺公刑场:城门口永久钉立尸首震慑敌国 Impalement Forest: Perpetual Stake Displays on City Gates

🩸 恐怖图腾 🩸 Impalement Display
📍 入场位置:Where in Game: 在主城外护城河畔或城门大道两侧布置穿刺木桩。 Deploy wooden stakes along town moats or capital approach roads.
像传奇穿刺公德古拉那样统治!将屡次侵犯边境的敌国残暴名将处以【木桩穿刺】,其尸首将通过 `ImpaledCorpseDisplayStore` 长期保存在场景与大地图主城模型旁,路过的敌军部队士气直降 -30点! Rule like Vlad the Impaler! Impale hostile war criminals on wooden stakes; corpses persist indefinitely outside gates, draining enemy army morale by -30 upon sight!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 捕获罪大恶极的敌将后,判决处以【铁桩穿刺示众】。
  2. 主城大地图模型外浮现插满死囚尸身的穿刺之林。
  3. 亲自步行出城巡视,可仰视被钉在木桩上的敌国贵族,伴随群鸦盘旋的末日氛围!
  1. Sentence captured war criminals to Impalement Display.
  2. A gruesome forest of impaled corpses materializes on the campaign map outside your town.
  3. Walk outside town gates to view impaled lords while crows circle ominously above!
💡 实用秘籍:Pro Tip: 💡 心理战天花板:只要城门口立着穿刺桩,敌方小股掠夺小队只要靠近王都就会直接吓得抱头鼠窜! 💡 Psychological Warfare: Small raider parties flee in panic simply approaching a town with impaled lords!

刑场现场布景工坊:亲自搭建审判台与观众警戒绳 Execution Site Builder: Custom Scaffolds & Gallow Placement

🩸 场景建造 🩸 Site Builder
📍 入场位置:Where in Game: 在城镇广场按特定功能键呼出【刑场建造模式(Site Builder)】。 In town squares, activate the Execution Site Builder mode.
你的审判广场由你做主!内置专属 3D 放置系统:自由拖拽安放断头台底座、高耸绞架、十字架火刑桩、行刑官站台、卫兵隔离绳圈与围观长凳,打造独一无二的肃穆审判圣所! Design your personal tribunal square! Use an intuitive 3D gizmo to place scaffolds, gallows, crucifixes, executioner blocks, crowd barriers, and burning braziers.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 进入城镇广场呼出工坊工具,选择预置模板或自由摆放预制体。
  2. 调整刑具朝向(例如正对着总督大殿正门或城镇中央喷泉)。
  3. 点击保存,此后全城所有公开死刑判决都将在这座为你专属搭建的刑场隆重举行!
  1. Enter town square, open builder mode, and pick prefabricated blueprints.
  2. Rotate scaffolds to align with keep entrances or the central fountain.
  3. Save preset; future state executions will enact upon your custom stage!
💡 实用秘籍:Pro Tip: 💡 尊享沉浸:搭配火把照明与长条横幅,夜间行刑能呈现如中世纪油画般的史诗阴森质感! 💡 Aesthetic Perfection: Add torch braziers and banners to create dramatic Caravaggio-style night scenes!

围观群众互动:烂菜叶番茄私刑投掷与欢呼喝彩 Crowd Reactions: Cheers, Jeers & Flying Rotten Produce

🩸 群众狂欢 🩸 Crowd Atmosphere
📍 入场位置:Where in Game: 在公开押解死囚穿过城镇大街前往行刑台的过程中。 Along the street procession as guards escort convicts to the scaffold.
死刑不再是冰冷的背景板!全城居民会自发涌上街头:若死囚曾烧杀抢掠该村,平民会沿街痛骂、向其疯狂投掷烂番茄与臭鸡蛋;若死囚是受人爱戴的义士,群众会低头默哀并爆发抗议嘘声! Executions are living public spectacles! Angry mobs pelt hated bandit-lords with rotten eggs and tomatoes, while honorable rebels receive solemn citizen prayers and grief.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 由 `TownExecutionMissionBehavior.Crowd` 驱动全场景平民 AI 围观寻路。
  2. 头顶实时弹出动态文字气泡(如「狗贼纳命来!」、「为我死去的孩子偿命!」)。
  3. 作为统帅骑马走在押解队伍最前方,享受万民山呼海啸般的拥戴!
  1. Crowd pathfinding driven by `TownExecutionMissionBehavior.Crowd`.
  2. Overhead speech bubbles pop in real-time ('Die you butcher!', 'Justice for my sons!').
  3. Ride ahead of the procession on horseback basking in thunderous civic adoration!
💡 实用秘籍:Pro Tip: 💡 民意晴雨表:群众的反应是检验你是否杀对人的最真实风向标,滥杀无辜会导致民忠当场下滑! 💡 Morality Mirror: Mob jeers reflect public sentiment; executing beloved heroes harms urban loyalty!

家族世仇暗杀令:雇佣顶尖刺客在夜间暗巷伏击 Bloodline Vendetta: Hiring Master Assassins for Night Ambush

🩸 血亲复仇 🩸 Bloodline Vendetta
📍 入场位置:Where in Game: 处死重要家族族长后,其子嗣开启血仇;或玩家主动雇凶复仇。 Triggered when executing a clan leader, or commissioning hits via tavern rogues.
斩草不除根,春风吹又生!处死大领主后,其幸存的兄弟与子嗣会与你结下【永恒血仇】。他们不仅拒绝任何和平说服,更会暗中掏出万金悬赏,派出顶级黑袍刺客在你单人进城时拔匕突袭! Blood demands blood! Slain lords' kin enter Blood Vendetta mode, refusing peace pacts and bankrolling lethal assassin squads to ambush you in shadowy city alleys!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 被血仇锁定的玩家在城镇夜间独行时,有概率触发暗杀遇袭遭遇战。
  2. 你亦可在后巷黑市找刺客头子反向买凶:支付 50,000 第纳尔定点暗杀仇家继承人!
  3. 刺杀成功后收到带血的信物短刃,彻底断绝敌方家族血脉!
  1. Walking alone in towns at night carries ambush risks from vengeance squads.
  2. Counter-hire underworld blades: pay 50k denars to assassinate hostile vengeful heirs.
  3. Receive a bloody dagger token upon completion, permanently erasing their lineage!
💡 实用秘籍:Pro Tip: 💡 斩草除根:若不想终日提防刺客,就带着精锐兵团彻底踏平其家族最后的一座城堡并一锅端! 💡 Total Annihilation: Hunt down every last scion of the blood feud clan to sleep peacefully at night!

债务许诺支线:还不上钱时替商会走私抵债 Debt Promise Quests: Smuggling Contraband to Clear Usury

✉️ 债务危机 ✉️ Debt Quest
📍 入场位置:Where in Game: 向跨国大商行拆借巨款逾期无力偿还时,在大地图自动触发。 Triggers automatically when large commercial loans default on the campaign map.
借了 20 万高利贷买军队却血本无归?商会绝不吃亏!触发 `DebtPromiseQuest` 专属救赎任务:商行掌柜会勒令你在 14 天内护送一批天价违禁品车队穿过敌占区,完成即可全额抹平巨额债务! Defaulted on a 200k loan? Guildmasters won't let you off! Triggers `DebtPromiseQuest`: smuggle dangerous contraband across enemy territory within 14 days to wipe all debt clean!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 借贷逾期后收到商行最后通牒:选择【接受抵债差事】或【直接赖账撕破脸】。
  2. 接受后率领部队护送伪装商队,防范沿途被守备军队临检缉拿与强盗劫镖。
  3. 将车队安全送达西海走私港口,掌柜当面销毁欠条借据,信用评级满血复活!
  1. Receive guild ultimatum: choose 'Accept Work Service' or 'Default as an Outlaw'.
  2. Escort disguised cargo convoys, dodging city inspector cordons and highwaymen.
  3. Deliver to West Sea smuggling havens; guildmasters burn your debt bonds in person!
💡 实用秘籍:Pro Tip: 💡 赖账后果:若直接撕毁欠条,全大陆所有城镇工坊将被商会联名查封抵债,寸步难行! 💡 Default Penalty: Tearing up bonds prompts continental guilds to seize all your city workshops!

商业信用评级体系:免抵押跨国百万信贷 Merchant Trust Tier System: Million-Denar Collateral-Free Credit

✉️ 商业信誉 ✉️ Credit Trust
📍 入场位置:Where in Game: 在各大城镇商会、钱庄大掌柜处或随身终端借贷界面查看。 View at merchant guildhalls, moneylenders, or via the [U] Terminal finance tab.
由 `EconomyTrustPolicy` 驱动的真实金融信用!每次按期还清借贷,信用等级会从【可疑游民】逐步攀升至【诚信商友】直至顶峰【大陆财阀】,最高可免抵押无息拆借百万战备黄金! Governed by `EconomyTrustPolicy`! Repaying loans punctually elevates your credit rating from 'Shady Vagrant' to 'Continental Oligarch', unlocking collateral-free million-gold war chests!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 前期借取 5000~10000 小额短期贷款并在期限内主动还清,快速刷满信用值。
  2. 信用评级达到 AAA 级时,借贷额度直接取消上限,利息狂降至几乎为零。
  3. 遇到急需招兵买粮打灭国战的关键时刻,一键拆借 50 万金币逆转战局!
  1. Borrow small 5k-10k loans early and repay promptly to build credit history.
  2. Reaching AAA tier uncaps borrowing ceilings and collapses interest to near-zero.
  3. Instantly borrow 500,000 denars during total war crises to fund decisive turnarounds!
💡 实用秘籍:Pro Tip: 💡 金融杠杆:善用商会资金打仗,用打胜仗缴获的敌国战利品还款,一分钱不花白嫖无敌大军团! 💡 Leverage Play: Finance blitzkriegs with borrowed gold, paying off loans using conquered enemy spoils!

以债买城:向濒死破产封臣放贷并没收其封地 Debt Foreclosure on Lords: Buying Keeps through Usury Trap

✉️ 经济吞并 ✉️ Foreclosure
📍 入场位置:Where in Game: 在领主大殿与陷入战乱、领地残破极度缺钱的贫困贵族交谈。 Speak with impoverished, war-torn nobles trapped in ruined castles.
不用流一滴血就能夺取敌国城堡!精准物色那些穷困潦倒的穷光蛋领主,借给他们数十万第纳尔以城堡为抵押;当其再度战败破产无法赎回时,持正式债务契约逼其合法割让封地! Conquer castles without losing a single soldier! Offer predatory loans to bankrupt enemy barons with castles as collateral; foreclose legally when they default to seize the title!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在对话中提出放贷借款:`*递上巨额金票* 这笔钱够你重编军队,但如果还不上……你的城堡归我`。
  2. 双方签署正式具有法律效力的抵押协议,记录入大殿档案库中。
  3. 债务到期后带兵上门收房,领主含泪打包行李滚蛋,全城守军不放一箭归你所有!
  1. Offer loan: `*Slips a bank draft* This rebuilds your banner, but if defaulted... your castle is mine.`
  2. Execute signed legal mortgage contracts registered in national keeps.
  3. Foreclose upon default; the lord vacates tearfully, surrendering the fortress bloodlessly!
💡 实用秘籍:Pro Tip: 💡 资本家玩法:配合手写政策免税特区,兵不血刃蚕食周边所有弱小家族的全部世袭庄园! 💡 Usury Masterclass: Combine with custom tax policies to systematically foreclose on neighboring baronies!

大陆编年史事实档案馆:回溯百年重大战役实录 World News Fact Archive: Historical Century Records

✉️ 历史沉淀 ✉️ Chronicle Archive
📍 入场位置:Where in Game: 在 [U] 终端总控台选择【大陆编年史与事实档案馆】。 In [U] Terminal, open the World News Fact Archive portal.
由 `WorldNewsFactArchive` 沉淀的活历史大百科!不仅能看上周的周报,更能跨越游戏数十年时间线,检索历届国王登基大典、百次著名围城战始末、各大古老家族灭亡惨案,堪称个人史诗百科全书! Powered by `WorldNewsFactArchive`! Spans decades of real campaign history: past coronation transcripts, bloody siege records, and extinct dynasties, serving as a dynamic living encyclopedia!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开档案馆界面,按年份、国家或参战传奇英雄进行多维交叉检索。
  2. 每一份历史公文都完好保留当年的真实阵亡数字、割地赔偿条款与君王遗言。
  3. 支持一键将特定历史文献导出为本地文本,作为写战记小说的绝佳第一手素材!
  1. Search the archive filtered by campaign years, realms, or legendary war heroes.
  2. Every archived report preserves exact troop casualty counts, peace tributes, and dying words.
  3. Export raw historical chronicles to local files for crafting custom roleplay novels!
💡 实用秘籍:Pro Tip: 💡 治国宝藏:在向敌国宣战前翻阅其近五年战争史,能精准摸清对方国库是否空虚、主力是否疲惫! 💡 Strategic Intelligence: Reviewing a rival kingdom's 5-year war history reveals depleted treasuries!

委派同伴自动清剿强盗藏身处:免除洞穴恶战烦恼 Companion Hideout Clears: Automated Outlaw Cave Raids

🗺️ 战术委派 🗺️ Hideout Clear
📍 入场位置:Where in Game: 在大地图探明强盗藏身处后,或通过大地图信鸽向同伴小队下达扫穴命令。 Upon discovering a bandit hideout or dispatching pigeon orders to a companion party.
再也不用亲自钻进黑漆漆的山洞打烦人的山贼了!由 `NpcHideoutClearPolicy` 驱动:只需委派麾下强力同伴小队,手下会根据战力与兵种配比自动推平藏身处,将战利品、赎金与经验全额带回领地! Skip tedious cave crawl fights! Driven by `NpcHideoutClearPolicy`: assign skilled companion parties to automatically raid and demolish bandit hideouts, returning home with loot and prisoners!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在大地图选中藏身处或给同伴写信:`限你三日内率本部人马捣毁黑风山寨!`
  2. 同伴小队会以战术隐蔽行军接近目标并执行突袭判定(战力达标胜率高达 95%)。
  3. 成功推平后屏幕右侧弹出战报,同伴队伍声望大涨,周边治安度飙升!
  1. Select hideout or send pigeon letter: `Take your warband and raze the hideout within 3 days!`
  2. The detachment stealthily marches to the cave and calculates combat resolution.
  3. Victory notification pops with captured gear, companion renown gains, and restored regional security!
💡 实用秘籍:Pro Tip: 💡 挂机练兵:把几个新招募的武艺高强同伴派去巡回清剿全境匪窝,不用管他们就能自动练成杀神! 💡 Passive Leveling: Send high-combat companions on cave clearing tours to forge them into killing machines!

商队护航巡逻与补给线破交战:扼杀敌国经济动脉 Caravan Escort Patrols & Economic Supply Line Interdiction

🗺️ 破交封锁 🗺️ Economic Warfare
📍 入场位置:Where in Game: 在大地图向独立带兵同伴下达长距离护航或敌国破交禁运命令。 Dispatch companion parties on escort or trade interdiction patrols via worldmap orders.
现代化的商道战略!你可以命令骑兵分队【全天候护卫己方核心商道】,拦截任何企图打劫商队的强盗;亦可在敌国主干道设立【截粮破交前哨】,专门劫杀敌国辎重商队,活活饿死其前线大军! Strategic trade warfare! Order fast cavalry detachments to escort vital trade routes or establish forward interdiction checkpoints, intercepting enemy grain caravans to starve frontline cities!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 通过信鸽指令选择【执行商道巡航】或【敌国粮道破交】。
  2. 设定巡逻路线的起始城镇与折返点,同伴小队会严格沿途巡弋。
  3. 截获敌国物资后会自动转运回己方最近的仓库,大幅削弱敌国主城繁荣度。
  1. Issue pigeon order: 'Trade Route Escort' or 'Enemy Supply Interdiction'.
  2. Designate patrol waypoints between two trading hubs; companion marches rhythmically.
  3. Captured enemy grain is carted back to your nearest fief, starving hostile metropolises.
💡 实用秘籍:Pro Tip: 💡 围城利器:攻打敌国重镇前先切断其四周所有商道三天,城内守军粮食告罄后开城投降速度加倍! 💡 Siege Preparation: Blockade all trade routes into a target town 3 days prior to force early surrender!

战术伏击与密林隐蔽驻防:诱敌深入打出暴击包夹 Tactical Ambush & Forest Concealment: Flanking Traps

🗺️ 丛林伏击 🗺️ Forest Ambush
📍 入场位置:Where in Game: 在大地图峡谷隘口、密林或沼泽地形下达伏击命令。 Issue ambush orders in mountain passes, dense forests, or swampland terrain.
兵者,诡道也!命令部队就地潜伏在山林中,部队在大地图上的侦察可视距离缩减 80%(几乎隐形)。一旦盲目路过的敌军小队踏入包围圈,立即触发奇袭战役,全军士气暴增且敌军陷入混乱! All warfare is based on deception! Conceal your army inside forests, shrinking worldmap visibility by 80%. When passing enemy forces blunder into your zone, launch devastating surprise flank attacks!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 驻足于密林地形中,长按 [O] 键切换至【隐蔽设伏姿态】。
  2. 部队进入半透明伪装状态,大地图时间流速加快,静候敌军上钩。
  3. 敌军一旦接触触发专属【伏击战场景】,敌军背对着你、阵型涣散,直接一波冲锋碾碎!
  1. Halt in deep woodland and hold [O] to engage 'Covert Ambush Stance'.
  2. The party becomes semi-transparent; time accelerates smoothly as you wait.
  3. Contact triggers dedicated Ambush Battlefields where enemies spawn disorganized with backs turned!
💡 实用秘籍:Pro Tip: 💡 以弱胜强:面对敌方两倍于你的骑兵军团,将其引入沼泽密林设伏,能彻底瘫痪其骑兵冲锋加成! 💡 David vs Goliath: Lure superior cavalry forces into forest choke points to negate their charge bonuses entirely!

坚壁清野法令:战前焦土撤退让敌国千人大军断粮 Scorched Earth Retreat: Starving Hostile Doomstacks

🗺️ 焦土战术 🗺️ Scorched Earth
📍 入场位置:Where in Game: 敌国数千大军压境且己方兵力严重不足时,对边境村庄下达战略撤退令。 When multi-thousand doomstacks invade your borders, issue strategic scorched earth edicts.
敌进我退,坚壁清野!在敌军先头部队抵达前,命令边境村庄将所有粮食牲畜紧急转运回后方主城、拆毁磨坊并填塞水井。敌方庞大军团深入腹地后因无粮可掠爆发大规模饥荒与非战斗减员! Starve the invaders! Order frontier villages to evacuate cattle and grain into fortified keeps while spiking wells. Giant enemy armies advance into an empty wasteland, suffering devastating starvation attrition!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在大地图选中边境村庄菜单,执行【战时紧急疏散与坚壁清野】。
  2. 村庄粮食被洗劫一空并安全运抵你的主城,村庄进入暂时废弃休眠期。
  3. 敌军大兵团赶到后不仅抢不到一粒粮食,每日还会因为断粮流失 10% 以上兵力!
  1. Open border village menu and trigger 'Emergency Evacuation & Scorched Earth'.
  2. All grain stores safely haul back to your inner citadels; villages enter dormancy.
  3. Invading deathstacks find zero provisions, losing 10%+ troop health daily to starvation!
💡 实用秘籍:Pro Tip: 💡 防守反击黄金法则:等敌军在饥荒中将领士气跌破底线、大兵团解体撤退时,再全军出击一路追杀! 💡 Counter-Offensive: Wait until starvation shatters their cohesion, then launch a lethal counter-pursuit!

多军团钳形攻势协同:约定时刻合围攻占坚城 Pincer Maneuver Coordination: Multi-Army Synchronized Assaults

🗺️ 军团协同 🗺️ Pincer Attack
📍 入场位置:Where in Game: 通过战术飞鸽同时向两支以上己方独立军团下达联合攻城指令。 Coordinate two or more independent friendly armies via tactical pigeon dispatches.
像真正的元帅统领多军团大会战!指派第一军团从南线佯攻吸引敌国主力,同时密令第二军团在指定日期(如 3 天后黄昏)从北线发动闪电突袭,两军合围将敌国首都包成铁桶! Wield the marshal's baton! Order Army Alpha to feign attacks in the south, drawing defenders away, while commanding Army Beta to strike from the north at dusk in a synchronized pincer siege!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在总控台大地图指令中选择【多路钳形攻势协同】。
  2. 为各支军团设定行军路线、进攻发起倒计时与撤退集结备用地。
  3. AI 军团会严格按照倒计时推进,在同一游戏小时内同时撞击城池触发大合围!
  1. Select 'Pincer Coordination' in the worldmap command terminal.
  2. Assign approach vectors, attack countdown timers, and fallback rallying points.
  3. Allied AI armies synchronize marching speeds, striking the fortress walls in the exact same hour!
💡 实用秘籍:Pro Tip: 💡 战无不胜:这种大纵深多兵团协同攻势,哪怕面对千人驻军的帝国首都也能在一天之内轻松踏平! 💡 Grand Strategy: Crushes even thousand-man imperial garrisons within a single day through overwhelming force concentration!

正式附庸条约与贡赋协议:建立帝国朝贡臣属圈 Formal Vassalage Treaties & Tributary Pacts: Hegemony Sphere

🤝 霸权附庸 🤝 Vassalage Treaty
📍 入场位置:Where in Game: 在元首会谈、大国外交大殿或通过大地图停战谈判时确立附庸关系。 Established during sovereign parleys, diplomatic keep chambers, or peace accords.
拒绝简单的全图灭国!由 `VassalageBehavior.FormalTreaties` 驱动:迫使战败国签下【正式附庸朝贡条约】,可细分为【朝贡国(每日上交金币税金)】、【卫戍国(战时必须全军随征)】与【自治邦】,建立真正的万邦来朝! Don't just paint the map; build an empire! Enforce formal tributary vassal treaties: Tribute Dominions (daily cash payments), Marcher Protectorates (mandatory war mobilization), or Autonomous Realms.
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在谈判中提出:`*按住对方国王的佩剑* 你的国家可以保留王位,但必须向重铸帝国俯首称臣并每日纳贡!`
  2. 双方盖印条约后,敌国在大地图上变为浅色附属势力,每日向玩家国库转账巨额贡赋。
  3. 在 [U] 终端可随时监控各附庸国的忠诚度与独立倾向,防止其暗中反水。
  1. Demand at the peace table: `Your crown remains yours, but you shall kneel as a tributary dominion!`
  2. Upon signing, their realm becomes an autonomous protectorate transferring daily tributes into your treasury.
  3. Monitor vassal loyalty and independence index via [U] Terminal to preempt rebellions.
💡 实用秘籍:Pro Tip: 💡 榨干国力:如果附庸国心生叛意,可在终端中直接调高其纳贡比例,将其国库掏空使其无力扩军! 💡 Imperial Squeeze: If a vassal plots treason, spike their tribute rates to drain their war chests dry!

常任同盟保障与主权防卫协议:建立牢不可破的血盟 Permanent Alliance Guard & Mutual Defense Accords

🤝 国际互保 🤝 Alliance Guard
📍 入场位置:Where in Game: 在议程大厅通过双向外交提案,或在元首会谈中签订防卫条约。 Passed in the Council Agenda Hall or signed during sovereign summits.
原版同盟总是莫名其妙被AI撕毁?由 `PermanentAllianceGuard` 守护的真同盟:缔结三年以上防卫契约后,任何第三方王国只要敢主动向盟友宣战,即被判定为向联盟全体宣战,双方军团立即协同参战! Sick of brittle AI alliances? Guarded by `PermanentAllianceGuard`: signing 3-year mutual defense pacts ensures that any attack on either party automatically triggers a joint war response from both realms!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在议程大厅提交【永久战略同盟与共同防卫协议】提案。
  2. 派信使将提案送达盟国议会,双方议会双向全票通过后正式落印生效。
  3. 盟友遇袭时大地图自动弹出紧急增援坐标,千里驰援打响史诗联合保卫战!
  1. Submit 'Strategic Alliance & Mutual Defense Pact' in the Agenda Hall.
  2. Send dispatches to the allied council; once ratified by both parliaments, the covenant locks.
  3. Attacks on your ally trigger instant battlefield emergency coordinates for epic joint relief battles!
💡 实用秘籍:Pro Tip: 💡 地缘政治:与巴旦尼亚和瓦兰迪亚同时缔结互保协议,能在西线建立一道敌国绝不敢轻易触碰的铜墙铁壁! 💡 Geopolitical Shield: Securing mutual defense pacts on your borders deters multi-front invasions!

贵族要犯武装押解任务:防范劫狱伏击换取天价赎金 Noble Prisoner Escort Missions: Ambush Defense & Ransom

🤝 政治赎金 🤝 Prisoner Escort
📍 入场位置:Where in Game: 战场俘虏敌国国王或大领主后,在随身终端接取武装押解任务。 After capturing monarchs in battle, accept the Escort Mission via [U] Terminal.
由 `NoblePrisonerEscortBehavior` 驱动的高风险政治任务!捕获重要君王后,将其锁在铁笼囚车中跨越战区押送回王都地牢;沿途敌国死士与强盗会疯狂组织伏击劫狱,安全送达可换取天价政治赎金与城池让步! Driven by `NoblePrisonerEscortBehavior`! Escort captured monarchs in iron cage wagons across warzones. Repel hostile rescue ambushes to secure colossal political ransoms and fief concessions!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 俘获大人物后将其指定为【特级国家要犯】并成立专门护卫队。
  2. 大地图行军时囚车会降低一定移动速度,并吸引周边敌军队伍狂暴追击。
  3. 顺利抵达王都交付总督后,敌国派遣特使当面跪地奉上 10 万金币与永久停战公文!
  1. Designate high-tier captives as 'Class-A State Prisoners' with an armed convoy.
  2. Wagons slow campaign speed slightly while drawing nearby enemy squads into rescue frenzy.
  3. Delivering to your capital prompts enemy envoys to arrive offering 100k gold and peace treaties!
💡 实用秘籍:Pro Tip: 💡 战术护卫:押解期间尽量走己方势力腹地,避开深山老林,让手下巡逻队在前方清道以防翻车! 💡 Convoy Security: Stick to loyal territory roadways and have vanguard patrols clear paths ahead!

军事演习与联合沙盘推演:同盟部队零伤亡练兵 Military Exercises & Wargames: Zero-Casualty Joint Drills

🤝 友邦军演 🤝 Wargame Drills
📍 入场位置:Where in Game: 在友军城堡城郊、或与其他领主同盟军团碰头时通过终端发起。 Outside friendly castles or when meeting allied armies, initiate via [U] Terminal.
由制作组成员 Spiral 独立研发!不用冒着减员风险练兵!双方部队分为红蓝两军,在开阔原野举办真刀真枪、点到为止的【全军大对抗演习】:士兵全员获得实战升级经验,负伤兵员飞速磨炼随军医术! Developed by Spiral! Train armies with zero casualty risk! Forces split into Red and Blue teams for full-scale tactical field war games: all troops gain combat XP while wounded train medicine skills rapidly!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在终端选择【发起军事演习】,指定两军指挥官与阵型对攻方案。
  2. 进入专属演习场景展开激烈对抗,所有伤害被自动转译为「钝伤昏迷」无一人死亡。
  3. 演习结束后新兵大批量晋升,参演双方领主关系大增 +15 点!
  1. Select 'Host Military Exercise' in terminal, designating commanders and formations.
  2. Enter custom wargame arenas; all strikes calculate as non-lethal blunt knockouts.
  3. Concludes with mass troop promotions and +15 relation bonuses between participating commanders!
💡 实用秘籍:Pro Tip: 💡 战力升维:战前花一天时间连续组织两场联合军演,能将整支部队的士气顶满至 100 点! 💡 Morale Booster: Running back-to-back war games before a major campaign caps party morale at 100!

NPC 社交耐心值耗尽机制:逼问与骚扰的社交冷板凳 NPC Social Patience Index: Fatigue & Cooldown Mechanics

💖 真实心理 💖 Social Patience
📍 入场位置:Where in Game: 在与任何 NPC 进行长文本对话、反复提出无理要求或过度盘问时触发。 Triggers during lengthy dialogues when pushing unreasonable demands repeatedly.
NPC 不是无限陪聊的聊天机器人!由 `PatienceRules` 驱动:每个 NPC 拥有心理耐心条。若你胡言乱语、过度逼问私密秘密或连续索要昂贵物资,对方耐心归零会愤然拂袖离去,并开启长达数日的对话冻结期! NPCs aren't infinite chatbots! Governed by `PatienceRules`: each character possesses a mental patience gauge. Nagging, prying into secrets, or demanding handouts depletes patience, triggering angry walkouts and cooldowns!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在交谈过程中留意对方的语气变化(如从「请讲」变为「我有些疲倦了」)。
  2. 适时给予赞美、赠送美酒或顺应对方话题,可快速恢复其社交耐心值。
  3. 若彻底激怒对方导致对话崩溃,必须等待游戏内 48 小时后方可重新搭话。
  1. Listen for shifting tones (from warm welcomes to 'I grow weary of this talk').
  2. Offer timely compliments, wine, or pivot to agreeable topics to restore patience bars.
  3. Depleting patience locks conversation doors for 48 in-game hours.
💡 实用秘籍:Pro Tip: 💡 社交礼仪:追求高冷贵妇时切忌一次聊几十轮,每天聊三五句得体情话并在其满意时主动道别,好感涨得最快! 💡 Courtship Wisdom: Don't spam romance lines; 3-5 well-timed flattering exchanges daily yield the highest affection gains!

NPC 主动上前敬酒与搭话:大殿酒馆双向社交奔赴 Proactive NPC Approaching: Tavern & Keep Dynamic Encounters

💖 动态社交 💖 Proactive NPC
📍 入场位置:Where in Game: 在酒馆喝酒、或在领主大殿参加宴会时静止站立。 Standing in taverns or walking around banquet keeps during feasts.
由 `ProactiveCandidateScanOwner` 驱动的真实世界感!你不再需要满大厅去追着 NPC 点对话框;名声在外或好感度高的贵族、慕名而来的流浪者甚至神秘线人,会穿过拥挤人群主动端着酒杯走过来向你搭话! Powered by `ProactiveCandidateScanOwner`! You no longer have to chase down NPCs. Famous warriors and beloved heroes will see nobles, bards, or mysterious informants walk across the room to toast and speak with you!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在酒馆吧台或壁炉旁站立片刻,系统自动扫描场内符合资格的 NPC。
  2. NPC 会主动走步移动到你跟前,头顶浮现问候动作并主动开启专属开场白。
  3. 对方可能会向你敬酒、倾诉近期心事,或是悄悄递给你一份极其宝贵的军情暗杀悬赏!
  1. Stand near tavern hearths; the proactive scanner identifies eligible candidates.
  2. The NPC walks to your position, triggers greeting gestures, and delivers custom opening banter.
  3. They might raise a tankard, share personal woes, or slip you a valuable covert military bounty!
💡 实用秘籍:Pro Tip: 💡 偶遇良缘:许多隐藏的高武艺流浪侠客和贵族千金,都是在你驻足休息时主动找上门来毛遂自荐的! 💡 Serendipity: Many legendary wanderers and noble maidens will introduce themselves while you rest!

NPC 动态人设演化:大难临头与封侯拜相后的性格蜕变 Dynamic Persona Evolution: Post-War Trauma & Triumph Metamorphosis

💖 灵魂蜕变 💖 Persona Evolution
📍 入场位置:Where in Game: 在 NPC 经历重大战役惨败、家族被灭、地牢长期囚禁或受封王爵后发生。 Occurs when NPCs endure catastrophic defeats, extinct kin, dungeon captivity, or royal promotions.
卡拉迪亚的人物不是固化的代码!由 `PersonaEvolutionPolicy` 驱动:曾经天真烂漫的贵族小姐在领地沦陷后会黑化为冷酷复仇女武神;傲慢好战的波耶在被囚禁两年后会变得寡言孤僻,对白语气终身改变! NPCs aren't rigid stat blocks! Driven by `PersonaEvolutionPolicy`: naive maidens morph into hardened vengeful commanders after fief losses, while brash warlords grow somber after years in dark dungeons!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 重大历史事件后,系统自动判定该 NPC 的心理创伤或荣耀蜕变权重。
  2. 其人设词条动态重构(例如追加【冷酷复仇】、【看破红尘】或【野心暴涨】性格标签)。
  3. 再次与对方对话时,其问候语、抉择倾向乃至面部微表情都会展现出全新人格面貌!
  1. After epic events, trauma or glory weights evaluate automatically.
  2. Persona tags dynamically update (e.g. adding 'Grim Vendetta', 'Cynical Stoic', or 'Vaulting Ambition').
  3. Future dialogues, decisions, and facial expressions reflect their permanent psychological transformation!
💡 实用秘籍:Pro Tip: 💡 剧情神作:经历过多次死里逃生的老同伴,会逐渐形成对玩家独一无二的铁血生死羁绊,代入感无与伦比! 💡 Storytelling Masterpiece: Companions who survive multiple near-death defeats forge unbreakable brotherhood bonds!

夫妻同房与子嗣满月:温馨家庭肖像油画定制 Family & Heir Portraits: Romantic Chamber & Infant Oil Paintings

🎨 家庭肖像 🎨 Family Art
📍 入场位置:Where in Game: 在夫妻同房受孕成功、或新子嗣在主城满月诞生时由随军画师绘制。 Commissioned by the royal court painter upon pregnancy or infant births in castles.
记录家族延续的神圣温情时刻!在经历浪漫同房并成功受孕、或新生儿呱呱坠地时,系统自动捕捉夫妻双方当前服饰与寝宫布景,生成一张极具古典文艺复兴质感的夫妻同框油画肖像! Immortalize dynasty lineages! Following successful romance conception or childbirth, the system captures spousal apparel and chamber decorations to generate warm, Renaissance-style oil paintings!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在寝殿与配偶深聊并触发同房剧情后,画师在日出时分呈递画作草稿。
  2. 肖像画中完美还原配偶面容特征、华贵寝袍与襁褓中的婴儿。
  3. 画作自动归档入家族族谱百科,挂在主殿墙面上作为永恒家传珍宝!
  1. Trigger bedchamber intimate events; court painters present a finished canvas at dawn.
  2. Paintings faithfully render facial traits, noble bed robes, and cradled newborn heirs.
  3. Auto-archives into clan genealogy records, adorning keep galleries as hereditary treasures!
💡 实用秘籍:Pro Tip: 💡 家族荣耀:为每一个出生的继承人生成一张专属婴儿油画,看着孩子们慢慢长大,成就感拉满! 💡 Dynastic Pride: Generating portraits for each heir builds a breathtaking multigenerational family gallery!

公开处决与宏大加冕:史诗历史纪实油画定格 Execution & Coronation Tableaus: Epic Historic Scene Paintings

🎨 战役历史画 🎨 Historic Tableau
📍 入场位置:Where in Game: 在公开处决敌国国王、完成内殿逼宫篡位或举行开国加冕大典后生成。 Generated after executing rival monarchs, successful palace coups, or imperial coronations.
史书不仅要有文字,更要有画卷!当完成斩首敌国元帅、或身披皇袍坐在王座上接受群臣朝拜时,随军画师将以宏大的大景深全景透视,定格这场震撼全大陆的历史画卷! History deserves masterworks! Whether beheading a captured enemy king or receiving obeisance on the golden throne, court painters draft monumental panoramic historical masterpieces!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在重大仪式结束后点击右下角【让画师定格历史时刻】按钮。
  2. 画面自动融合数百名围观士兵、飘扬的旌旗、被处决者的绝望与胜利者的从容气度。
  3. 画作直接登上当期《大陆周报》的头版大图,全境领主争相传阅!
  1. Click 'Immortalize Historical Moment' following climactic events.
  2. The composition balances hundreds of onlookers, billowing banners, and triumphant poses.
  3. Features prominently on the front page of the next World Bulletin across all realms!
💡 实用秘籍:Pro Tip: 💡 视觉震撼:画作严格保留玩家当场所穿戴的铠甲材质与武器纹理,极具史诗叙事沉浸感! 💡 Visual Grandeur: Preserves exact equipped armor textures and heraldic badges for true narrative continuity!

生图多模型通道智能分流:GPT-Image / 硅基 / 本地SD Multi-Model Art Routing: GPT-Image / SiliconFlow / Local SD

🎨 生图配置 🎨 Art Routing
📍 入场位置:Where in Game: ESC -> 模组选项 -> [AnimusForge - AI立绘插画] 自由切换生图引擎。 ESC -> Mod Options -> [AnimusForge - AI Illustrator] engine selector.
兼顾惊艳画质与极致省钱!支持自由切换三大生图后端:①【GPT-Image 2.5 极致画质(极具古典油画光影)】;②【硅基流动 / Gemini Flash(极速生成,成本低至几分钱)】;③【本地 Stable Diffusion(完全免费无须网络)】! Balance breathtaking fidelity with microscopic costs! Route between 3 backends: ① GPT-Image 2.5 (cinematic oil lighting); ② SiliconFlow / Gemini Flash (instant & dirt cheap); ③ Local Stable Diffusion (100% offline & free)!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在 MCM 中选择生图 Provider(OpenAI / SiliconFlow / Local WebUI)。
  2. 开启【保持装备还原度(PreserveEquipmentFidelity)】,让生图精准对齐骑砍装备模型。
  3. 设置单次生图 Token 预算与超时重试阈值,彻底告别生图卡死与超额扣费。
  1. Select Illustrator Provider (OpenAI, SiliconFlow, or Local WebUI) in MCM.
  2. Toggle 'PreserveEquipmentFidelity' to align generated artwork with in-game Bannerlord models.
  3. Configure max tokens and timeouts to prevent hanging calls or unexpected billing charges.
💡 实用秘籍:Pro Tip: 💡 零成本方案:显卡配置良好的玩家可搭配本地 SD1.5/SDXL WebUI 接口,一分钱不花畅玩海量动态立绘! 💡 Free Alternative: Players with beefy GPUs can link local SD1.5/SDXL endpoints for unlimited free portraits!

长线记忆跨存档导出与转生:一键继承战友旧情 Memory Export & Cross-Save Portability: Legacy Inheritance

⚙️ 记忆转生 ⚙️ Memory Portability
📍 入场位置:Where in Game: 在 [U] 终端总控台或百科界面,选择【记忆导出与备份工具】。 In [U] Terminal or Encyclopedia, open the Memory Export & Backup tool.
开新档舍不得相濡以沫的爱妻或并肩作战的老战友?由 `MemoryImportExportOwner` 驱动:一键将特定 NPC 的全部对话记忆与羁绊导出为轻量 JSON 压缩包,在全新存档中随时导入转生,旧情记忆历历在目! Starting a fresh campaign but hate losing bonds with your beloved spouse or veteran comrades? Driven by `MemoryImportExportOwner`: export any NPC's lifelong memories into compact JSON packs and import them into new saves!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在旧档百科界面点击目标 NPC 的【导出记忆档案】生成加密数据包。
  2. 在开启新存档后,找到同一角色并点击【注入继承记忆】。
  3. 该角色立刻认出你是转生重逢的宿命爱人,开局即拥有满满的旧日回忆与超高默契!
  1. Open target character's encyclopedia card in old save and hit 'Export Memory Archive'.
  2. Start a new campaign, meet the character, and click 'Inject Inherited Memories'.
  3. The NPC instantly recognizes you as their destined lover, retaining all shared past lore!
💡 实用秘籍:Pro Tip: 💡 备份防炸:每当经历重大剧情转折后,随手导出一份记忆备份,再也不用担心手滑坏档! 💡 Save Insurance: Exporting memory checkpoints after major story twists ensures safety against save corruption!

黑历史记忆封存与百科剪辑:消除尴尬对话影响 Memory Sealing & Wiki Blacklist: Erasing Embarrassing Gaffes

⚙️ 记忆手术 ⚙️ Memory Sealing
📍 入场位置:Where in Game: 在人物百科下方【个人记忆流水账】列表中,点击条目右侧的小锁图标。 In the Character Encyclopedia lower Memory Ledger, click the padlock icon.
手滑打错字说错话、导致好感暴跌或留下被绿黑历史?由 `MemorySealingOwner` 驱动:玩家可像外科手术一样精细封存、隐藏或彻底删除某条尴尬对话记忆,彻底清除其对后续大模型决策的不良影响! Made an embarrassing typo or blurted out an insulting gaffe that poisoned relations? Governed by `MemorySealingOwner`: surgically seal, redact, or purge specific memory logs from future LLM context!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 打开对方人物百科,浏览近期的日结记忆摘要列表。
  2. 找到需要抹除的黑历史条目,点击【封存(Seal)】或【删除】。
  3. 封存后大模型检索上下文时将自动过滤此条目,NPC 从此彻底忘掉这段尴尬往事!
  1. Open the character's wiki page to review recent daily summary memory cards.
  2. Locate the offending memory entry and click 'Seal' or 'Delete'.
  3. Sealed records vanish from prompt retrievals, letting the NPC permanently forget the awkward incident!
💡 实用秘籍:Pro Tip: 💡 剧情修正:如果大模型在某次对话中出现轻微胡言乱语,及时封存该条目即可防止毒化后续长期记忆! 💡 Context Hygiene: Sealing occasional hallucinated dialogue prevents it from poisoning long-term memory pools!

长线存档上下文超限守卫:双层分块总结防爆防卡 Context Overflow Guard: 2-Tier Chunked Summarization Engine

⚙️ 性能护盾 ⚙️ Context Guard
📍 入场位置:Where in Game: 全自动后台运行,可在 MCM 中调整记忆日结分块触发阈值。 Runs automatically in background; tune chunk thresholds in MCM.
游玩几百天后存档越来越大、每次对话 Token 暴涨几十倍?AF 独创【日结记忆块 + 周期大总结】双层引擎:每天把细碎对话提炼为百字日结;达到阈值后自动压缩为常驻大纲,让 Token 消耗永不膨胀! Worried about token costs exploding after 500 game days? AF features a two-tier [Daily Chunk + Periodic Grand Summary] engine: daily banter condenses into concise blocks, while grand summaries compress logs permanently!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 日常对话自然发生,午夜 0 点后台静默调用轻量模型生成日结条目。
  2. 当积累满 15 条日结块时,自动触发大总结浓缩为 300 字核心人设立场常驻记忆。
  3. 无论你们共同度过多少个春秋,单轮对话上下文始终锁定在极低且恒定的 Token 消耗!
  1. Banter progresses naturally; at midnight, auxiliary models generate daily summaries.
  2. Every 15 chunks automatically compress into a permanent 300-word core narrative ledger.
  3. No matter how many game years pass, per-turn dialogue token consumption remains lean and flat!
💡 实用秘籍:Pro Tip: 💡 极速排查:若发现午夜跳天有轻微卡顿,去 MCM 将日结触发时间改为每 3 天一次即可完美化解! 💡 Stutter Fix: If midnight date ticks feel sluggish, set chunk intervals to every 3 days in MCM!

自然语言对话言语挑衅:当场拔剑切入真剑决斗 Dialogue Verbal Provocation: Drawing Steel in Chat Duels

⚔️ 当场拔剑 ⚔️ Chat Duel
📍 入场位置:Where in Game: 在酒馆、领主大殿或街头与任何有名字的 NPC 对话中随时输入动作。 In taverns, keeps, or streets during live dialogue with any named NPC.
由 `ChatDuelHandler` 驱动的无缝决斗!不用在菜单里生硬点选项,在对话打字框输入侮辱性动作如 `*拔出腰间佩剑指着他的鼻梁* 侮辱我的家族,用你的血来洗刷!`,对方拔剑反击,无缝切入单挑决斗! Driven by `ChatDuelHandler`! No clunky menu buttons: type natural insults like `*Draws blade and points at his chest* Defend your honor!` to seamlessly unsheathe steel into single combat!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在与好斗贵族或酒馆恶霸交谈时输入带星号的挑衅动作与狠话。
  2. AI 意图解析器瞬间捕捉拔剑意图,场景内双方自动拔出武器拉开架势。
  3. 周围酒客或守卫纷纷惊呼退开让出决斗空地,胜者直接夺取对方佩刀与赌注!
  1. Type aggressive asterisks-bracketed actions during dialogue.
  2. The intent parser triggers weapon draws as both agents adopt combat stances.
  3. Tavern patrons back away screaming, leaving a dueling arena where the victor takes all!
💡 实用秘籍:Pro Tip: 💡 四伯里联动:该决斗系统完美兼容 Fourberie 决斗规则,胜率算入地下黑帮声望! 💡 Fourberie Integration: Seamlessly honors Fourberie duel rules, feeding street rep directly into rogue stats!

领地大阅兵与巡视:获取独一无二的外观圣遗物战甲 Settlement Inspection & Parades: Exclusive Relic Armor Drops

⚔️ 阅兵巡视 ⚔️ Inspection & Relics
📍 入场位置:Where in Game: 进入自己拥有的城镇或城堡,在 [U] 终端选择【组织大阅兵巡视】。 Enter your own fief and select 'Host Garrison Inspection Parade' in [U] Terminal.
由制作组成员 Spiral 打造!将全城精锐守军与同伴列阵于校场,由你骑马检阅全军!发表激情演讲激励士气(民忠与治安大涨),更可在巡视中触发专属事件,获赠模组专属的传世古董战甲与独家外观! Crafted by Spiral! Assemble castle garrisons and companions on the parade grounds for imperial review! Boost town loyalty via speeches, and trigger rare relic events awarding unique custom armor sets!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 开启阅兵场景,全副武装的士兵方阵整齐划一列队向你行礼致敬。
  2. 逐个走到列兵或俘虏跟前进行一对一面谈或当场犒赏金币。
  3. 阅兵圆满完成时,总督双手捧上城中地窖出土的远古神器防具,直接入包!
  1. Enter parade scenes where ranks of disciplined guards snap salutes.
  2. Inspect line troopers individually, offering verbal praise or purse rewards.
  3. Parade conclusion prompts the governor to present excavated antique relic armors directly into your bags!
💡 实用秘籍:Pro Tip: 💡 仪式感巅峰:配合 Y 键阵前演讲战吼,全场数百名士兵同时高举兵刃山呼万岁,声效震撼至极! 💡 Cinematic High: Combine with [Y] Battle Speech for hundreds of troops raising weapons in thunderous unison!

大工匠神兵传世定制:自定兵刃铭文与历史背景词条 Masterwork Relic Crafting: Custom Inscriptions & Lore Tags

⚔️ 神兵锻造 ⚔️ Relic Crafting
📍 入场位置:Where in Game: 在各大主城铁匠铺与传奇铁匠对话,或在 [U] 终端开启【神兵定制工坊】。 Speak to legendary smiths in town forges or open Relic Crafting via [U] Terminal.
打造专属于你家族的传世名剑!摒弃繁琐的散件拼接:自由选择多达 50 种高颜值安全武器模板,亲手为其命名并撰写数百字神话背景故事,AI 会将其铭刻入装备描述,并赋予真实大师级破甲属性! Forge heirloom blades for your dynasty! Select from 50 safe weapon templates, compose custom lore inscriptions, and watch the AI weave masterwork stats and custom lore into the item tooltip!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在终端输入神兵名称(如「霜月饮血剑」)并填写其锻造神话背景。
  2. 支付一定数额的稀有精炼铁与金币作为工匠酬劳。
  3. 一键具象化神兵直接存入玩家背包,并在家族百科装备谱中永久立传!
  1. Type your custom weapon name and compose its mythical lore description in the terminal.
  2. Pay refined steel ingots and gold smithing fees.
  3. The masterwork blade materializes instantly into your bags and locks into your clan's heirloom ledger!
💡 实用秘籍:Pro Tip: 💡 家族传承:日后将这把自制神兵佩剑赐予自己的成年长子,子嗣对你的崇拜好感度直接拉满! 💡 Heirloom Fealty: Gifting your custom heirloom blade to your eldest son maxes out his loyalty instantly!

全大陆战损统计大账本:各军团真实杀敌比与功勋总览 Master WarStats Ledger: Continental Killboards & Honors

⚔️ 战神榜单 ⚔️ WarStats Ledger
📍 入场位置:Where in Game: 在 [U] 终端总控台或点击大地图上方金色徽标进入【WarStats 战功榜】。 In [U] Terminal or clicking the top golden map icon to enter WarStats.
由 `WarStatsLedgerOwner` 独立追踪的大陆全景战力大数据!详尽记录开战以来各王国战损交换比、哪位领主是连斩千人的百战杀神、哪支军团被全歼最惨,甚至精确统计全军伤亡抚恤金总账! Powered by `WarStatsLedgerOwner`! Tracks big-data combat statistics across all realms: kill-to-death ratios, deadliest frontline marshals, wiped-out divisions, and cumulative casualty pensions!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 在看板中按击杀榜、阵亡榜、俘虏榜自由切换查看名将排名。
  2. 点击自己的家族查看历次重大战役的战损分析曲线图。
  3. 凭杀敌功勋值向国王申请额外大额封邑赏赐与常任大元帅权杖!
  1. Sort rankings by K/D ratio, heroic kills, casualty rates, and captured commanders.
  2. Inspect your own clan's comprehensive combat efficiency and loss graphs.
  3. Redeem battle honors at keep councils for lucrative fief grants and grand marshal batons!
💡 实用秘籍:Pro Tip: 💡 战神荣耀:努力将自己的名字刷到全大陆击杀榜榜首,所有敌国小领主在战场看到你的帅旗都会直接动摇士气! 💡 Killboard Champion: Reach the #1 spot on continental killboards to strike terror into enemy lords on sight!

底层路人平民巧嘴忽悠招募:当场升格为专属正式NPC Pauper & Recruit Elevation: Promoting Street Commons into Named NPCs

📖 传奇升格 📖 NPC Elevation
📍 入场位置:Where in Game: 在城镇街头、村庄田埂或巡逻哨岗与任何无名路人交谈。 Speak to any generic peasant, artisan, or town guard on streets or village fields.
卡拉迪亚没有无意义的背景板!凭借你的三寸不烂之舌,哪怕是擦肩而过的普通村姑或站岗小兵,只要口才说服成功,系统会通过 `UnnamedPersonaImportValidationOwner` 将其当场升格为拥有专属名字、独立人设与属性的正式 NPC 随从! Nobody is just background filler! Use eloquence to persuade ordinary washerwomen or gate guards: the system automatically elevates them into fully-named, bespoke companion NPCs with distinct personalities!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 走到路人跟前按 [F] 对话,用真诚或煽动性的话语邀请其加入你的远征冒险。
  2. 判定通过后屏幕金光一闪,该路人获得全新正规贵族姓名与定制性格标签。
  3. 从此成为你军团中并肩作战的不可替代心腹,拥有完整的个人记忆与成长路线!
  1. Approach any street commoner, press [F], and use natural charisma to invite them into your band.
  2. Upon persuasion, the character flashes with a golden aura, receiving a noble name and custom persona.
  3. They become a permanent, irreplaceable companion with dedicated memory logs and progression!
💡 实用秘籍:Pro Tip: 💡 挖宝流神技:许多看似普通的后巷铁匠学徒或流浪老兵,升格后竟然拥有高达 200+ 的隐藏顶级战力词条! 💡 Hidden Gem: Ordinary-looking blacksmith apprentices often roll hidden 200+ combat stats upon elevation!

世界书动态知识注入:粗排精排动态绑定游戏底层ID Dynamic Worldbook RAG Injection: Two-Tier Entity Retrieval

📖 知识引擎 📖 Lore RAG
📍 入场位置:Where in Game: 自动后台深度集成在所有对话与飞鸽传书交互中。 Runs continuously inside all conversational and letter dispatch pipelines.
为什么重铸者的 NPC 绝不出戏?底层采用定制本地 RAG 粗排(从数千条《卡拉迪亚编年史》中捞取 20 条)+ 意图精排,且瞬间将提到的「南帝国拉盖娅」动态绑定至游戏底层真实角色 ID,杜绝一切虚构幻觉! Why do AF characters feel so authentically grounded? Employs local RAG coarse retrieval (filtering 20 rules from thousands in the Chronicles) + intent fine-ranking, dynamically binding mentioned names to underlying game IDs!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 对话中随口提起某个小镇或领主,后台毫秒级检索其当前地理位置、生死状态与亲属网。
  2. NPC 根据说话者自身的文化、阶层与知情权,选择最契合的历史视角进行自然应答。
  3. 哪怕是谈论 500 年前的古老战役,NPC 也绝不串戏,言必有据!
  1. Mention any fief or noble; the backend retrieves location, status, and family trees in milliseconds.
  2. NPCs filter lore through their own cultural lens, social caste, and clearance level.
  3. Debating events from five centuries ago feels authentic, historically grounded, and strictly anti-OOC!
💡 实用秘籍:Pro Tip: 💡 性能自选:若老旧电脑 CPU 负担较重,可在设置中一键切换为精简版《低配卡拉迪亚编年史》,丝滑流畅! 💡 Performance Flexibility: Switch to the simplified 'Low-Spec Calradia Chronicles' on older rigs for zero lag!

玩家实战流派⑥:【万邦朝贡霸权流】——以商道高利贷与附庸条约统治天下 Master Playstyle VI: Hegemonic Tribute Emperor (Vassalage & High Finance)

🏆 传奇流派 · 霸权万邦 🏆 Master Build: Hegemony
📍 入场位置:Where in Game: 以高利贷放贷控制贵族封地、元首双向会谈签订附庸条约、组建跨国经济联盟为核心。 Centered around predatory lord financing, bilateral vassalage treaties, and international hegemony.
不费一兵一卒征服全图!前期通过商会信用借贷赚取百万本金,向周边破产小领主放贷并在逾期后合法没收其城堡;中期在战场凭借阵前威压迫使敌国签下每日巨额贡赋条约;后期建立万邦朝贡圈,每天坐收数十万金币! Conquer Calradia through pure financial and diplomatic dominance! Seed millions via merchant credit, foreclose on bankrupt lords to amass free castles, demand massive daily tributes via battlefield psy-war, and rule as a supreme tribute emperor!
🎮 3 步玩法教程 (3-Step Guide) 🎮 3-Step Gameplay Guide
  1. 利用信用评级向商行拆借资金买空所有主城工坊,垄断卡拉迪亚商业命脉。
  2. 物色缺钱弱小家族放贷并扣押封地契约,无血夺取核心战略要塞。
  3. 击垮敌国军团后开启元首谈判:不割地、不灭国,只签终身朝贡附庸协议,坐享源源不断的战备金流!
  1. Leverage credit ratings to buy every urban workshop, monopolizing the continent's economy.
  2. Target cash-strapped minor clans with mortgage loans, foreclosing on vital fortresses bloodlessly.
  3. Defeat invading armies and force signed tributary treaties, showering your treasury in permanent daily gold!
💡 实用秘籍:Pro Tip: 💡 终极霸权:集齐五个朝贡附庸国后,每天仅靠贡金就能躺赚 10 万第纳尔,挥金如土号令天下! 💡 Apex Hegemon: Maintaining 5 tributary realms nets 100,000 denars daily in passive tributes alone!
⚙️ 第五章:游戏内 MCM 模组全量设置大辞典 (共 273 项) Chapter 5: MCM In-Game Settings Encyclopedia
对齐 4 大 MCM 模组结构 · 参数类型、默认值与白话说明Accurate in-game MCM categories
🤖 AI 核心与多模型分流配置 🤖 AI Core & Multi-Model Routing (81 项)(81 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge设置] -> 1. AI 核心配置ESC -> Mod Options -> [AnimusForge Settings] -> 1. AI core configuration
主聊天/预处理小模型/动作标签/事件周报等多通道 API 地址与密钥,思考链等级、Temperature及流式传输 Main, Preprocessing, Action and Event API endpoints, Reasoning effort, Temperature & Streaming
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
API 地址(支持填写 Base URL) API URL ApiUrl Text 请填写你的接口地址,例如: https://api.openai.com/v1 或 https://api.openai.com/v1/chat/completions 当你填写到 /v1 时,本模组会自动请求 /v1/chat/completions。 Enter your endpoint, for example https://api.openai.com/v1 or https://api.openai.com/v1/chat/completions. When you enter /v1, the mod automatically requests /v1/chat/completions.
API 密钥 (Key) API Key ApiKey Text 填入你的 API 密钥 Enter your API key.
模型名称 Model Name ModelName Text 例如: gpt-4o-mini。请填写你当前接口实际支持的模型名。 For example, gpt-4o-mini. Enter a model supported by your configured endpoint.
拉取模型列表 Fetch model list FetchMainModelList 按钮Action 点击此按钮从主对话模型 API 地址获取可用模型列表,并自动填入下拉选单。 Fetch available models from the main API endpoint and populate the dropdown menu.
模型名称(下拉) Main Model Dropdown MainModelDropdown 下拉框Dropdown 请先点击“拉取模型列表”,然后从下拉中选择模型。若选择“*手动填写*”,则使用上方文本框中的模型名。 Fetch the model list first, then choose a model. Selecting *manual entry* uses the model name in the text field above.
测试 API 连接 Test API connection TestConnection 按钮Action 测试主对话模型 API 地址与密钥的连通性及响应速度。 Test network connection and API key validity for the main model endpoint.
开启思维链 Main API Thinking Enabled MainApiThinkingEnabled 开关Bool 开启后,对 OpenAI 兼容思考接口写入 thinking.type=enabled,并写入 reasoning_effort;Anthropic/Claude 接口写入 thinking.type=enabled 与 output_config.effort。关闭后写入 thinking.type=disabled。 When enabled, OpenAI-compatible reasoning requests include thinking.type=enabled and reasoning_effort; Anthropic/Claude requests include thinking.type=enabled and output_config.effort. When disabled, thinking.type=disabled is sent.
思维链强度 Main API Reasoning Effort Dropdown MainApiReasoningEffortDropdown 下拉框Dropdown 支持 minimal/low/medium/high/xhigh/max。关闭“开启思维链”即可关闭思考;YJ Gemini 使用原值发送。 Supports minimal/low/medium/high/xhigh/max. Disable Enable reasoning to turn reasoning off; YJ Gemini sends the selected value unchanged.
温度 Main API Temperature MainApiTemperature 数值: 0~2 (0.00)Num: 0~2 (0.00) 控制正文生成随机性。0 更稳定,2 更发散。默认 0.80。 Controls response-generation randomness. 0 is more stable and 2 is more varied. Default: 0.80.
最大输出Tokens Main API Maximum Tokens MainApiMaxTokens 数值: 512~64000 (0)Num: 512~64000 (0) 主API正文生成调用的 max_tokens。默认 12000;如果接口不支持过高上限,可能会被接口拒绝。 The max_tokens value for main API response generation. Default: 12000; endpoints that do not support a high limit may reject the request.
开启流式传输 Main API Streaming Enabled MainApiStreamingEnabled 开关Bool 开启后,主 API 正文使用 SSE 流式传输;支持分片显示的界面可逐步显示文字,其他渠道仍在收完后显示。后处理只接收完整正文。关闭后等待完整回复。仅影响正文,不影响前处理、后处理和周报 API。默认关闭;下次正文请求生效。 When enabled, main API responses use SSE streaming. Interfaces that support chunks can display text progressively; other channels display it after completion. Postprocessing receives the complete response. When disabled, waits for the full reply. This affects only the main response, not preprocessing, postprocessing, or weekly-report APIs. Off by default; applies to the next response request.
辅助API 地址(支持填写 Base URL) Auxiliary API URL AuxiliaryApiUrl Text 用于规则检索、规则路由与简易场景对话链路的低成本接口地址,例如: https://api.openai.com/v1。填写到 /v1 时会自动补全为 /v1/chat/completions。 Low-cost endpoint for rule retrieval, rule routing, and simple scene dialogue, for example https://api.openai.com/v1. An address ending in /v1 is automatically completed to /v1/chat/completions.
辅助API 密钥 (Key) Auxiliary API Key AuxiliaryApiKey Text 填入辅助API的密钥。 Enter the auxiliary API key.
辅助模型名称 Auxiliary Model Name AuxiliaryModelName Text 用于规则检索、规则路由与简易场景对话链路的低成本模型名称。 Low-cost model name for rule retrieval, rule routing, and simple scene dialogue.
拉取模型列表 Fetch model list FetchAuxiliaryModelList 按钮Action 从辅助预处理模型 API 地址获取可用模型列表并刷新下拉选单。 Fetch available models from the auxiliary preprocessing API endpoint.
辅助模型名称(下拉) Auxiliary Model Dropdown AuxiliaryModelDropdown 下拉框Dropdown 请先点击“拉取模型列表”,然后从下拉中选择模型。若选择“*手动填写*”,则使用上方文本框中的模型名。 Fetch the model list first, then choose a model. Selecting *manual entry* uses the model name in the text field above.
测试辅助API连接 Test TestAuxiliaryConnection 按钮Action 测试辅助预处理模型 API 地址与密钥的连通性及响应速度。 Test network connection and response for the auxiliary preprocessing model.
开启思维链 Auxiliary API Thinking Enabled AuxiliaryApiThinkingEnabled 开关Bool 开启后,对 OpenAI 兼容思考接口写入 thinking.type=enabled,并写入 reasoning_effort;Anthropic/Claude 接口写入 thinking.type=enabled 与 output_config.effort。关闭后写入 thinking.type=disabled。 When enabled, OpenAI-compatible reasoning requests include thinking.type=enabled and reasoning_effort; Anthropic/Claude requests include thinking.type=enabled and output_config.effort. When disabled, thinking.type=disabled is sent.
思维链强度 Auxiliary API Reasoning Effort Dropdown AuxiliaryApiReasoningEffortDropdown 下拉框Dropdown 支持 minimal/low/medium/high/xhigh/max。关闭“开启思维链”即可关闭思考;YJ Gemini 使用原值发送。 Supports minimal/low/medium/high/xhigh/max. Disable Enable reasoning to turn reasoning off; YJ Gemini sends the selected value unchanged.
温度 Auxiliary API Temperature AuxiliaryApiTemperature 数值: 0~2 (0.00)Num: 0~2 (0.00) 控制前处理、规则路由和简易对话链路的随机性。0 更稳定,2 更发散。默认 0.00。 Controls randomness in preprocessing, rule routing, and simple dialogue. 0 is more stable and 2 is more varied. Default: 0.00.
最大输出Tokens Auxiliary API Maximum Tokens AuxiliaryApiMaxTokens 数值: 512~64000 (0)Num: 512~64000 (0) 前处理API规则检索、规则路由与简易对话链路调用的 max_tokens。默认 12000;如果接口不支持过高上限,可能会被接口拒绝。 The max_tokens value for preprocessing API rule retrieval, rule routing, and simple dialogue. Default: 12000; endpoints that do not support a high limit may reject the request.
后处理API 地址(支持填写 Base URL) Action Postprocess API URL ActionPostprocessApiUrl Text 用于标签后处理的独立接口地址,例如: https://api.openai.com/v1。填写到 /v1 时会自动补全为 /v1/chat/completions。留空时将继续回退使用主API。 Separate endpoint for tag postprocessing, for example https://api.openai.com/v1. An address ending in /v1 is automatically completed to /v1/chat/completions. If blank, it continues to fall back to the main API.
后处理API 密钥 (Key) Action Postprocess API Key ActionPostprocessApiKey Text 填入后处理API的密钥。留空时将继续回退使用主API。 Enter the postprocessing API key. If blank, it continues to fall back to the main API.
后处理模型名称 Action Postprocess Model Name ActionPostprocessModelName Text 用于标签后处理的模型名称。留空时将继续回退使用主API。后处理建议优先使用带思考/推理能力的模型(例如 OpenAI 的推理模型)或更高级模型,以提升标签判定稳定性。 Model name for tag postprocessing. If blank, it continues to fall back to the main API. Prefer a model with thinking/reasoning capabilities, such as an OpenAI reasoning model, or a more advanced model to improve tag-classification stability.
拉取模型列表 Fetch model list FetchActionPostprocessModelList 按钮Action 从动作与后处理模型 API 地址获取可用模型列表并刷新下拉选单。 Fetch available models from the action post-processing API endpoint.
后处理模型名称(下拉) Action Postprocess Model Dropdown ActionPostprocessModelDropdown 下拉框Dropdown 请先点击“拉取模型列表”,然后从下拉中选择模型。若选择“*手动填写*”,则使用上方文本框中的模型名。 Fetch the model list first, then choose a model. Selecting *manual entry* uses the model name in the text field above.
测试后处理API连接 Test TestActionPostprocessConnection 按钮Action 测试动作后处理模型 API 地址与密钥的连通性及响应速度。 Test network connection and response for the action post-processing model.
开启思维链 Action Postprocess API Thinking Enabled ActionPostprocessApiThinkingEnabled 开关Bool 开启后,对 OpenAI 兼容思考接口写入 thinking.type=enabled,并写入 reasoning_effort;Anthropic/Claude 接口写入 thinking.type=enabled 与 output_config.effort。关闭后写入 thinking.type=disabled。 When enabled, OpenAI-compatible reasoning requests include thinking.type=enabled and reasoning_effort; Anthropic/Claude requests include thinking.type=enabled and output_config.effort. When disabled, thinking.type=disabled is sent.
思维链强度 Action Postprocess API Reasoning Effort Dropdown ActionPostprocessApiReasoningEffortDropdown 下拉框Dropdown 支持 minimal/low/medium/high/xhigh/max。关闭“开启思维链”即可关闭思考;YJ Gemini 使用原值发送。 Supports minimal/low/medium/high/xhigh/max. Disable Enable reasoning to turn reasoning off; YJ Gemini sends the selected value unchanged.
温度 Action Postprocess API Temperature ActionPostprocessApiTemperature 数值: 0~2 (0.00)Num: 0~2 (0.00) 控制动作标签与情绪标签判定的随机性。建议保持较低。默认 0.00。 Controls randomness in action-tag and emotion-tag classification. A low value is recommended. Default: 0.00.
最大输出Tokens Action Postprocess API Maximum Tokens ActionPostprocessApiMaxTokens 数值: 512~64000 (0)Num: 512~64000 (0) 后处理API动作标签与情绪标签判定调用的 max_tokens。默认 12000;如果接口不支持过高上限,可能会被接口拒绝。 The max_tokens value for postprocessing API action-tag and emotion-tag classification. Default: 12000; endpoints that do not support a high limit may reject the request.
后处理历史条数上限 Action Postprocess History Entry Limit ActionPostprocessHistoryEntryLimit 数值: 1~100 (0)Num: 1~100 (0) 控制动作后处理 <history> 最多携带多少条历史。本轮 <latest_reply> 独立保留,不占此额度。默认 100,最低 1,最高 100;数值越高,单次请求 token 与等待时间通常越高。 Maximum history entries included in action postprocessing <history>. The current <latest_reply> is retained separately and does not count toward this limit. Default: 100; minimum 1, maximum 100. Higher values usually increase tokens and waiting time per request.
事件/叛乱API 地址(支持填写 Base URL) Event And Rebellion API URL EventAndRebellionApiUrl Text 用于事件系统周报与王国叛乱命名的独立接口地址,例如: https://api.openai.com/v1。填写到 /v1 时会自动补全为 /v1/chat/completions。留空时将继续回退使用主API。 Separate endpoint for event-system weekly reports and kingdom-rebellion naming, for example https://api.openai.com/v1. An address ending in /v1 is automatically completed to /v1/chat/completions. If blank, it continues to fall back to the main API.
事件/叛乱API 密钥 (Key) Event And Rebellion API Key EventAndRebellionApiKey Text 填入事件/叛乱专用API的密钥。留空时将继续回退使用主API。 Enter the dedicated event/rebellion API key. If blank, it continues to fall back to the main API.
事件/叛乱模型名称 Event And Rebellion Model Name EventAndRebellionModelName Text 用于事件周报与王国叛乱命名的模型名称。留空时将继续回退使用主API。 Model name for event-system weekly reports and kingdom-rebellion naming. If blank, it continues to fall back to the main API.
拉取模型列表 Fetch model list FetchEventAndRebellionModelList 按钮Action 从事件与周报模型 API 地址获取可用模型列表并刷新下拉选单。 Fetch available models from the event and weekly report API endpoint.
事件/叛乱模型名称(下拉) Event And Rebellion Model Dropdown EventAndRebellionModelDropdown 下拉框Dropdown 请先点击“拉取模型列表”,然后从下拉中选择模型。若选择“*手动填写*”,则使用上方文本框中的模型名。 Fetch the model list first, then choose a model. Selecting *manual entry* uses the model name in the text field above.
测试事件/叛乱API连接 Test TestEventAndRebellionConnection 按钮Action 测试事件与周报模型 API 地址与密钥的连通性及响应速度。 Test network connection and response for the event and weekly report model.
开启思维链 Event And Rebellion API Thinking Enabled EventAndRebellionApiThinkingEnabled 开关Bool 默认关闭。事件周报与王国叛乱命名是严格格式任务,建议只在确认接口会把最终答案稳定写入 content 时开启。开启后,对 OpenAI 兼容思考接口写入 thinking.type=enabled,并写入 reasoning_effort;Anthropic/Claude 接口写入 thinking.type=enabled 与 output_config.effort。关闭后写入 thinking.type=disabled。 Disabled by default. Event weekly reports and kingdom-rebellion naming require strict formats; enable only after confirming that the endpoint reliably writes the final answer to content. When enabled, OpenAI-compatible thinking endpoints receive thinking.type=enabled and reasoning_effort; Anthropic/Claude endpoints receive thinking.type=enabled and output_config.effort. When disabled, thinking.type=disabled is sent.
思维链强度 Event And Rebellion API Reasoning Effort Dropdown EventAndRebellionApiReasoningEffortDropdown 下拉框Dropdown 支持 minimal/low/medium/high/xhigh/max。关闭“开启思维链”即可关闭思考;YJ Gemini 使用原值发送。 Supports minimal/low/medium/high/xhigh/max. Disable Enable reasoning to turn reasoning off; YJ Gemini sends the selected value unchanged.
温度 Event And Rebellion API Temperature EventAndRebellionApiTemperature 数值: 0~2 (0.00)Num: 0~2 (0.00) 控制使用事件/叛乱API的周报、王国命名、外交宣言与书记官代笔等任务的随机性。外交配置不完整并回退主API时,采用主API温度。0更稳定,2更发散。默认0.80。 Controls randomness for weekly reports, kingdom naming, diplomatic declarations, scribe drafting, and other tasks using the event/rebellion API. Diplomacy uses the main API temperature when incomplete configuration causes fallback to the main API. 0 is more stable and 2 is more varied. Default: 0.80.
最大输出Tokens Event And Rebellion API Maximum Tokens EventAndRebellionApiMaxTokens 数值: 512~64000 (0)Num: 512~64000 (0) 事件周报、王国叛乱建国命名与统治者政策生成调用的 max_tokens。默认 12000;如果接口不支持过高上限,可能会被接口拒绝。 The max_tokens value for event weekly reports, naming kingdoms founded by rebellion, and ruler-policy generation. Default: 12000; endpoints that do not support a high limit may reject the request.
规则返回上限 Guardrail Direct Top N GuardrailDirectTopN 数值: 1~12 (0)Num: 1~12 (0) 控制每次对话最多向 AI 提供多少条附加规则。系统会自动推导召回和精排数量;若实际高相关规则不足,不会为了凑数硬塞。默认 4。 Maximum additional rules supplied to AI per conversation. Recall and reranking counts are derived automatically and are not padded when highly relevant rules are insufficient. Default: 4.
知识返回上限 Knowledge Direct Top N KnowledgeDirectTopN 数值: 1~12 (0)Num: 1~12 (0) 控制每次对话最多向 AI 提供多少条相关知识。系统按重要性顺序取最靠前的同等数量名词,每个名词独立占一个知识槽;若最高分知识已被前面的名词占用,则顺延到第一条未占用知识。只有上限大于名词数时,才额外补充各名词的后续结果。默认 4。 Maximum related knowledge entries supplied to AI per conversation. Takes at most this many terms in importance order, with one independent knowledge slot per term. If the highest-scoring knowledge is already occupied by an earlier term, uses the first unoccupied entry instead. Only when the limit exceeds the term count are later results for those terms added. Default: 4.
重排序推理设备(重启生效) Reranker Device Dropdown RerankerDeviceDropdown 下拉框Dropdown CPU 默认;GPU 需要 NVIDIA 显卡及可选 CUDA 组件,失败自动回退 CPU。保存后完整重启游戏生效。 Default CPU. GPU (CUDA) requires NVIDIA and optional CUDA runtime components; vector retrieval remains on CPU. Missing components, incompatible drivers, or GPU failure fall back to CPU. Restart the game fully after changing this value.
实体注入上限 World Entity Inject Maximum Count WorldEntityInjectMaxCount 数值: 1~20 (0)Num: 1~20 (0) 控制每次对话最多向 AI 注入多少个人物、地点、家族和王国检索结果。系统按前处理的重要性顺序让每个名词先占一个最高分实体槽;重名人物会优先采用其他名词明确限定的家族、其次采用王国,再按其与当前聊天 NPC 的实际大地图距离获得最高 0.15 的微量加分,最终分允许超过 1.00;范围或位置不可用时回退原始得分。若最高分实体已被前面的名词占用,则顺延到第一条未占用实体。只有上限大于名词数时才补次要结果:先为最靠前名词补最多 3 条,再依次处理后续名词。默认 6。 Maximum people, places, clans, and kingdoms injected into each AI request. In preprocessing importance order, each term first occupies one highest-scoring entity slot. For people with the same name, a clan explicitly specified by another term takes priority, followed by a kingdom. Their actual campaign-map distance from the current NPC then adds a small bonus of up to 0.15; the final score may exceed 1.00. If scope or position is unavailable, the original score is used. If the highest-scoring entity is already occupied by an earlier term, the first unoccupied entity is used instead. Secondary results are added only when the limit exceeds the term count: first up to 3 for the earliest term, then for subsequent terms in order. Default: 6.
清单候选显示上限 Prompt List Candidate Maximum Count PromptListCandidateMaxCount 数值: 1~30 (0)Num: 1~30 (0) 控制每类物品、装备、部队、俘虏、固定资产和政策候选向 AI 注入多少条;候选足够时会补满到该数量,候选不足则显示全部。默认 10;不影响人物、地点、家族、王国的实体注入上限。 Number of candidates per category of items, equipment, troops, prisoners, fixed assets, and policies injected into AI. Fills to the limit when enough candidates exist; otherwise shows all. Default: 10. Does not affect entity injection limits for people, places, clans, or kingdoms.
日内聊天上下文条数 Daily Conversation History Line Limit DailyConversationHistoryLineLimit 数值: 10~500 (0)Num: 10~500 (0) 控制信使、自由对话和场景喊话每次请求最多直接携带多少条尚未日结压缩的普通聊天历史。AFEF 事实不占此额度;不会限制玩家继续聊天,也不会删除每日原始记忆。数值越高,单次请求 token 与等待时间通常越高。默认 100,最低 10,最高 500。 Maximum ordinary chat-history lines carried directly in courier, free-conversation, and scene-shout requests before daily compression. AFEF facts do not count. Does not limit continued player chat or delete daily raw memories. Higher values usually increase tokens and waiting time per request. Default: 100; minimum 10, maximum 500.
记忆压缩比例分母 Memory Compression Denominator MemoryCompressionDenominator 数值: 3~10 (0)Num: 3~10 (0) 日结摘要目标字数为当天有效对话总字数的 1/N,默认 5。AFEF 行不计入总字数且不会被压缩;摘要最少 80 字。 Daily summary target length is 1/N of the day's valid conversation characters. AFEF lines are excluded and never compressed. Default: 5; minimum summary length 80.
记忆总结 RPM Memory Summary Requests Per Minute MemorySummaryRequestsPerMinute 数值: 1~20 (0)Num: 1~20 (0) 跨天后每分钟最多并发总结多少个 NPC/日记忆。默认 3,最高 20。 Maximum concurrent NPC/day-memory summaries per minute after a day changes. Default: 3; maximum 20.
记忆候选上限 Memory Candidate Limit MemoryCandidateLimit 数值: 5~40 (0)Num: 5~40 (0) 进入前处理的压缩记忆候选块数量。默认 20;15-20 通常最合适。超过该数量时使用富标题语义检索。 Number of compressed-memory candidate blocks entering preprocessing. Default: 20; 15-20 is usually suitable. Rich-title semantic retrieval is used above this count.
最终注入记忆数 Memory Final Inject Count MemoryFinalInjectCount 数值: 2~20 (0)Num: 2~20 (0) 主链路最终注入的压缩记忆块数量。默认 4;运行时不会超过“记忆候选上限”。 Number of compressed memory blocks injected into the main chain. Default: 4; never exceeds the memory candidate limit.
前处理模式 Memory Preprocess Mode MemoryPreprocessMode 数值: 1~2 (0)Num: 1~2 (0) 1=同体模式:规则 Code 与记忆编号放进同一个前处理 JSON 请求;2=并发模式:规则筛选与记忆筛选同时请求,全部成功解析后进入主链路。默认 1。 1 = combined mode: rule Codes and memory IDs share one preprocessing JSON request. 2 = concurrent mode: rule selection and memory selection are requested simultaneously; the main chain starts only after all results parse successfully. Default: 1.
记忆大总结启动块数 Memory Overview Start Block Count MemoryOverviewStartBlockCount 数值: 3~10 (0)Num: 3~10 (0) 当某个 Hero NPC 的压缩记忆块达到该数量后,后台生成并滚动更新“过往记忆总览”。默认 5。 Once a Hero NPC has this many compressed-memory blocks, the background process generates and continually updates an overview of past memories. Default: 5.
记忆大总结目标字数 Memory Overview Target Chars MemoryOverviewTargetChars 数值: 100~1000 (0)Num: 100~1000 (0) 控制“过往记忆总览”的目标中文字符数。默认 200;越短越省 token,越长越保留细节。 Target character count for the overview of past memories. Default: 200; shorter text saves tokens, while longer text retains more detail.
【开发者】开启全代码截获 Enable Deep Trace EnableDeepTrace 开关Bool ⚠\ufe0f 极其硬核的调试功能! 开启后将截获所有 UI 点击、状态切换和底层代码堆栈(Trace)。 日志量极大,仅供开发者排查问题使用。普通玩家请勿开启! ⚠️ Advanced debugging feature! When enabled, intercepts all UI clicks, state transitions, and low-level code stacks (Trace). Produces a very large log and is intended for developers investigating issues only. Ordinary players should not enable it.
【开发者】启用数据管理(对话历史/赊账/个性/玩家履历) Enable Dev Edit History EnableDevEditHistory 开关Bool 开启后,城镇主菜单中会出现【开发】数据管理入口,用于查看和修改任意 NPC 的历史对话记录、赊账/欠款、人物设定等数据;角色(C)中的玩家知名度/履历弹窗也会开放玩家履历编辑。 Adds a Developer data-management entry to the town main menu for viewing and editing any NPC dialogue history, credit/debts, persona, and background. The player notoriety/history popup on the character screen (C) also enables player history editing.
新成年人物自动生成人物设定 Enable Adult Hero Persona Auto Generation EnableAdultHeroPersonaAutoGeneration 开关Bool 开启后,当英雄子女成年时,自动使用前处理 API 生成其人物设定。已有正文不会被覆盖。 When enabled, the preprocessing API generates persona and history for hero children when they become adults. Existing persona or background is never overwritten.
【日志】写入 Mod_Logic.txt Enable Mod Logic Log EnableModLogicLog 开关Bool 总逻辑日志开关。关闭后不再写入 Mod_Logic.txt。 Master logic-log switch. When disabled, Mod_Logic.txt is no longer written.
【日志】写入详细调试日志 Enable Verbose Mod Logic Log EnableVerboseModLogicLog 开关Bool 只在排查问题时开启。开启后会写入更细的 Mod_Logic 诊断日志;大型剧本大地图可能产生较多日志。 Enable only while investigating an issue. Writes detailed Mod_Logic diagnostics and may produce many lines in large campaigns.
【日志】写入 Observability.jsonl Enable Observability Log EnableObservabilityLog 开关Bool 结构化观测日志开关。关闭后不再写入 Observability.jsonl。 Structured observability-log switch. When disabled, Observability.jsonl is no longer written.
【日志】写入 HitRate_Stats.txt Enable Hit Rate Stats Log EnableHitRateStatsLog 开关Bool 命中率统计日志开关。关闭后不再写入 HitRate_Stats.txt。 Hit-rate statistics log switch. When disabled, HitRate_Stats.txt is no longer written.
【日志】写入 Token_Stats.txt Enable Token Stats Log EnableTokenStatsLog 开关Bool Token 统计日志开关。关闭后不再写入 Token_Stats.txt。 Token statistics log switch. When disabled, Token_Stats.txt is no longer written.
【日志】写入 Event_Logs.txt Enable Event Logs EnableEventLogs 开关Bool 事件系统周报生成日志开关。关闭后不再写入 Event_Logs.txt。 Event-system weekly-report log switch. When disabled, Event_Logs.txt is no longer written.
【性能】启用性能监控 Enable Performance Monitor EnablePerformanceMonitor 开关Bool 开启后每30秒向 Mod_Logic.txt 写入 FPS、慢帧和帧总耗时。只有同时开启详细调试日志时才采集各 Tick/Scope 耗时;普通游玩不承担逐 Scope 统计成本。默认关闭。 Every 30 seconds writes FPS, slow frames, and total frame time to Mod_Logic.txt. Tick/Scope timings are collected only with verbose debug logs also enabled; ordinary play does not incur per-Scope statistics costs. Off by default.
【性能】延后日结维护 Enable Deferred Daily Maintenance EnableDeferredDailyMaintenance 开关Bool 开启后,每日结算只登记 AnimusForge 维护任务,记忆总览、王国维护和周报准备会在后续大地图中按单帧预算分批执行。维护会在每个大地图 Tick 推进,不因行军暂停。默认开启。 Daily settlement registers maintenance jobs; memory overview, kingdom maintenance, and weekly-report preparation run later in bounded per-frame batches. Advances on campaign-map ticks and is not paused by travel. Enabled by default.
【性能】日结维护每帧预算(ms) Daily Maintenance Frame Budget Ms DailyMaintenanceFrameBudgetMs 数值: 1~10 (0)Num: 1~10 (0) 延后日结维护开启时,只有存在待办才按每帧预算推进;不会因玩家行军暂停。默认 3;调高会更快完成后台任务但更可能产生帧尖峰。 When deferred maintenance is enabled, work advances within this per-frame budget only when jobs are pending; player travel does not pause it. Default: 3. Higher values finish background work faster but are more likely to cause frame spikes.
【诊断】AI聊天卡死时生成线程 Dump Enable Freeze Dump Capture EnableFreezeDumpCapture 开关Bool 仅在 AnimusForge 自由对话的 AI 模式或场景喊话正在处理时,主线程连续 5 秒无心跳才生成紧凑线程 dump。普通对话、非 AI 游玩和原版保存期间自动停用。默认开启。 Only while AF free-conversation AI mode or scene shout is processing, creates a compact thread dump after five seconds without a main-thread heartbeat. Disabled for ordinary chat, non-AI play, and native saving. Enabled by default.
【日志】定时清理所有日志 Log Cleanup Interval Dropdown LogCleanupIntervalDropdown 下拉框Dropdown 按真实时间定时清空 AnimusForge/Logs 下的所有当前日志文件。会保留文件本身与 UTF-8 BOM。默认每3天。 Periodically clears current log files under AnimusForge/Logs by real time. Files and the UTF-8 BOM are retained. Default: every 3 days.
支持Animusforge制作组 Open Afdian Support Link OpenAfdianSupportLink 按钮Action 点击后会用系统默认浏览器打开爱发电页面。 Opens the Afdian page in the system default browser.
NPC 交出装备后自动补回 Enable NPC Battle Equipment Restore EnableNpcBattleEquipmentRestore 开关Bool 开启后,NPC 因给予、交易或战后缴获失去已装备的装备时,满 3 天会恢复到原槽位;原槽位已有其他装备时不会覆盖。关闭后,NPC 仍可交出装备,但不会登记新的恢复任务,也不会执行已登记的恢复任务。重新开启后,已登记任务会继续处理。默认开启。 When enabled, equipped items that NPCs lose through gifts, trades, or post-battle capture return to their original slots after 3 full days. Other equipment already in those slots is never overwritten. When disabled, NPCs can still hand over equipment, but no new restoration tasks are registered and existing tasks are not executed. Existing tasks resume when re-enabled. Enabled by default.
玩家自定义规则文案 Edit Player Custom Prompt Rule EditPlayerCustomPromptRule 按钮Action 点击这里使用大文本编辑器保存完整规则文案。 Use the large-text editor to save the complete rule text.
王国叛乱系统提示词 Edit Kingdom Rebellion System Prompt EditKingdomRebellionSystemPrompt 按钮Action 点击这里使用大文本编辑器保存王国叛乱建国命名的完整 system prompt。默认内容为当前内置系统提示词,可按需要删减或改写。 Use the large-text editor to save the full system prompt for naming kingdoms founded by rebellion. The default is the current built-in system prompt; trim or rewrite it as needed.
NPC人物设定生成要求文案 Edit NPC Persona Generation Requirements EditNpcPersonaGenerationRequirements 按钮Action 编辑普通 Hero 与升格同伴共用的完整写作要求。默认文案来自模组内容,保存后使用你的文案替换;留空保存表示不注入写作要求,仅保留 JSON 协议与事实约束。 Edits the full writing requirements shared by ordinary Heroes and promoted companions. The default comes from mod content and is replaced by your text after saving. Saving a blank value injects no writing requirements and retains only the JSON protocol and fact constraints.
日结压缩写作要求 Edit Daily Memory Compression Writing Requirements EditDailyMemoryCompressionWritingRequirements 按钮Action 修改日结压缩的文风和信息取舍。输出标签、公开性判断、AFEF 与身份事实规则不可覆盖。 Edits the style and selection of information for daily compression. Output tags, publicity checks, AFEF rules, and identity-fact rules cannot be overridden.
记忆大压缩写作要求 Edit Memory Overview Compression Writing Requirements EditMemoryOverviewCompressionWritingRequirements 按钮Action 修改记忆大总结的文风和组织方式。输出标签、事实边界和长度范围不可覆盖。 Edits the style and organization of memory overviews. Output tags, fact boundaries, and length ranges cannot be overridden.
重大履历压缩写作要求 Edit Major Action Compression Writing Requirements EditMajorActionCompressionWritingRequirements 按钮Action 修改 NPC 重大履历滚动摘要的文风和取舍。输出标签、事实边界和长度范围不可覆盖。 Edits the style and selection of information for rolling summaries of NPC major history. Output tags, fact boundaries, and length ranges cannot be overridden.
自定义提示词JSON文件夹 Open Custom Prompt Text Store Folder Action OpenCustomPromptTextStoreFolderAction 按钮Action 打开 CustomPrompts 文件夹,可直接编辑各套提示词 JSON。 Opens the CustomPrompts folder, where each set of prompt JSON files can be edited directly.
保留场景喊话动作/内心描写 Use Detailed Scene Speech Prompt UseDetailedSceneSpeechPrompt 开关Bool 关闭:仍使用详细动作/内心文案,但输出时过滤动作描写、心理活动。开启:保留动作描写和内心活动。 When disabled, detailed action/inner-thought text is still used, but action descriptions and inner thoughts are filtered from the output. When enabled, action descriptions and inner thoughts are retained.
保留星号动作描写 Preserve Scene Asterisk Actions PreserveSceneAsteriskActions 开关Bool 开启后,即使关闭“保留场景喊话动作/内心描写”,也不会清洗被 **...** 或 *...* 包住的动作内容。 When enabled, action content enclosed in **...** or *...* is not removed even if Preserve scene-shout action/inner-thought descriptions is disabled.
自定义格式:不注入默认场景回复提示词 Disable Built In Scene Reply Format Prompt DisableBuiltInSceneReplyFormatPrompt 开关Bool 开启后,不再注入单人交谈身份限制,以及“回复格式/动作/内心/字数”的默认要求。请在“玩家自定义规则文案”中自行提供完整格式。默认关闭。 When enabled, the single-person conversation identity restrictions and the default reply-format/action/inner-thought/length requirements are no longer injected. Provide a complete format in Player custom rule text yourself. Disabled by default.
🎙️ 语音合成与 TTS 朗读 🎙️ Speech Synthesis & TTS (15 项)(15 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge设置] -> 7. 语音合成ESC -> Mod Options -> [AnimusForge Settings] -> 7. Speech synthesis
NPC 对话语音朗读开关、火山引擎专属音色、Windows 本地音色、语速、音量与音频本地缓存 Voiceover toggle, Volcengine & Windows system TTS voices, Volume, Speed, Lip-sync & Audio cache
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
启用TTS语音 Enable TTS Speech EnableTtsSpeech 开关Bool 总开关。关闭后,NPC 不再播放 TTS 语音,并回退到纯文本气泡显示。 Master switch. When disabled, NPC TTS playback stops and falls back to text-only speech bubbles.
启用火山专用模式 TTS Volc Dedicated Enabled TtsVolcDedicatedEnabled 开关Bool 按 API 地址选择 V1 或 V3 HTTP 单向流式接口(含 Agent Plan);均收齐音频后播放,旧配置不自动迁移。 Selects V1 or V3 HTTP unidirectional synthesis (including Agent Plan) by API URL. Both collect all audio before playback; existing settings are not migrated automatically.
火山专用 API 地址 TTS Volc Dedicated API URL TtsVolcDedicatedApiUrl Text V1: https://openspeech.bytedance.com/api/v1/tts;V3: https://openspeech.bytedance.com/api/v3/tts/unidirectional;Agent Plan: https://openspeech.bytedance.com/api/v3/plan/tts/unidirectional(非 SSE/WS)。 V1: https://openspeech.bytedance.com/api/v1/tts; V3: https://openspeech.bytedance.com/api/v3/tts/unidirectional; Agent Plan: https://openspeech.bytedance.com/api/v3/plan/tts/unidirectional (HTTP, not SSE/WS).
火山专用 Token / API Key Volcengine dedicated token / API key TtsVolcDedicatedApiKey Text V1 填旧 Token(Bearer;token);V3 填对应语音服务 API Key(X-Api-Key);Agent Plan 填套餐专属 API Key,不可直接复用旧 Token。 V1 uses your legacy token; its HTTP header is Authorization: Bearer; followed by the token. V3 uses the corresponding speech-service API key (X-Api-Key). Agent Plan requires its dedicated API key; do not reuse the old token.
火山专用 AppID TTS Volc Dedicated App Key TtsVolcDedicatedAppKey Text V1 必填 app.appid;V3 API Key 模式不使用,可留空;切换协议不会清除旧值。 V1 requires app.appid. V3 API-key authentication does not use it, so it may be blank. Switching protocols does not clear the old value.
火山专用 Resource ID TTS Volc Dedicated Resource ID TtsVolcDedicatedResourceId Text 写入请求头 X-Api-Resource-Id。 须匹配已开通资源与音色;2.0 合成音色使用 V3。可填:seed-tts-1.0 / seed-tts-1.0-concurr / seed-tts-2.0 / seed-icl-1.0 / seed-icl-1.0-concurr / seed-icl-2.0 Written to the X-Api-Resource-Id request header. The resource and voice must be enabled and authorized; synthesis voices from model 2.0 use V3. Accepted values include seed-tts-1.0 / seed-tts-1.0-concurr / seed-tts-2.0 / seed-icl-1.0 / seed-icl-1.0-concurr / seed-icl-2.0.
火山专用音色 ID Volcengine dedicated voice ID TtsVolcDedicatedSpeaker Text V1 对应 voice_type,V3 对应 speaker;必须与 Resource ID 和账号授权匹配,旧音色不自动替换。 Maps to voice_type in V1 and speaker in V3. It must match the resource ID and account authorization; the old voice is not replaced automatically.
火山专用附加参数(JSON对象) Volcengine dedicated extra parameters (JSON object) TtsVolcDedicatedAdditionsJson Text V1 写入 request.extra_param,V3 写入 req_params.additions,均为 JSON 字符串。使用对应接口支持的参数。 Written to request.extra_param in V1 or req_params.additions in V3, both as JSON strings. Use parameters supported by the selected endpoint.
火山专用音频格式 TTS Volc Dedicated Audio Format TtsVolcDedicatedAudioFormat Text 仅支持 wav 或 pcm;V1 原样请求,V3 固定收 PCM 后按本项封装,保持现有播放器。 Supports wav or pcm only. V1 requests the selected format unchanged. V3 always receives PCM and wraps it as selected here, retaining the current player.
火山专用采样率 TTS Volc Dedicated Sample Rate TtsVolcDedicatedSampleRate 数值: 8000~24000 (0)Num: 8000~24000 (0) 建议 8000 / 16000 / 24000;V3 也支持 22050。V3 不接受任意整数采样率。 Recommended values: 8000 / 16000 / 24000 Hz. V3 also supports 22050 Hz; arbitrary integer sample rates are not accepted by V3.
主语音音量(winmm) Main voice volume (winmm) TtsVolcDedicatedVolume 数值: 0~1 (0.00)Num: 0~1 (0.00) 仅用于普通对话/测试语音(agentIndex<0)的主播放链路。场景喊话口型链路请调“口型链路音量”。 Used only by the main playback chain for ordinary dialogue/test speech (agentIndex<0). For the scene-shout lip-sync chain, adjust Lip-sync chain volume.
火山专用语速 TTS Volc Dedicated Speed TtsVolcDedicatedSpeed 数值: 0.1~2 (0.00)Num: 0.1~2 (0.00) V1 0.1–2.0 倍;V3 0.5–2.0 倍(1.0 为原速)。切换到 V3 时过低值会提示错误,不自动改写。 V1 supports 0.1–2.0 times normal; V3 supports 0.5–2.0 (1.0 is normal). A value that is too low after switching to V3 produces an error and is not changed automatically.
场景发声走winmm(防回声) TTS Scene Use Winmm Audible TtsSceneUseWinmmAudible 开关Bool 开启:场景NPC由winmm发声,口型链路仅驱动嘴型并静音。关闭:场景NPC改由口型链路发声,可调“口型链路音量”。 When enabled, scene NPC audio uses winmm, while the lip-sync chain drives mouth movements silently. When disabled, scene NPC audio uses the lip-sync chain and can be adjusted with Lip-sync chain volume.
口型链路音量 TTS Lip Sync Sound Event Volume TtsLipSyncSoundEventVolume 数值: 0~1 (0.00)Num: 0~1 (0.00) 用于 Rhubarb 口型驱动的 SoundEvent 音量。仅当“场景发声走winmm(防回声)”关闭时作为场景可听音量。 SoundEvent volume for Rhubarb lip-sync. Controls audible scene volume only when Scene audio through winmm (prevent echo) is disabled.
测试选中的 TTS 服务 Test selected TTS service TestTtsVolcDedicatedVoice 按钮Action 按当前 API 地址和凭据测试固定文本「为您服务,旅行者!」;真实合成可能计费。 Tests the fixed phrase “At your service, traveler!” using the current API URL and credential. Real synthesis may incur charges.
📢 场景喊话与随身快捷键 📢 Scene Shout & Hotkeys (17 项)(17 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge设置] -> 3. 场景喊话ESC -> Mod Options -> [AnimusForge Settings] -> 3. Scene shout
[T] 范围喊话、[U] 终端、[Y] 互动轮盘、[F] 摸尸键绑定,喊话初识与最大扩散范围、对视反应与和平场景冲突 [T] Shout, [U] Terminal, [Y] Wheel, [F] Loot hotkeys, Shout initial & max radius, Stare reaction
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
喊话按键 Shout Key ShoutKey 按键Hotkey 场景中按住此键预览并扩大喊话范围,松开后打开说话输入框。默认 T。 Hold this key in a scene to preview and expand shout range; release it to open the speech input. Default: T.
复杂交流按键 Shout Special Menu Key ShoutSpecialMenuKey 按键Hotkey 场景中按住此键预览并扩大喊话范围,松开后打开复杂交流菜单。默认 Y。 Hold this key in a scene to preview and expand shout range; release it to open the complex interaction menu. Default: Y.
终端按键 Terminal Key TerminalKey 按键Hotkey 在大地图或战役场景中按此键打开 AnimusForge 终端。对话、文字输入或其他菜单中不可用。默认 U。 Press this key on the campaign map or in a campaign scene to open the AnimusForge terminal. Unavailable during conversations, text input or other menus. Default: U.
倒地金币拾取键 Scene Taunt Gold Pickup Key SceneTauntGoldPickupKey 按键Hotkey 场景挑衅冲突中,NPC 倒地后靠近金币按此键拾取。默认 F。 During a scene taunt conflict, approach dropped coins after an NPC falls and press this key to collect them. Default: F.
喊话起始范围(米) Shout Initial Range Meters ShoutInitialRangeMeters 数值: 1~150 (0.0)Num: 1~150 (0.0) 按下 T/Y 时使用的基础喊话范围。默认 4 米。 Base shout range used when T/Y is pressed. Default: 4 m.
喊话最大范围(米) Shout Maximum Range Meters ShoutMaxRangeMeters 数值: 1~150 (0.0)Num: 1~150 (0.0) 按住 T/Y 时可扩大的最大喊话范围。上限 150 米。范围越大,预览标记越多。 Maximum shout range while holding T/Y, capped at 150 m. Larger ranges show more preview markers.
喊话回复最小字数 Shout Minimum Tokens ShoutMinTokens 数值: 1~500 (0)Num: 1~500 (0) 场景喊话回复的最小字数。默认 40。 Minimum character count of a scene-shout reply. Default: 40.
喊话回复最大字数 Shout Maximum Tokens ShoutMaxTokens 数值: 1~500 (0)Num: 1~500 (0) 场景喊话回复的最大字数。默认 200;若小于最小字数,运行时会按最小字数处理。 Maximum character count of a scene-shout reply. Default: 200; values below the minimum are treated as the minimum at runtime.
内心思考最小字数 Shout Thought Minimum Tokens ShoutThoughtMinTokens 数值: 40~2000 (0)Num: 40~2000 (0) 场景喊话回复格式中,括号内心思考部分的最小字数。最低 40,默认 200。 Minimum character count of the parenthesized inner-thought section in the scene-shout reply format. Minimum: 40; default: 200.
关闭内心思考 Disable Shout Inner Thought Prompt DisableShoutInnerThoughtPrompt 开关Bool 开启后,场景喊话请求体中不再要求输出“你的内心思考内容...”,只保留动作与实际发言格式。 When enabled, scene-shout requests no longer require inner-thought output and keep only the action and spoken-line format.
气泡字体大小 Bubble Font Size BubbleFontSize 数值: 10~40 (0)Num: 10~40 (0) 设置场景喊话气泡中文字的字体大小 Sets the font size of text in scene-shout bubbles.
对话超时每字秒数 Scene Conversation Timeout Seconds Per Visible Character SceneConversationTimeoutSecondsPerVisibleCharacter 数值: 0.5~3 (0.0)Num: 0.5~3 (0.0) 场景对话空闲解散时间按本轮玩家与 NPC 可见发言字数动态延长。默认每个字增加 1 秒。 Dynamically extends the idle dismissal time for scene conversations based on the visible player and NPC character count in the current exchange. Default: 1 second per character.
启用自动盯视反应 Enable Automatic Stare Reaction EnablePassiveStareReaction 开关Bool 启用后,持续盯着同一个 NPC 达到设定时间会开始场景被动交流。默认关闭。 When enabled, staring at one NPC for the configured time can start a passive scene exchange. Disabled by default.
盯着看触发时间(秒) Passive Stare Trigger Seconds PassiveStareTriggerSeconds 数值: 0~120 (0)Num: 0~120 (0) 玩家持续盯着同一个 NPC 多久后触发被动反应。设为 0 可关闭。默认关闭。 How long the player must stare at one NPC before a passive reaction triggers. Set to 0 to disable it. Default: 15 seconds when enabled.
NPC 正向关系/私人关系最少增幅 Minimum Positive NPC Relation/Private Gain MinimumPositiveNpcRelationGain 数值: 0~20 (0)Num: 0~20 (0) NPC 情绪为正时,原版关系和私人关系至少增加此数值。设为 0 保持原情绪增量。默认 1。 Minimum points applied to native relation and private relation when an NPC mood outcome is positive. 0 keeps the original mood delta. Default: 1.
允许玩家直接攻击触发场景冲突 Enable Peace Scene Conflict EnablePeaceSceneConflict 开关Bool 开启后,玩家直接攻击和平场景 NPC 可以触发本模组的场景冲突。关闭后,本模组不再把直接攻击转成场景冲突,伤害结算完全交回原版;对话中的吵架/挑衅仍然可以触发冲突升级。 When enabled, direct attacks on NPCs in peaceful scenes can trigger this mod scene conflict. When disabled, direct attacks return fully to native damage handling; dialogue arguments and taunts can still escalate conflict.
喊话输入框底色 Shout Input UI Background Dropdown ShoutInputUiBackgroundDropdown 下拉框Dropdown 只影响喊话输入框。默认黑色透明;也可选白色透明或粉色透明。 Affects only the shout input box. Default is transparent black; transparent white or pink are also available.
✉️ NPC 主动接触与寄信 ✉️ Proactive NPC Contact & Letters (60 项)(60 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge设置] -> 7. NPC主动接触ESC -> Mod Options -> [AnimusForge Settings] -> 7. Proactive NPC contact
大地图 NPC 主动找玩家求援委托、同伴主动找玩家聊天、领主主动向玩家写信、好感门槛与冷却天数 Proactive NPC requests, Companion proactive chat, NPC-initiated letters, Bond thresholds & Cooldowns
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
启用 NPC 主动接触 Enable Proactive NPC Requests EnableProactiveNpcRequests 开关Bool 开启后,有明确需求的 NPC 队伍可以在大地图主动追上玩家并发起对话。 When enabled, NPC parties with explicit needs can proactively catch up with the player on the campaign map and initiate dialogue.
测试模式 Proactive NPC Request Test Mode ProactiveNpcRequestTestMode 开关Bool 开启后允许 Tier 0 玩家触发,并建议配合高概率、短冷却测试主动接触。正常游玩默认关闭。 When enabled, Tier 0 players can trigger proactive contact. Use high probabilities and short cooldowns to test contact. Disabled by default for normal play.
最低家族等级 Proactive NPC Request Minimum Clan Tier ProactiveNpcRequestMinClanTier 数值: 0~6 (0)Num: 0~6 (0) 测试模式关闭时生效;玩家家族等级低于该值则不会触发 NPC 主动接触。 Applies when test mode is disabled. NPC proactive contact does not trigger if the player clan tier is below this value.
每次扫描触发概率 Proactive NPC Request Chance Percent ProactiveNpcRequestChancePercent 数值: 0~100 (0)Num: 0~100 (0) 候选 NPC 的触发概率缩放值。正常游玩默认 35,测试时可拉到 100。 Scaling value for candidate NPC trigger probability. Normal-play default: 35; can be raised to 100 for testing.
扫描间隔(小时) Proactive NPC Request Scan Interval Hours ProactiveNpcRequestScanIntervalHours 数值: 1~24 (0)Num: 1~24 (0) 每隔多少游戏小时扫描一次附近有需求的 NPC 队伍。正常游玩默认 6 小时。 In-game hours between scans of nearby NPC parties with needs. Normal-play default: 6 hours.
全局冷却(小时) Proactive NPC Request Global Cooldown Hours ProactiveNpcRequestGlobalCooldownHours 数值: 0~240 (0)Num: 0~240 (0) 任意一次主动接触启动后,多少小时内不再启动下一次。正常游玩默认 24 小时。 Hours before the next proactive contact can start after any proactive contact starts. Normal-play default: 24 hours.
同 NPC 冷却(天) Proactive NPC Request Hero Cooldown Days ProactiveNpcRequestHeroCooldownDays 数值: 0~60 (0)Num: 0~60 (0) 同一 NPC 主动接触玩家后,多少天内不会再次以同类需求来找玩家。正常游玩默认 14 天。 Days before the same NPC can approach the player again with the same type of need after proactive contact. Normal-play default: 14 days.
候选距离倍率 Proactive NPC Request Distance Multiplier ProactiveNpcRequestDistanceMultiplier 数值: 0.5~5 (0.0)Num: 0.5~5 (0.0) 候选 NPC 与玩家的最大距离为玩家视野范围乘以该倍率。正常游玩默认 1.0。 Maximum distance between a candidate NPC and the player is the player vision range multiplied by this value. Normal-play default: 1.0.
缺粮阈值(天) Proactive NPC Request Food Days Threshold ProactiveNpcRequestFoodDaysThreshold 数值: 0~15 (0)Num: 0~15 (0) NPC 队伍剩余粮食天数小于等于该值,或已经饥饿时,可以触发缺粮主动接触。正常游玩默认 2 天。 Food-shortage contact can trigger when an NPC party has at most this many days of food left or is already starving. Normal-play default: 2 days.
缺钱现金阈值 Proactive NPC Request Money Gold Threshold ProactiveNpcRequestMoneyGoldThreshold 数值: 1~50000 (0)Num: 1~50000 (0) NPC 领主可用现金低于该值时,可以触发缺钱主动接触。运行时不会低于原版队伍现金下限。默认 5000。 Money-shortage contact can trigger when the NPC lord available cash is below this value. At runtime, it never falls below the native party cash floor. Default: 5000.
缺钱军饷阈值(天) Proactive NPC Request Money Wage Days Threshold ProactiveNpcRequestMoneyWageDaysThreshold 数值: 0~30 (0)Num: 0~30 (0) NPC 领主现金可支付军饷天数小于等于该值时,可以触发缺钱主动接触;0 表示只看现金阈值和未付军饷。正常游玩默认 2 天。 Money-shortage contact can trigger when an NPC lord cash can pay at most this many days of wages. 0 checks only the cash threshold and unpaid wages. Normal-play default: 2 days.
缺兵兵力比例阈值(%) Proactive NPC Request Troop Ratio Threshold Percent ProactiveNpcRequestTroopRatioThresholdPercent 数值: 1~100 (0)Num: 1~100 (0) NPC 领主当前人数低于队伍人数上限的该比例时,可以触发缺兵主动接触。正常游玩默认 45;测试时可调到 90 或 100。 Troop-shortage contact can trigger when the NPC lord current party size is below this percentage of the party-size limit. Normal-play default: 45; can be raised to 90 or 100 for testing.
俘虏容量阈值(%) Proactive NPC Request Prisoner Ratio Threshold Percent ProactiveNpcRequestPrisonerRatioThresholdPercent 数值: 1~150 (0)Num: 1~150 (0) NPC 领主当前俘虏数量达到俘虏上限的该比例时,可以触发俘虏过载或赎买主动接触。正常游玩默认 90;100 表示接近满员,超过 100 表示只在超载时触发。 An NPC lord can initiate prisoner overload or ransom contact when the current prisoner count reaches this percentage of prisoner capacity. The normal-play default is 90; 100 means nearly full capacity, and values above 100 trigger only when over capacity.
低士气阈值 Proactive NPC Request Low Morale Threshold ProactiveNpcRequestLowMoraleThreshold 数值: 0~100 (0)Num: 0~100 (0) NPC 领主队伍士气低于或等于该值时,可以触发低士气主动接触;0 表示关闭该需求。正常游玩默认 35。 Low-morale contact can trigger when an NPC lord party morale is at or below this value. 0 disables this need. Normal-play default: 35.
缺马比例阈值(%) Proactive NPC Request Mount Ratio Threshold Percent ProactiveNpcRequestMountRatioThresholdPercent 数值: 0~100 (0)Num: 0~100 (0) NPC 领主队伍坐骑数量低于队伍人数的该比例时,可以触发缺马/机动不足主动接触;0 表示关闭该需求。正常游玩默认 25。 Mount-shortage/low-mobility contact can trigger when mounts in the NPC lord party are below this percentage of party members. 0 disables this need. Normal-play default: 25.
负重压力阈值(%) Proactive NPC Request Overburden Ratio Threshold Percent ProactiveNpcRequestOverburdenRatioThresholdPercent 数值: 50~150 (0)Num: 50~150 (0) NPC 领主队伍总负重达到库存容量的该比例时,可以触发负重压力主动接触。正常游玩默认 92。 Overburden-pressure contact can trigger when the NPC lord party total load reaches this percentage of inventory capacity. Normal-play default: 92.
家族金库阈值 Proactive NPC Request Clan Gold Threshold ProactiveNpcRequestClanGoldThreshold 数值: 0~200000 (0)Num: 0~200000 (0) NPC 家族金库低于该值时,可以触发家族财政紧张主动接触;0 表示不看金库。正常游玩默认 15000。 Clan financial-pressure contact can trigger when the NPC clan treasury is below this value. 0 ignores the treasury. Normal-play default: 15000.
家族债务阈值 Proactive NPC Request Clan Debt Threshold ProactiveNpcRequestClanDebtThreshold 数值: 0~200000 (0)Num: 0~200000 (0) NPC 家族欠王国债务高于该值时,可以触发家族财政紧张主动接触;0 表示不看债务。正常游玩默认 5000。 Clan financial-pressure contact can trigger when the NPC clan debt to the kingdom exceeds this value. 0 ignores debt. Normal-play default: 5000.
联姻压力成人阈值 Proactive NPC Request Marriage Adult Clan Threshold ProactiveNpcRequestMarriageAdultClanThreshold 数值: 1~12 (0)Num: 1~12 (0) NPC 家族成年核心成员数量小于或等于该值,且存在成年未婚家族成员时,可以触发继承/联姻压力主动接触。正常游玩默认 3。 Succession/marriage-pressure contact can trigger when the number of adult core members of the NPC clan is at or below this value and an adult unmarried clan member exists. Normal-play default: 3.
封地忠诚阈值 Proactive NPC Request Fief Loyalty Threshold ProactiveNpcRequestFiefLoyaltyThreshold 数值: 0~100 (0)Num: 0~100 (0) NPC 家族封地忠诚低于或等于该值时,可以触发封地治理焦虑主动接触;0 表示不看忠诚。正常游玩默认 35。 Fief-governance-anxiety contact can trigger when loyalty in an NPC clan fief is at or below this value. 0 ignores loyalty. Normal-play default: 35.
封地治安阈值 Proactive NPC Request Fief Security Threshold ProactiveNpcRequestFiefSecurityThreshold 数值: 0~100 (0)Num: 0~100 (0) NPC 家族封地治安低于或等于该值时,可以触发封地治理焦虑主动接触;0 表示不看治安。正常游玩默认 35。 Fief-governance-anxiety contact can trigger when security in an NPC clan fief is at or below this value. 0 ignores security. Normal-play default: 35.
封地驻军阈值 Proactive NPC Request Fief Garrison Threshold ProactiveNpcRequestFiefGarrisonThreshold 数值: 0~1000 (0)Num: 0~1000 (0) NPC 家族封地驻军低于或等于该值时,可以触发封地治理焦虑主动接触;0 表示不看驻军。正常游玩默认 80。 Fief-governance-anxiety contact can trigger when the garrison in an NPC clan fief is at or below this value. 0 ignores garrisons. Normal-play default: 80.
孤立影响力阈值 Proactive NPC Request Isolation Influence Threshold ProactiveNpcRequestIsolationInfluenceThreshold 数值: 0~500 (0)Num: 0~500 (0) NPC 家族影响力低于或等于该值时,结合盟友数量可以触发缺少盟友主动接触;0 表示不看影响力。正常游玩默认 40。 Combined with ally count, lack-of-allies contact can trigger when NPC clan influence is at or below this value. 0 ignores influence. Normal-play default: 40.
孤立友好家族上限 Proactive NPC Request Isolation Maximum Friendly Clans ProactiveNpcRequestIsolationMaxFriendlyClans 数值: 0~10 (0)Num: 0~10 (0) 同王国内与 NPC 家族关系达到 20 以上的友好家族数量小于或等于该值时,结合低影响力或敌对关系可以触发缺少盟友主动接触。正常游玩默认 1。 Combined with low influence or hostile relations, lack-of-allies contact can trigger when the number of friendly clans in the same kingdom with an NPC clan relation of at least 20 is at or below this value. Normal-play default: 1.
已知履历需求倍率 Proactive NPC Known Major Multiplier ProactiveNpcKnownMajorMultiplier 数值: 1~5 (0.0)Num: 1~5 (0.0) NPC 已经知晓玩家重大履历时,需求驱动主动接触概率的倍率。默认 2.0。 Multiplier for need-driven proactive-contact probability when the NPC already knows the player major history. Default: 2.0.
知名度触发倍率 Proactive NPC Notoriety Chance Multiplier ProactiveNpcNotorietyChanceMultiplier 数值: 0~3 (0.0)Num: 0~3 (0.0) 玩家有效知名度转化为 NPC 主动接触额外概率的倍率。正常游玩默认 0.35。 Multiplier converting effective player notoriety into additional NPC proactive-contact probability. Normal-play default: 0.35.
最低需求紧急度 Proactive NPC Minimum Need Urgency ProactiveNpcMinNeedUrgency 数值: 0~100 (0)Num: 0~100 (0) NPC 主动接触必须达到的最低需求紧急度;测试模式下运行时按 0 处理。正常游玩默认 60。 Minimum need urgency required for NPC proactive contact; treated as 0 at runtime in test mode. Normal-play default: 60.
请求类型疲劳(天) Proactive NPC Request Type Fatigue Days ProactiveNpcRequestTypeFatigueDays 数值: 0~60 (0)Num: 0~60 (0) 玩家收到某类主动请求后,该类型在多少游戏日内大幅降低触发概率;0 表示关闭类型疲劳。默认 10 天。 In-game days of greatly reduced trigger probability for a request type after the player receives it. 0 disables type fatigue. Default: 10 days.
疲劳类型概率倍率 Proactive NPC Request Type Fatigue Multiplier ProactiveNpcRequestTypeFatigueMultiplier 数值: 0~1 (0.00)Num: 0~1 (0.00) 处于类型疲劳期的请求,其需求驱动和知名度驱动概率乘以该倍率,同时降低该需求在候选中的优先级。默认 0.20。 During type fatigue, multiplies both need-driven and notoriety-driven probabilities by this value and lowers the need priority among candidates. Default: 0.20.
缺马请求权重 Proactive NPC Request Mount Shortage Weight ProactiveNpcRequestMountShortageWeight 数值: 0~1 (0.00)Num: 0~1 (0.00) 缺马/买马请求在地图主动接触和主动来信中的候选权重与触发概率倍率。默认 0.35;0 表示保留需求判定但不主动发起。测试模式下地图追踪仍按 1.00 计算。 Candidate-weight and trigger-probability multiplier for mount-shortage/purchase requests in map proactive contact and proactive letters. Default: 0.35; 0 retains the need check but prevents proactive initiation. Map pursuit still uses 1.00 in test mode.
亲密互动全局冷却(天) Proactive NPC Request Romantic Interaction Global Cooldown Days ProactiveNpcRequestRomanticInteractionGlobalCooldownDays 数值: 1~120 (0)Num: 1~120 (0) 异性且私人关系大于 30 的亲密互动,在地图追赶、主动来信和队内同伴聊天之间共享的硬冷却。默认 21 天。 Shared hard cooldown for intimate interactions with an opposite-sex NPC whose private relation is above 30, across map pursuit, proactive letters, and companion chats within the party. Default: 21 days.
主动问候全局冷却(天) Proactive NPC Request Greeting Global Cooldown Days ProactiveNpcRequestGreetingGlobalCooldownDays 数值: 1~120 (0)Num: 1~120 (0) 私人关系大于 20 的 NPC 主动追上玩家或主动来信问候后,共享的硬冷却。默认 42 天。 Shared hard cooldown after an NPC with a private relation above 20 proactively catches up with the player or sends a greeting letter. Default: 42 days.
领地盘问范围倍率 Proactive NPC Request Territorial Interrogation Settlement Range Multiplier ProactiveNpcRequestTerritorialInterrogationSettlementRangeMultiplier 数值: 0.5~10 (0.0)Num: 0.5~10 (0.0) 玩家距某王国定居点不超过玩家视野乘该倍率时,该王国的异文化且未了解玩家履历的领主可主动盘问来历和目的。默认 3.0。 When the player is within the player vision range multiplied by this value of a kingdom settlement, its lords of a different culture who do not know the player history can proactively question the player origin and purpose. Default: 3.0.
领地盘问全局冷却(天) Proactive NPC Request Territorial Interrogation Global Cooldown Days ProactiveNpcRequestTerritorialInterrogationGlobalCooldownDays 数值: 1~180 (0)Num: 1~180 (0) 领地盘问成功发起后共享的硬冷却。默认 42 天。 Shared hard cooldown after a territorial interrogation successfully starts. Default: 42 days.
启用 NPC 主动来信 Enable NPC Initiated Letters EnableNpcInitiatedLetters 开关Bool 允许已经认识玩家且具备足够亲密综合分的 NPC 主动派出真实信使。 Allows NPCs who already know the player and have a sufficient combined intimacy score to send real couriers proactively.
主动来信测试模式 NPC Initiated Letter Test Mode NpcInitiatedLetterTestMode 开关Bool 将触发概率提高到 100%,并取消主动来信冷却;仍要求 NPC 认识玩家、位置有效且动机真实。 Raises the trigger probability to 100% and removes proactive-letter cooldowns. Still requires the NPC to know the player, have a valid location, and have a real motive.
最低亲密综合分 NPC Initiated Letter Minimum Bond Score NpcInitiatedLetterMinBondScore 数值: 0~100 (0)Num: 0~100 (0) 私人关系与写信用信任值平均后的最低候选分。默认 10。 Minimum candidate score after averaging private relation and the trust value used for letters. Default: 10.
扫描间隔(小时) NPC Initiated Letter Scan Interval Hours NpcInitiatedLetterScanIntervalHours 数值: 1~168 (0)Num: 1~168 (0) 每隔多少游戏小时扫描一次主动来信候选。默认 24 小时。 In-game hours between scans of proactive-letter candidates. Default: 24 hours.
写信概率倍率 NPC Initiated Letter Chance Multiplier NpcInitiatedLetterChanceMultiplier 数值: 0~2 (0.00)Num: 0~2 (0.00) 单次扫描概率=亲密综合分乘以该倍率。默认 0.25,即 100 分为 25%。 Probability per scan equals the combined intimacy score multiplied by this value. Default: 0.25, so a score of 100 gives a 25% chance.
全局冷却(天) NPC Initiated Letter Global Cooldown Days NpcInitiatedLetterGlobalCooldownDays 数值: 0~60 (0)Num: 0~60 (0) 任意 NPC 主动发信后,多少游戏日内不再启动下一封主动来信。默认 5 天。 In-game days before another proactive letter can start after any NPC proactively sends one. Default: 5 days.
低分 NPC 冷却(天) NPC Initiated Letter Low Score Cooldown Days NpcInitiatedLetterLowScoreCooldownDays 数值: 1~120 (0)Num: 1~120 (0) 最低综合分 NPC 的发送者冷却。默认 45 天。 Sender cooldown for an NPC with the lowest combined score. Default: 45 days.
高分 NPC 冷却(天) NPC Initiated Letter High Score Cooldown Days NpcInitiatedLetterHighScoreCooldownDays 数值: 1~60 (0)Num: 1~60 (0) 100 综合分 NPC 的发送者冷却。默认 14 天。 Sender cooldown for an NPC with a combined score of 100. Default: 14 days.
最近交流静默期(天) NPC Initiated Letter Quiet Days NpcInitiatedLetterQuietDays 数值: 0~30 (0)Num: 0~30 (0) 任意渠道刚与该 NPC 交流后,至少等待多少游戏日再允许主动来信。默认 3 天。 Minimum in-game days after communicating with this NPC through any channel before a proactive letter is allowed. Default: 3 days.
公共信任贡献上限 NPC Initiated Letter Public Trust Cap NpcInitiatedLetterPublicTrustCap 数值: 0~100 (0)Num: 0~100 (0) 公共信任对写信用信任值的正负贡献上限。默认 ±20。 Maximum positive or negative contribution of public trust to the trust value used for letters. Default: ±20.
动机疲劳(天) NPC Initiated Letter Motive Fatigue Days NpcInitiatedLetterMotiveFatigueDays 数值: 0~120 (0)Num: 0~120 (0) 同一 NPC 重复使用同类写信动机时降低权重的持续时间。默认 30 天。 Duration of reduced weight when the same NPC repeats the same type of letter-writing motive. Default: 30 days.
疲劳动机权重倍率 NPC Initiated Letter Motive Fatigue Multiplier NpcInitiatedLetterMotiveFatigueMultiplier 数值: 0~1 (0.00)Num: 0~1 (0.00) 处于疲劳期的问候、近况、事件、情感、请求或外交动机权重倍率。默认 0.25。 Weight multiplier during the fatigue period for greeting, recent-news, event, emotional, request, or diplomacy motives. Default: 0.25.
主动来信目标字数 NPC Initiated Letter Target Chars NpcInitiatedLetterTargetChars 数值: 80~1000 (0)Num: 80~1000 (0) NPC 主动来信正文的目标字数。默认 220 字。 Target character count of an NPC proactive letter body. Default: 220 characters.
写入主动来信调试日志 NPC Initiated Letter Debug Log NpcInitiatedLetterDebugLog 开关Bool 在 Mod_Logic.txt 中记录候选分数、概率、动机、冷却和跳过原因。 Records candidate scores, probabilities, motives, cooldowns, and reasons for skipping in Mod_Logic.txt.
启用队内 Hero 主动聊天 Enable Companion Proactive Chat EnableCompanionProactiveChat 开关Bool 允许玩家主队中的同伴、家人和其他 Hero 通过地图通知主动请求交谈。 Allows companions, family members, and other Heroes in the player main party to proactively request conversations through map notifications.
队内主动聊天测试模式 Companion Proactive Chat Test Mode CompanionProactiveChatTestMode 开关Bool 每游戏小时扫描、触发概率为 100% 且忽略冷却;仍要求 Hero 合法、玩家状态安全且存在有效动机。 Scans every in-game hour with a 100% trigger probability and ignores cooldowns. Still requires an eligible Hero, a safe player state, and a valid motive.
扫描间隔(小时) Companion Proactive Chat Scan Interval Hours CompanionProactiveChatScanIntervalHours 数值: 1~168 (0)Num: 1~168 (0) 每隔多少游戏小时扫描一次队内 Hero。默认 24 小时。 In-game hours between scans of Heroes in the player party. Default: 24 hours.
全局冷却(天) Companion Proactive Chat Global Cooldown Days CompanionProactiveChatGlobalCooldownDays 数值: 0~120 (0)Num: 0~120 (0) 生成一次队内主动聊天通知后,多少游戏日内不再生成下一条。默认 21 天。 In-game days before another proactive party-chat notification can be generated after one is generated. Default: 21 days.
同 Hero 冷却(天) Companion Proactive Chat Hero Cooldown Days CompanionProactiveChatHeroCooldownDays 数值: 0~240 (0)Num: 0~240 (0) 同一 Hero 主动请求交谈后,多少游戏日内不会再次发起。默认 48 天。 In-game days before the same Hero can proactively request another conversation. Default: 48 days.
任意交流静默期(天) Companion Proactive Chat Interaction Quiet Days CompanionProactiveChatInteractionQuietDays 数值: 0~120 (0)Num: 0~120 (0) 任意渠道刚与该 Hero 交流后,至少等待多少游戏日再允许其主动聊天。默认 21 天。 Minimum in-game days after interacting with this Hero through any channel before proactive party chat is allowed. Default: 21 days.
通知有效期(天) Companion Proactive Chat Notice Lifetime Days CompanionProactiveChatNoticeLifetimeDays 数值: 1~30 (0)Num: 1~30 (0) 队内主动聊天通知可保留多少游戏日;过期视为婉拒。默认 3 天。 In-game days a proactive party-chat notification remains available; expiry counts as a polite refusal. Default: 3 days.
触发概率倍率 Companion Proactive Chat Chance Multiplier CompanionProactiveChatChanceMultiplier 数值: 0~5 (0.00)Num: 0~5 (0.00) 队内主动聊天每日概率的总体倍率。默认 1.00。 Overall multiplier for the daily probability of proactive chats within the player party. Default: 1.00.
动机疲劳(天) Companion Proactive Chat Motive Fatigue Days CompanionProactiveChatMotiveFatigueDays 数值: 0~120 (0)Num: 0~120 (0) 同类主动聊天动机被选中后降低权重的持续时间。默认 30 天。 Duration of reduced weight for a type of proactive party-chat motive after it is selected. Default: 30 days.
疲劳动机权重倍率 Companion Proactive Chat Motive Fatigue Multiplier CompanionProactiveChatMotiveFatigueMultiplier 数值: 0~1 (0.00)Num: 0~1 (0.00) 处于疲劳期的动机候选权重倍率。默认 0.25。 Weight multiplier for motive candidates during their fatigue period. Default: 0.25.
近期事件窗口(天) Companion Proactive Chat Recent Event Window Days CompanionProactiveChatRecentEventWindowDays 数值: 1~30 (0)Num: 1~30 (0) Hero 或玩家近期真实事件可作为聊天动机的时间窗口。默认 10 天。 Time window in which real recent events involving the Hero or player can serve as chat motives. Default: 10 days.
写入队内主动聊天调试日志 Companion Proactive Chat Debug Log CompanionProactiveChatDebugLog 开关Bool 在 Mod_Logic.txt 中记录候选、概率、动机、冷却和通知状态。 Records candidates, probabilities, motives, cooldowns, and notification states in Mod_Logic.txt.
💖 结婚规则、亲密受孕与恶名 💖 Marriage, Intimacy & Notoriety (10 项)(10 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge设置] -> 8. 结婚规则 / 15. 亲密与怀孕ESC -> Mod Options -> [AnimusForge Settings] -> 8. Marriage rules / 15. Intimacy and pregnancy
适婚最大年龄与年龄差、同性/异性婚姻开关、亲密受孕几率百分比、玩家恶名度周期与信使扩散加成 Marriage age/gap caps, Opposite-gender toggle, Intimacy pregnancy chance, Notoriety summary & spread
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
联姻压力成人阈值 Proactive NPC Request Marriage Adult Clan Threshold ProactiveNpcRequestMarriageAdultClanThreshold 数值: 1~12 (0)Num: 1~12 (0) NPC 家族成年核心成员数量小于或等于该值,且存在成年未婚家族成员时,可以触发继承/联姻压力主动接触。正常游玩默认 3。 Succession/marriage-pressure contact can trigger when the number of adult core members of the NPC clan is at or below this value and an adult unmarried clan member exists. Normal-play default: 3.
知名度触发倍率 Proactive NPC Notoriety Chance Multiplier ProactiveNpcNotorietyChanceMultiplier 数值: 0~3 (0.0)Num: 0~3 (0.0) 玩家有效知名度转化为 NPC 主动接触额外概率的倍率。正常游玩默认 0.35。 Multiplier converting effective player notoriety into additional NPC proactive-contact probability. Normal-play default: 0.35.
玩家履历总结间隔(天) Player Notoriety Summary Interval Days PlayerNotorietySummaryIntervalDays 数值: 1~30 (0)Num: 1~30 (0) 每隔多少游戏日尝试把玩家公开履历素材滚动总结一次。默认 3 天。 In-game days between attempts to update the rolling summary of the player public history material. Default: 3 days.
玩家履历字数 Player Notoriety Major Prompt Chars PlayerNotorietyMajorPromptChars 数值: 80~1000 (0)Num: 80~1000 (0) 玩家公开重大履历总结的目标字数和硬上限,也是NPC已知玩家重大履历时主链路注入的履历字数上限。AI 会整体重写旧摘要,而不是在末尾增量追加;未总结原始素材不会直接注入主链路。默认 300。 Target character count and hard limit for the summary of the player public major history; also caps the history injected into the main chain when an NPC knows that history. AI rewrites the entire old summary instead of appending to its end. Unsummarized raw material is not injected directly into the main chain. Default: 300.
信使近期行动距离倍率 Player Notoriety Courier Recent Distance Multiplier PlayerNotorietyCourierRecentDistanceMultiplier 数值: 0.5~10 (0.0)Num: 0.5~10 (0.0) 玩家发信瞬间,目标 NPC 与玩家距离小于玩家视野范围乘以该倍率时,信使链路可让 NPC 知道玩家近期行动。默认 3.0。 When the player sends a letter, the courier chain can let the target NPC know about recent player actions if the distance is less than the player vision range multiplied by this value. Default: 3.0.
写入知名度调试日志 Player Notoriety Debug Logs PlayerNotorietyDebugLogs 开关Bool 开启后在 Mod_Logic.txt 中写入玩家知名度记录、知晓判定、总结与注入相关日志。 When enabled, writes logs about player notoriety records, awareness checks, summaries, and injection to Mod_Logic.txt.
可婚配最大年龄 Marriage Candidate Maximum Age MarriageCandidateMaxAge 数值: 18~80 (0)Num: 18~80 (0) 用于家族可婚配名单过滤。默认 55。 Used to filter the clan list of marriage candidates. Default: 55.
与玩家最大年龄差 Marriage Candidate Maximum Age Gap MarriageCandidateMaxAgeGap 数值: 0~60 (0)Num: 0~60 (0) 用于家族可婚配名单过滤。默认 25。 Used to filter the clan list of marriage candidates. Default: 25.
婚配名单仅限异性(旧兼容) Marriage Require Opposite Gender MarriageRequireOppositeGender 开关Bool 旧配置项保留用于兼容;当前婚姻机制允许同性婚配。默认关闭。 Retained for compatibility with old configurations; the current marriage system allows same-sex marriages. Disabled by default.
怀孕几率(%) Intimacy Pregnancy Chance Percent IntimacyPregnancyChancePercent 数值: 0~100 (0)Num: 0~100 (0) 当亲密行为标签确认本轮已发生性行为和内射后,女方怀孕的概率。0 表示不会怀孕,100 表示必定怀孕。默认 50%。 Probability that the woman becomes pregnant after the intimacy tag confirms that intercourse and internal ejaculation occurred this exchange. 0 means never, and 100 means always. Default: 50%.
🌐 AI 大国外交演化与聚会周报 🌐 AI World Diplomacy & Gatherings (36 项)(36 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge设置] -> 17. AI外交 / 18. 贵族聚会ESC -> Mod Options -> [AnimusForge Settings] -> 17. AI diplomacy / 18. Noble gatherings
AI 帝国全图外交演化、开局全图和平开关、战争冷静期与停火保护、贵族沙龙聚会、每周时代周报自动撰写 World diplomacy, Start new game at peace, War cooldowns, Noble gatherings, Weekly reports & Bulletins
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
事件驱动的 NPC 人设演变 Event-driven NPC persona evolution EnableNpcPersonaEventEvolution 开关Bool 默认关闭。新的已确认快报事件可改变NPC人设,使用辅助API合并、限速评估。关闭后丢弃待处理及在途更新,保留已有人设变化。需要快报模式,不要求开启自动出版。 Default: off. New confirmed bulletin events can change NPC personas. Uses the auxiliary API with merged, rate-limited requests. Turning off discards pending updates but keeps existing changes. Requires bulletin mode; auto-publishing is not required.
周报写作要求文案 Edit Weekly Report Writing Requirements EditWeeklyReportWritingRequirements 按钮Action 点击这里使用大文本编辑器修改周报生成的写作要求。默认文本就是内置写作要求;留空保存后表示不注入写作要求。 Use the large-text editor to edit weekly-report writing requirements. The default is the built-in writing requirements. Saving a blank value injects no writing requirements.
启用AI外交 Enable World Diplomacy EnableWorldDiplomacy 开关Bool 开启后,各国会自行发布外交宣言、展开交涉并采取外交行动。外交与书记官代笔复用事件与王国叛乱API,配置不完整时回退主API。关闭后恢复原版王国外交决议。 When enabled, kingdoms publish diplomatic declarations, negotiate, and take diplomatic actions on their own. Diplomacy and scribe drafting reuse the event and kingdom-rebellion API, falling back to the main API if the configuration is incomplete. When disabled, native kingdom diplomatic decisions resume.
新游戏开局全大陆和平 World Diplomacy Start New Game At Peace WorldDiplomacyStartNewGameAtPeace 开关Bool 仅对新创建的存档生效,结束开局已有的王国战争。默认关闭;切换此项不会重置当前存档的战争。 Applies only to newly created saves, ending kingdom wars already present at the start. Disabled by default; toggling this does not reset wars in the current save.
外交宣言送达提示 Enable World Diplomacy Map Notifications EnableWorldDiplomacyMapNotifications 开关Bool 已送达的外交宣言在左下角显示文字提示,不再弹出右侧通知。关闭不影响交涉、传播、快报素材或王国公告。 Delivered diplomatic declarations appear as text messages at the bottom left, instead of right-side notifications. Disabling this does not affect negotiations, distribution, bulletin material, or kingdom notices.
同时进行的普通外交事件上限 World Diplomacy Maximum Concurrent Ordinary Rounds WorldDiplomacyMaxConcurrentOrdinaryRounds 数值: 1~12 (0)Num: 1~12 (0) 普通自动外交与政策触发共用此上限,默认3场。满额时保留政策待办,已有交涉照常回复和收尾;降低上限不会取消已有事件。每天最多补开1场;玩家主动外交和口头承诺事件不占此名额。 Shared by ordinary automatic diplomacy and policy triggers; default: 3 events. When full, policy work remains pending while existing talks continue replying and finish. Lowering the limit does not cancel existing events. At most 1 additional event opens per day; player diplomacy and verbal-promise events do not use these slots.
单场外交参与国规模 World Diplomacy Activity Dropdown WorldDiplomacyActivityDropdown 下拉框Dropdown 少量最多2国、适中最多3国、较多最多5国,均包含发起国。只选择有实际外交事项的国家,不强行凑满。默认适中;这是单场人数,不是同时进行的事件数量。 Low: at most 2 kingdoms; moderate: at most 3; high: at most 5, all including the initiating kingdom. Selects only kingdoms with actual diplomatic matters and does not fill the count artificially. Default: moderate. This is the participant count for one event, not the number of concurrent events.
单场外交目标时长 World Diplomacy Round Length Dropdown WorldDiplomacyRoundLengthDropdown 下拉框Dropdown 决定新事件通常何时收尾:紧凑约15天、标准约21天、从容约28天。可因达成结果提前结束,也可短暂延长完成收尾。默认标准,只影响新事件。 Typical end time for new events: compact about 15 days, standard about 21 days, relaxed about 28 days. Events may finish early on reaching an outcome or extend briefly to conclude. Default: standard; affects only new events.
宣言送达最远王庭(天) World Diplomacy Court Maximum Delivery Days WorldDiplomacyCourtMaxDeliveryDays 数值: 3~14 (0)Num: 3~14 (0) 按距离分配王庭送达时间,本值控制最远王庭的传递时长,也用于新事件一轮接力的传递节奏。不是每个国家都固定等待这么多天。默认7天;数值较低时回复更密集。 Allocates court delivery times by distance. Controls delivery to the farthest court and the relay pace for one round of a new event; not every kingdom waits this fixed number of days. Default: 7 days; lower values produce more frequent replies.
宣言传遍大陆(天) World Diplomacy Continent Spread Days WorldDiplomacyContinentSpreadDays 数值: 7~42 (0)Num: 7~42 (0) 按距离安排地方贵族和平民获知外交宣言的时间。默认21天;不控制自动开场频率,也不代替王庭送达时间。 Schedules when local nobles and civilians learn of diplomatic declarations according to distance. Default: 21 days. Does not control how often events automatically start or replace court delivery times.
建议篇幅下限 Suggested declaration length lower bound WorldDiplomacyDeclarationMinCharacters 数值: 1~1000 (0)Num: 1~1000 (0) AI外交宣言、回应与书记官代笔共用此建议篇幅,标点计入。简单回答可以更短,复杂条款可以更长,完整条件优先。默认下限100字,可调1—1000;不限制玩家手写编辑。 Suggested length for AI declarations, replies, and scribe drafting, including punctuation. Simple replies may be shorter and complex terms may be longer; complete terms take priority. Default lower bound: 100, adjustable from 1 to 1000. Does not limit player editing.
建议篇幅上限 Suggested declaration length upper bound WorldDiplomacyDeclarationMaxCharacters 数值: 1~1000 (0)Num: 1~1000 (0) AI外交宣言、回应与书记官代笔共用此建议篇幅,非正文裁切线;完整条款优先。默认上限300字,可调1—1000,低于下限时按下限处理。此值也影响书记官生成容量;长稿截断时可提高本项及API最大输出量。不限制玩家手写编辑。 Suggested length for AI declarations, replies, and scribe drafting, not a text cutoff; complete terms take priority. Default upper bound: 300, adjustable from 1 to 1000; values below the lower bound use that bound. Also affects scribe generation capacity. If a long draft is truncated, increase this value and the API output limit. Does not limit player editing.
外交判断与文风偏好 Diplomatic judgment and writing preferences EditWorldDiplomacyPrompt 按钮Action 调整外交利益判断、行动倾向和文风。自定义文风优先于默认写法;书记官只采用符合玩家原意的写作要求,起草或重写时完整保留条件,不自行增加实质条款。留空不添加自定义偏好;事实、权限、合法动作要求和系统输出规则仍有效。 Adjust diplomatic interests, action priorities, and writing style. Custom writing preferences take precedence over default phrasing. The scribe uses only writing instructions consistent with player intent, preserving all terms when drafting or rewriting without adding substantive clauses. Blank adds no custom preferences; facts, authority, legal action requirements, and output rules remain in force.
恢复默认外交判断与文风偏好 Restore default diplomatic judgment and writing preferences RestoreDefaultWorldDiplomacyPrompt 按钮Action 确认后恢复默认外交判断与文风偏好,覆盖当前自定义偏好。只恢复偏好文本,不重置事件上限、传播、篇幅或保护期设置。 After confirmation, restore default diplomatic judgment and writing preferences, replacing current custom preferences. Restores preference text only; does not reset event limits, distribution, length, or protection settings.
再次主动开战间隔(天) World Diplomacy Offensive War Cooldown Days WorldDiplomacyOffensiveWarCooldownDays 数值: 7~120 (0)Num: 7~120 (0) 一个国家主动发动战争后,至少等待多少天才能再次主动发动新战争。默认42天;不限制其他外交宣言的发布频率。 Minimum days after a kingdom starts a war before it can initiate another new war. Default: 42 days. Does not limit publication frequency for other diplomatic declarations.
和平保护期(天) World Diplomacy Peace Protection Days WorldDiplomacyPeaceProtectionDays 数值: 0~60 (0)Num: 0~60 (0) 两国议和后,普通外交争端在此期间不能再次引发战争。默认21天;设为0关闭此保护,不影响其他宣战资格限制。 After two kingdoms make peace, ordinary diplomatic disputes cannot restart war during this period. Default: 21 days; 0 disables this protection. Other war-declaration eligibility restrictions are unaffected.
贸易/结盟失败冷却(天) World Diplomacy Trade Alliance Failed Proposal Cooldown Days WorldDiplomacyTradeAllianceFailedProposalCooldownDays 数值: 0~672 (0)Num: 0~672 (0) 贸易或结盟提议未达成后,同一提出国向同一对象国暂时不能再提出相同类型提议。反向提议与另一类型分别计算。默认168天;设为0关闭。 After a trade or alliance proposal fails, the same proposing kingdom temporarily cannot make the same type of proposal to the same target. Reverse-direction proposals and the other proposal type are tracked separately. Default: 168 days; 0 disables this.
威慑退让国内关系奖励 World Diplomacy Threat Compliance Issuer Relation Reward WorldDiplomacyThreatComplianceIssuerRelationReward 数值: 0~50 (0)Num: 0~50 (0) 对象国明确服从谴责或最后通牒后,发出国正式、非雇佣兵封臣家族的族长与当前国王增加此关系。每次威慑只结算一次。默认10;设为0关闭奖励。 After the target kingdom explicitly complies with a condemnation or ultimatum, leaders of the issuing kingdom formal, non-mercenary vassal clans gain this relation with the current king. Settled only once per threat. Default: 10; 0 disables the reward.
外交档案压缩触发值(千估算Tokens) World Diplomacy History Compression Trigger Thousands WorldDiplomacyHistoryCompressionTriggerThousands 数值: 64~900 (0)Num: 64~900 (0) 长期外交档案达到该估算长度时开始分批压缩。默认800,即约800k Tokens,控制档案积压与压缩频率;不代表每次宣言携带这么多历史。宣言全部输入另有32k估算Tokens上限,压缩每批另有128k输入上限。 Start batched compression when the long-term diplomacy archive reaches this estimated size. Default: 800 (about 800k tokens); controls backlog and frequency, not history carried by each declaration. Total declaration input has a separate 32k estimated-token cap, and each compression batch has a separate 128k input cap.
外交档案压缩后目标(千估算Tokens) World Diplomacy History Compression Target Thousands WorldDiplomacyHistoryCompressionTargetThousands 数值: 8~60 (0)Num: 8~60 (0) 每批压缩后,长期快照和受保护事实的合计目标。默认48,即约48k Tokens,上限60k;宣言只取相关材料,不整份携带快照。实际摘要还受所选API最大输出Tokens限制。 Combined target for the long-term snapshot and protected facts after each compression batch. Default: 48, about 48k tokens; cap: 60k. Declarations take only relevant material, not the whole snapshot. Actual summaries are also limited by the selected API maximum output tokens.
启用宴会功能 Enable Noble Gathering EnableNobleGathering 开关Bool 宴会系统总开关。关闭后停止创建新宴会,正在进行的宴会会在下一个安全的战役小时结算为取消,并安排主人和宾客返程;无需重启游戏。 Master gathering-system switch. Disabling it stops new gatherings; ongoing gatherings are settled as cancelled at the next safe campaign hour, and hosts and guests are scheduled to return home. No game restart is required.
启用NPC自动举办宴会 Enable NPC Automatic Noble Gatherings EnableNpcAutomaticNobleGatherings 开关Bool 开启后,符合条件的 NPC 会按王国自动举办宴会。关闭后不再自动创建 NPC 宴会,但玩家仍可主动举办。 When enabled, eligible NPCs automatically host gatherings by kingdom. Disabling it stops automatic creation of NPC gatherings; the player can still host gatherings.
允许NPC邀请玩家 Allow NPC Noble Gathering Player Invitations AllowNpcNobleGatheringPlayerInvitations 开关Bool 开启后,NPC 宴会可以邀请玩家并派信使送信。关闭后只阻止新邀请,已经发出的玩家邀请仍然有效。 When enabled, NPC gatherings can invite the player and send a courier. Disabling this blocks only new invitations; invitations already sent to the player remain valid.
显示宾客抵达提示 Show Noble Gathering Guest Arrival Messages ShowNobleGatheringGuestArrivalMessages 开关Bool 控制玩家举办宴会时宾客抵达后的左下角彩色消息。关闭后只隐藏提示,不影响抵达判定、宴会状态或奖励。 Controls colored messages at the bottom left when guests arrive at a player-hosted gathering. Disabling it hides only the messages; arrival checks, gathering state, and rewards are unaffected.
NPC宴会间隔(天) NPC Noble Gathering Interval Days NpcNobleGatheringIntervalDays 数值: 7~120 (0)Num: 7~120 (0) 同一王国两次自动宴会排期之间的游戏天数,默认 21 天。按王国分别计算;修改后用于下一次重新排期。 In-game days between scheduling two automatic gatherings in the same kingdom. Default: 21 days. Calculated separately per kingdom; changes are used the next time a gathering is rescheduled.
NPC可以邀请总督 Allow NPC Noble Gathering Governor Invitations AllowNpcNobleGatheringGovernorInvitations 开关Bool 只影响 NPC 自动生成的宾客名单。关闭时 NPC 不会邀请正在治理定居点的总督;玩家举办宴会时仍可自由邀请总督。 Affects only automatically generated NPC guest lists. When disabled, NPCs do not invite governors currently governing settlements; players hosting gatherings can still invite governors freely.
宴会持续天数 Noble Gathering Duration Days NobleGatheringDurationDays 数值: 1~14 (0)Num: 1~14 (0) 玩家与 NPC 宴会共用,默认 5 天。修改只影响之后新创建的宴会,已经开始的宴会保持原结束日期。 Shared by player and NPC gatherings. Default: 5 days. Changes affect only gatherings created afterward; gatherings already underway keep their original end date.
宴会举办费用 Noble Gathering Cost NobleGatheringCost 数值: 0~500000 (0)Num: 0~500000 (0) 玩家与 NPC 主人共用,费用从实际主人身上扣除。默认 50000 第纳尔;设为 0 表示免费。 Shared by player and NPC hosts; the actual host pays the cost. Default: 50000 denars; 0 means free.
每个受邀家族关系奖励 Noble Gathering Invited Clan Relation Reward NobleGatheringInvitedClanRelationReward 数值: 0~20 (0)Num: 0~20 (0) 玩家与 NPC 宴会共用;主人和每个受邀家族领袖每场只结算一次。默认 5;设为 0 表示不增加关系。修改只影响之后新创建的宴会。 Shared by player and NPC gatherings; settled only once per gathering for the host and each invited clan leader. Default: 5; 0 means no relation increase. Changes affect only gatherings created afterward.
自动发布快报 Auto Generate World Bulletins AutoGenerateWorldBulletins 开关Bool 关闭后停止新的快报生成,仍记录近期事件供 NPC 知情。与周报自动生成独立。 Disabling this stops new bulletin generation, while recent events are still recorded for NPC awareness. Independent of automatic weekly-report generation.
快报读取玩家对话历史 Read Player Dialogue History for Bulletins WorldBulletinReadPlayerHistory 开关Bool 默认关闭。开启后,快报可读取玩家对话记忆中的公开摘要候选;有候选时会增加一次公开性审核请求。关闭后不读取对话历史、不发起该审核;世界书和游戏事件不受影响。下次生成生效,已发出的请求不撤回。 Default: off. When enabled, bulletins may read public-summary candidates from player dialogue memory; candidates trigger one additional privacy-review request. When disabled, neither dialogue history nor that review is used. Worldbook and game events are unaffected. Applies to the next generation; requests already sent are not recalled.
快报写作要求 Edit World Bulletin Writing Requirements EditWorldBulletinWritingRequirements 按钮Action 单独编辑即时快报写作要求,下次请求生效;清空后保留内置格式和事实约束。 Edits immediate-bulletin writing requirements separately; applies to the next request. Clearing them retains the built-in format and fact constraints.
周报篇幅档位 Weekly Report Length Preset WeeklyReportLengthPreset 数值: 1~4 (0)Num: 1~4 (0) 1=200-400字;2=200-800字;3=200-1200字;4=200-1500字。世界周报和王国周报共用这一档位;默认 2。 1 = 200–400 characters; 2 = 200–800 characters; 3 = 200–1200 characters; 4 = 200–1500 characters. Shared by world and kingdom weekly reports. Default: 2.
每分钟最多生成周报数 Weekly Report Requests Per Minute WeeklyReportRequestsPerMinute 数值: 1~20 (0)Num: 1~20 (0) 限制开发态周报生成的请求速率。默认 5;最高 20。用于应对部分 API 渠道的 RPM 或并发限制。 Limits the weekly-report generation request rate during development. Default: 5; maximum 20. Helps accommodate RPM or concurrency limits of some API channels.
每周自动生成周报 Auto Generate Weekly Reports AutoGenerateWeeklyReports 开关Bool 开启后,系统会在每个新周开始时自动结算上一周,并生成世界周报与各王国周报。第0天会自动写入开局概要作为 week 0 事件。 When enabled, the system automatically settles the previous week at the start of each new week and generates world and kingdom weekly reports. On day 0, the opening overview is automatically recorded as a week 0 event.
自动生图 Generate images automatically Illustrator.AutoGenerateWeeklyReportIllustration 开关Bool 仅在“生图开启”开启时生效。开启:快报生成时提前生成插画;关闭:快报右侧面板打开且缓存未命中时再自动生成。 Active only when image generation is enabled. When on, illustrations are generated during bulletin creation; when off, they are generated when the panel opens and the cache misses.
📜 王国政策系统与手写法案 📜 Policy System & Custom Drafts (19 项)(19 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge设置] -> 16. 政策系统ESC -> Mod Options -> [AnimusForge Settings] -> 16. Policy system
自然语言起草法案 AI 自动估价金币消耗、NPC 国王颁布新法案扫描周期、法案影响模块检索策略 Player policy AI cost evaluation, NPC ruler policy checks, Custom policy gold cost & Effect modules
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
政策提示词管理 Edit Policy Prompts EditPolicyPrompts 按钮Action 统一编辑玩家AI编写、玩家政策评议、NPC 统治者政策,以及当前可用政策效果的理解与判定要求。 Edits the requirements for player AI drafting, player policy review, NPC ruler policies, and understanding and evaluating currently available policy effects in one place.
政策效果模块管理 Manage Policy Effect Modules ManagePolicyEffectModules 按钮Action 分别设置玩家政策、地方政策、NPC 统治者政策和附庸国政策可检索的效果模块。只影响保存后新发起的政策。 Separately configures retrievable effect modules for player, local, NPC ruler, and vassal-state policies. Affects only policies initiated after saving.
本国最近生效政策条数 Policy Recent Active Count PolicyRecentActiveCount 数值: 0~10 (0)Num: 0~10 (0) 玩家评议和 NPC 生成读取本国最近现行政策的上限,默认2;0关闭,数量不足不补位,不影响对话。 Maximum recent active policies from the current kingdom read by player review and NPC generation. Default: 2; 0 disables this. Missing entries are not filled from elsewhere, and dialogue is unaffected.
额外相关生效政策条数 Policy Related Active Count PolicyRelatedActiveCount 数值: 0~10 (0)Num: 0~10 (0) 从所有国家的其余现行政策中按相关度读取,默认3;去重、不设相似度门槛;0关闭,不影响对话。 Reads the remaining active policies from all kingdoms by relevance. Default: 3. Deduplicates without a similarity threshold; 0 disables this, and dialogue is unaffected.
由AI评估政策消耗 Use AI Evaluated Custom Policy Cost UseAiEvaluatedCustomPolicyCost 开关Bool 开启后,AI 会根据政策规模和执行难度评估所需第纳尔;第纳尔不足时,全部政策效果按实际投入比例折减。关闭后使用下面的固定第纳尔消耗。 When enabled, AI evaluates the required denars from policy scale and implementation difficulty. If denars are insufficient, all policy effects are reduced in proportion to the actual contribution. When disabled, the fixed denar cost below is used.
政策评议接口 Player Policy API Source Dropdown PlayerPolicyApiSourceDropdown 下拉框Dropdown 复用所选链路现有的 URL、Key、模型和地址解析规则;所选配置不完整时自动回退主 API。明确选择前处理时不受常规前处理 API 开关影响。 Reuses the selected chain URL, key, model, and address-parsing rules. Incomplete selected configurations automatically fall back to the main API. Explicitly selecting preprocessing is unaffected by the ordinary preprocessing API switch.
AI编写接口 Player Policy Auto Draft API Source Dropdown PlayerPolicyAutoDraftApiSourceDropdown 下拉框Dropdown 只决定AI编写使用主链路、前处理或后处理;默认前处理。所选配置不完整时自动回退主接口,不影响政策评议接口。 Selects only whether AI drafting uses the main chain, preprocessing, or postprocessing. Default: preprocessing. Incomplete selected configurations automatically fall back to the main endpoint; the policy-review endpoint is unaffected.
固定第纳尔消耗 Custom Policy Gold Cost CustomPolicyGoldCost 数值: 0~500000 (0)Num: 0~500000 (0) 仅在关闭“由AI评估政策消耗”后生效。玩家政策成功发布时扣除相应第纳尔;默认 50000,设置为 0 表示免费。 Used only when AI-evaluated policy cost is disabled. The specified denars are deducted when a player policy is successfully published. Default: 50000; 0 means free.
民众反馈篇幅 Custom Policy Public Feedback Target Chars CustomPolicyPublicFeedbackTargetChars 数值: 100~1800 (0)Num: 100~1800 (0) 设置玩家政策发布后民众反馈的目标篇幅。默认约 900 字,可在 100—1800 字之间调整;实际长度可能随模型输出略有浮动。 Target length of public feedback after a player policy is published. Default: about 900 characters; adjustable from 100 to 1800 characters. Actual length may vary slightly with model output.
跟随所选API Token Player Policy Follow Selected API Tokens PlayerPolicyFollowSelectedApiTokens 开关Bool 开启时使用实际生效 API 来源的最大输出 Tokens;若回退主 API,则改用主 API Token。关闭时始终使用下面的政策自定义值。 When enabled, uses the maximum output tokens of the API source actually in effect. If it falls back to the main API, the main API token limit is used instead. When disabled, always uses the custom policy value below.
自定义最大输出Tokens Player Policy Custom Maximum Tokens PlayerPolicyCustomMaxTokens 数值: 1000~100000 (0)Num: 1000~100000 (0) 仅在关闭“跟随所选API Token”后使用。只影响玩家政策,允许 1000—100000;不修改其他 API 的全局上限。 Used only when Follow selected API tokens is disabled. Affects only player policies; allows 1000–100000 and does not change global limits for other APIs.
效果解析最大输出Tokens Player Policy Effect Postprocess Maximum Tokens PlayerPolicyEffectPostprocessMaxTokens 数值: 512~12000 (0)Num: 512~12000 (0) 玩家政策第二阶段效果 JSON 的最大输出 Tokens。默认 5000;实际值不会超过上方玩家政策当前生效的 Token 上限。 Maximum output tokens for the player policy stage-two effects JSON. Default: 5000; the actual value never exceeds the player policy token limit currently in effect above.
效果模块详规数量 Player Policy Effect Module Detail Count PlayerPolicyEffectModuleDetailCount 数值: 1~30 (0)Num: 1~30 (0) 兼容旧配置,保存值仍可为 1—30,默认 6;最终最多向第二阶段注入 8 个详规,超过 8 的设置按 8 执行。该设置不限制 ONNX 内部候选池。数值越高,提示词和 Token 消耗越大。 Retains old-configuration compatibility: saved values can still be 1–30, with a default of 6. At most 8 detailed rules are ultimately injected into stage two; values above 8 are treated as 8. This does not limit the internal ONNX candidate pool. Higher values consume more prompt text and tokens.
启用NPC统治者政策 Enable NPC Ruler Policy EnableNpcRulerPolicy 开关Bool 开启后,各 NPC 王国会按设定间隔制定并发布政策。关闭后不再生成新政策,已经生效的政策及其记录不受影响。 When enabled, NPC kingdoms formulate and publish policies at the configured intervals. Disabling this stops new policy generation; policies already in force and their records are unaffected.
API来源 NPC Ruler Policy API Source Dropdown NpcRulerPolicyApiSourceDropdown 下拉框Dropdown 复用所选链路现有的 URL、Key、模型和地址解析规则;所选配置不完整时自动回退主 API。明确选择前处理时不受常规前处理 API 开关影响。 Reuses the selected chain URL, key, model, and address-parsing rules. Incomplete selected configurations automatically fall back to the main API. Explicitly selecting preprocessing is unaffected by the ordinary preprocessing API switch.
政策检查间隔(天) NPC Ruler Policy Check Interval Days NpcRulerPolicyCheckIntervalDays 数值: 1~30 (0)Num: 1~30 (0) 每隔多少个游戏日检查一次是否需要生成新的 NPC 政策。默认 7 天,可在 1—30 天之间调整;没有符合条件的王国时,本轮不会生成政策。 In-game days between checks for whether a new NPC policy is needed. Default: 7 days; adjustable from 1 to 30 days. No policy is generated this round if no kingdom is eligible.
同一王国政策冷却(天) NPC Ruler Policy Interval Days NpcRulerPolicyIntervalDays 数值: 1~30 (0)Num: 1~30 (0) 同一 NPC 王国两次政策草案之间至少间隔多少个游戏日。默认 7 天,可在 1—30 天之间调整;待审、通过和否决的正常草案均参与冷却。玩家发布或续约附庸国政策不受冷却限制,但会从当天起按此天数压制目标附庸国的 NPC 统治者政策。 Minimum in-game days between two policy drafts in the same NPC kingdom. Default: 7 days; adjustable from 1 to 30 days. Normal drafts that are pending, approved, or rejected all count toward the cooldown. Player publication or renewal of a vassal-state policy is exempt, but suppresses NPC ruler policies in that target vassal state for this many days from that day onward.
跟随所选API Token NPC Ruler Policy Follow Selected API Tokens NpcRulerPolicyFollowSelectedApiTokens 开关Bool 开启时使用实际生效 API 来源的最大输出 Tokens;若回退主 API,则改用主 API Token。关闭时始终使用下面的政策自定义值。 When enabled, uses the maximum output tokens of the API source actually in effect. If it falls back to the main API, the main API token limit is used instead. When disabled, always uses the custom policy value below.
自定义最大输出Tokens NPC Ruler Policy Custom Maximum Tokens NpcRulerPolicyCustomMaxTokens 数值: 1000~100000 (0)Num: 1000~100000 (0) 仅在关闭“跟随所选API Token”后使用。只影响 NPC 统治者政策,允许 1000—100000;不修改其他 API 的全局上限。 Used only when Follow selected API tokens is disabled. Affects only NPC ruler policies; allows 1000–100000 and does not change global limits for other APIs.
⚔️ 决斗规则与攻城善后平衡 ⚔️ Duel Rules & Siege Balance (20 项)(20 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge设置] -> 2. 决斗规则 / 攻城善后ESC -> Mod Options -> [AnimusForge Settings] -> 2. Duel rules / Siege aftermath
繁荣度粮食平衡器(防守军饿死)、GCCZ 攻城战后 NPC 对话上限、单挑决斗最低家族等级与声望惩罚 Disable prosperity food consumption (anti-starvation), GCCZ response limits, Duel clan tier & renown penalty
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
最小家族等级 Minimum Clan Tier MinimumClanTier 数值: 0~6 (0)Num: 0~6 (0) 允许向敌对领主发起一对一单挑决斗的最低家族等级门槛。 Minimum clan tier required to challenge enemy lords to duels.
战败血量阈值 Health Threshold HealthThreshold 数值: 0.1~0.5 (#0%)Num: 0.1~0.5 (#0%) 单挑决斗中一方生命值降至该百分比以下时判定为胜负已分,避免致死(默认 20%)。 Health threshold percentage to end duel as victory/defeat without death (default 20%).
启用决斗家族声望转移 Enable Duel Loser Clan Renown Penalty EnableDuelLoserClanRenownPenalty 开关Bool 正式决斗结算后,败者家族实际扣减多少声望,胜者家族就增加多少声望。双方同属一个家族,或任意一方没有家族时不结算。败者声望不会低于 0,也不会强制降低已经获得的家族等级。 After a formal duel is settled, the winning clan gains exactly the renown actually deducted from the losing clan. No settlement occurs if both participants belong to the same clan or either has no clan. Losing renown never falls below 0, and already attained clan tiers are not forcibly reduced.
声望最低扣减 Duel Loser Clan Renown Penalty Minimum DuelLoserClanRenownPenaltyMinimum 数值: 0~1000 (0)Num: 0~1000 (0) 败者家族每次至少扣减的声望。默认 20;若家族剩余声望不足,则最多扣到 0。 Minimum clan renown deducted from the loser each time. Default: 20; if the clan has insufficient renown, the deduction stops at 0.
按当前声望扣减(%) Duel Loser Clan Renown Penalty Percent DuelLoserClanRenownPenaltyPercent 数值: 0~50 (0)Num: 0~50 (0) 按败者家族结算前的当前声望计算比例扣减,并与最低扣减取较大值。默认 3%。 Percentage deduction based on the losing clan's current renown before settlement; the larger of this amount and the minimum deduction is used. Default: 3%.
声望最高扣减 Duel Loser Clan Renown Penalty Maximum DuelLoserClanRenownPenaltyMaximum 数值: 0~5000 (0)Num: 0~5000 (0) 单场决斗最多扣减的家族声望。默认 150;设为 0 表示不设上限。 Maximum clan renown deducted for one duel. Default: 150; 0 means no cap.
GCCZ 场景 NPC 回复无上限 GCCZ NPC Response Unlimited GcczNpcResponseUnlimited 开关Bool 在攻破城镇亲自进城处置的 GCCZ 活跃场景中,解除周边 NPC 回复条数限制,同时保留事件去重与队列安全保护。 Removes the configured numeric cap in active GCCZ town scenes while retaining event deduplication and queue safety.
GCCZ 场景单次对话 NPC 最大回复数 GCCZ NPC Response Limit GcczNpcResponseLimit 数值: 1~20 (0)Num: 1~20 (0) 在 GCCZ 城镇场景中,限制玩家单次喊话、肢体动作或攻击行为触发的周边 NPC 环境回复最大数量。 Limits ambient NPC replies per player utterance, semantic action, or attack event in an active GCCZ town scene.
写入 GCCZ 日志 Enable GCCZ Diagnostic Log EnableGcczDiagnosticLog 开关Bool 写入独立的 GCCZ_Debug.log。关闭后停止新增日志,但仍可导出或清空已有日志。 Writes the separate GCCZ_Debug.log. Disabling this stops new log entries, while existing logs can still be exported or cleared.
GCCZ 详细日志 Enable GCCZ Verbose Diagnostic Log EnableGcczVerboseDiagnosticLog 开关Bool 记录 NPC 回应限额等高频诊断。排查问题时再开启;关闭后仍保留阶段变化、处置结果和异常等关键日志。 Records frequent diagnostics such as NPC response caps. Enable while investigating an issue; disabling this retains key logs for stage changes, disposition results, and exceptions.
GCCZ 日志上限(MB) GCCZ Diagnostic Log Maximum Size Megabytes GcczDiagnosticLogMaxSizeMegabytes 数值: 1~128 (0)Num: 1~128 (0) GCCZ_Debug.log 达到上限后自动轮转,上一份保留为 GCCZ_Debug.previous.log。默认 16 MB。 GCCZ_Debug.log rotates automatically at this limit; the previous file is retained as GCCZ_Debug.previous.log. Default: 16 MB.
导出 GCCZ_Debug.log Export GCCZ Debug Log ExportGcczDebugLog 按钮Action 将当前模块 Logs 文件夹里的 GCCZ_Debug.log 独立复制到桌面,文件名会带时间戳。 Copies GCCZ_Debug.log from the current module Logs folder to the desktop as a separate file with a timestamp in its name.
清空 GCCZ_Debug.log Clear GCCZ Debug Log ClearGcczDebugLog 按钮Action 只清空当前 GCCZ_Debug.log,不删除上一份轮转日志。 Clears only the current GCCZ_Debug.log; the previous rotated log is not deleted.
写入 SETS 日志 Enable SETS Diagnostic Log EnableSetsDiagnosticLog 开关Bool 写入独立的 SETS.log,用于进城随行与内部暴乱诊断。关闭后停止新增日志,但仍可导出或清空已有日志。 Writes the separate SETS.log for settlement-entry companions and internal unrest diagnostics. Disabling this stops new log entries, while existing logs can still be exported or cleared.
SETS 详细日志 Enable SETS Verbose Diagnostic Log EnableSetsVerboseDiagnosticLog 开关Bool 记录逐帧保护、指挥刷新和刷兵进度等高频诊断。排查卡住时再开启;关闭后仍保留冲突开始、波次、胜利和异常等关键日志。 Records frequent diagnostics such as per-frame protection, command refreshes, and troop-spawn progress. Enable while investigating stalls; disabling this retains key logs for conflict starts, waves, victories, and exceptions.
SETS 日志上限(MB) SETS Diagnostic Log Maximum Size Megabytes SetsDiagnosticLogMaxSizeMegabytes 数值: 1~128 (0)Num: 1~128 (0) SETS.log 达到上限后自动轮转,上一份保留为 SETS.previous.log。默认 16 MB。 SETS.log rotates automatically at this limit; the previous file is retained as SETS.previous.log. Default: 16 MB.
导出 SETS.log Export SETS Diagnostic Log ExportSetsDiagnosticLog 按钮Action 将当前模块 Logs 文件夹里的 SETS.log 独立复制到桌面,文件名会带时间戳。 Copies SETS.log from the current module Logs folder to the desktop as a separate file with a timestamp in its name.
清空 SETS.log Clear SETS Diagnostic Log ClearSetsDiagnosticLog 按钮Action 只清空当前 SETS.log,不删除上一份轮转日志。 Clears only the current SETS.log; the previous rotated log is not deleted.
导出贵族俘虏随行日志 Export Noble Prisoner Escort Log ExportNoblePrisonerEscortLog 按钮Action 将 NoblePrisonerEscort.log 独立复制到桌面,用于排查俘虏生成、场景处决与野外会面撤退。 Copies NoblePrisonerEscort.log to the desktop as a separate file for investigating prisoner spawning, scene executions, and retreats from wilderness meetings.
清空贵族俘虏随行日志 Clear Noble Prisoner Escort Log ClearNoblePrisonerEscortLog 按钮Action 只清空当前 NoblePrisonerEscort.log,不删除上一份轮转日志。 Clears only the current NoblePrisonerEscort.log; the previous rotated log is not deleted.
👑 武装政变触发门槛与禁卫军规模 👑 Armed Coup Requirements & Guards (11 项)(11 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge - Coup]ESC -> Mod Options -> [AnimusForge - Coup]
发动武装政变硬门槛(最低家族等级 4、影响力 300、最少兵力 60)、巷战盟友上限(60人)、大殿随行盟友(20人)与守军波次规模 Armed coup requirements (Tier 4, 300 Influence, 60 Troops), Street/Hall ally limits (60/20), Royal guard wave size & intervals
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
启用宣权篡位 Enable Coup Coup.Enabled 开关Bool 在本国国王所在城镇发动武装政变。关闭只禁止新发起,已有战斗安全收尾。人数与增援设置仅在下一次发动时生效。 Launch an armed coup in the town where your kingdom's ruler resides. Disabling prevents new coups; ongoing battles finish safely. Troop and reinforcement settings apply to the next coup.
最低家族等级 Minimum Clan Tier Coup.MinimumClanTier 数值: 0~6 (0 级)Num: 0~6 (0 级) 默认4级,0表示不限制。仅限制新政变,确认选兵时复核;正式发动后不再追检。 Default 4; 0 means unrestricted. Applies only to new coups and is checked again when troops are confirmed.
最低影响力 Minimum Influence Coup.MinimumInfluence 数值: 0~5000 (0)Num: 0~5000 (0) 默认300,0表示不限制。只检查、不扣除。打开确认窗时固定门槛,确认选兵时复核;正式发动后不再追检。 Default 300; 0 means unrestricted. Checked but not spent. The threshold is fixed when the confirmation window opens and checked again when troops are confirmed.
最低突击队人数 Minimum Assault Party Size Coup.MinimumTroops 数值: 1~120 (0 人)Num: 1~120 (0 人) 默认60名健康普通士兵,必须实际选中,并另留1人接应;玩家、英雄及伤兵不计入。不得超过街道上限。大厅从幸存者中至少选1人,不受本门槛限制。 Default 60 healthy regular soldiers must be selected, with one additional person left as a reserve. The player, heroes, and wounded do not count. Cannot exceed the street limit; the hall requires at least one survivor regardless of this threshold.
街道突击队人数上限 Street Assault Party Limit Coup.StreetAllyLimit 数值: 1~120 (0 人)Num: 1~120 (0 人) 默认60人,不含玩家。仅限实际健康普通士兵,至少留一人接应。仅影响下一次政变;人数较多会增加场景负担。 Default 60, excluding the player. Healthy regular soldiers only, with at least one reserve. Applies to the next coup; larger parties increase scene load.
大厅突击队人数上限 Hall Assault Party Limit Coup.HallAllyLimit 数值: 1~40 (0 人)Num: 1~40 (0 人) 默认20人,不含玩家。只能从街道幸存者中选择。仅影响下一次政变;人数较多可能导致大厅拥堵。 Default 20, excluding the player. Selected only from street survivors. Applies to the next coup; larger parties may crowd the hall.
门口守卫人数上限 Gate Guard Limit Coup.GateGuardLimit 数值: 1~30 (0 人)Num: 1~30 (0 人) 默认10人。从真实健康守军中分配,不足时按实际人数;清除门卫后才能攻入大厅。仅影响下一次政变。 Default 10. Assigned from healthy defenders; fewer are used when unavailable. The hall can be attacked after the gate guards are cleared. Applies to the next coup.
大厅护卫人数上限 Hall Guard Limit Coup.HallGuardLimit 数值: 1~40 (0 人)Num: 1~40 (0 人) 默认20人,不含国王。优先从真实健康守军中分配,剩余兵员再分配门卫和街道守军。仅影响下一次政变。 Default 20, excluding the ruler. Assigned first from healthy defenders; remaining troops are assigned to gate and street guards. Applies to the next coup.
守军每波人数 Defenders per Wave Coup.DefenderWaveSize 数值: 1~60 (0 人)Num: 1~60 (0 人) 默认30人。街道和大厅每波最多生成的人数,实际受剩余守军限制,不凭空补兵。仅影响下一次政变。 Default 30. Maximum defenders spawned per wave in the street and hall; limited by remaining defenders and never created from nothing. Applies to the next coup.
守军增援间隔 Defender Reinforcement Interval Coup.DefenderWaveIntervalSeconds 数值: 5~120 (0 秒)Num: 5~120 (0 秒) 默认30秒。首波随战斗开始生成,之后按间隔增援;仍受存活波数和剩余兵源限制。仅影响下一次政变。 Default 30 seconds. The first wave appears when combat starts, then reinforcements arrive at this interval, subject to active-wave and remaining-force limits. Applies to the next coup.
同时存活的守军波数上限 Maximum Active Defender Waves Coup.MaxActiveDefenderWaves 数值: 1~4 (0 波)Num: 1~4 (0 波) 默认4波。一波仍有存活守军就占用一个名额,达到上限时等待空位再增援。仅影响下一次政变。 Default 4 waves. A wave occupies a slot while any defender remains alive; reinforcements wait for an open slot. Applies to the next coup.
💬 对话界面风格与字体控制 💬 Dialogue UI Styles & Typography (8 项)(8 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge - Dialogue UI]ESC -> Mod Options -> [AnimusForge - Dialogue UI]
对话框字体大小、原版/沉浸玻璃界面样式切换、场景喊话输入框背景、自动进入 AI 对话模式 Dialogue body font size, Native / Immersive glass UI style, Shout input panel theme, Auto-enter AI chat
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
气泡字体大小 Bubble Font Size BubbleFontSize 数值: 10~40 (0)Num: 10~40 (0) 设置场景喊话气泡中文字的字体大小 Sets the font size of text in scene-shout bubbles.
喊话输入框底色 Shout Input UI Background Dropdown ShoutInputUiBackgroundDropdown 下拉框Dropdown 只影响喊话输入框。默认黑色透明;也可选白色透明或粉色透明。 Affects only the shout input box. Default is transparent black; transparent white or pink are also available.
界面风格 Interface style DialogueUi.InterfaceStyleDropdown 下拉框Dropdown 原版使用原生对话;场景喊话保留暂停卷轴输入。新 UI 使用羊皮纸对话、地图对话以及历史/给予面板。默认使用新 UI,下次打开界面时生效,无需重启。 Original uses native conversation; scene shouts keep the paused scroll input. New UI uses parchment conversation, map conversation, and history/give panels. New UI is the default and applies when the interface is opened again; no restart is required.
正文字号 Body font size DialogueUi.BodyFontSize 数值: 14~36 (0)Num: 14~36 (0) 新 UI 对话正文、选项、历史和输入文字的字号。默认 24。下次打开界面时生效;按钮、人物名和原版界面不受影响。 Font size for New UI conversation text, options, history, and input. Default: 24. Applies when the interface is opened again; buttons, names, and the native interface are unchanged.
场景喊话面板风格 Scene shout panel style DialogueUi.ShoutPanelStyleDropdown 下拉框Dropdown 暂停卷轴复用底部卷轴输入、暂停游戏并隐藏受众名录,也作为兜底。卷轴将输入保留在底部并在右侧显示受众名录。侧边手札使用竖版对谈手札。后两种在和平场景使用持续多人会话;战斗中喊话键直接打开暂停输入。启用生图后,三种面板都提供手动生图按钮。 Paused scroll reuses the bottom scroll input, pauses the game, hides the audience docket, and is also the fallback. Scroll keeps the input at the bottom with an audience docket on the right. Side folio uses a vertical conversation folio. The latter two use a persistent multi-person session in peaceful scenes; during battles, the shout key opens paused input directly. All three panels provide a manual illustration button when image generation is enabled.
自动进入 AI 模式 Enter AI mode automatically DialogueUi.AutoEnterAiMode 开关Bool 开启后,场景或地图对话会自动进入 AI 输入模式。可配合“仅 Hero 自动进入 AI 模式”限制对象。关闭后先显示普通对话选项,仍可手动选择 AI;下次打开对话时生效。 When enabled, scene or map conversations enter AI input mode automatically. Pair with Only Hero enters AI mode automatically to limit the targets. When disabled, ordinary conversation options appear first and AI can still be selected manually. Applies when the next conversation opens.
仅 Hero 自动进入 AI 模式 Only Hero enters AI mode automatically DialogueUi.AutoEnterAiModeHeroOnly 开关Bool 仅在自动 AI 模式开启时生效。开启后,只有 Hero(领主、同伴、要人及其他有独立身份的人物)自动进入 AI;普通劫匪、逃兵和士兵保持普通模式。关闭后恢复对所有对象自动切换,仍可手动切换。 Applies only when automatic AI mode is enabled. When enabled, only Heroes (lords, companions, notable characters, and other individually identified people) enter AI mode automatically; ordinary bandits, deserters, and soldiers stay in ordinary mode. Disable it to restore automatic switching for all targets. Manual switching remains available.
在对话历史中显示删除按钮 Show delete buttons in conversation history DialogueUi.ShowHistoryDelete 开关Bool 在每条持久对话历史旁显示删除按钮。删除会移除可见记录及当天尚未压缩的记忆草稿;已经压缩进记忆块的内容不受影响。 Show a delete button beside each persistent conversation-history line. Deleting removes the visible line and that day's uncompressed memory draft; content already compressed into memory blocks is unaffected.
🎨 动态油画立绘生图设置 🎨 AI Art Generation & Styling (28 项)(28 items)
📍 ESC -> 模组选项 (Mod Options) -> [AnimusForge - AI Illustrator]ESC -> Mod Options -> [AnimusForge - AI Illustrator]
AI 剧情油画生图总开关、生图总超时(默认 240秒)、离屏 3D 渲染参考、装备还原度、导演 Token 篇幅与画风模型预设 AI illustration master toggle, Request timeout (default 240s), Offscreen 3D rendering, Equipment fidelity, Director budget & Style presets
设置项名称 (Setting Name)Setting Name 控件类型 (Type)Type & Range 功能作用与玩家建议 (Player Description & Tips)Description & Recommendation
生图开启 Enable image generation Illustrator.EnableImageGeneration 开关Bool 所有生图链路的总开关。关闭后百科、对话、快报、画廊等入口都不会发起生图请求。 Master switch for all image-generation paths. When disabled, encyclopedia, conversation, bulletin, and gallery entries will not send image requests.
启用场景离屏渲染 (环境全景) Enable off-screen scene rendering (environment panorama) Illustrator.EnableSceneOffscreenRendering 开关Bool 开启后,会话插画会在后台离屏渲染玩家附近 30 米的场景全景,作为环境参考还原建筑、陈设与材质;采集需要数秒并占用少量 GPU。关闭后不渲染全景,环境仅依据当前画面截图与文字事实。人物立绘始终离屏渲染,不受此开关影响。野外(大地图)会话本来就不使用全景。 When enabled, conversation illustrations render a panorama within 30 meters of the player in the background for buildings, furnishings, and materials. Capture takes a few seconds and uses some GPU. When disabled, the environment uses the current screenshot and textual facts. Character portraits always render off-screen. World-map conversations do not use panoramas.
生成完成后自动清理临时文件 Clean temporary files after generation Illustrator.AutoCleanTempFiles 开关Bool 开启后,各提取任务结束时仅清理自己产生的离屏导出文件,不清理其他请求或历史调试文件。关闭时保留纹章导出便于排查;已读取的立绘临时文件仍按原有流程释放。不影响画廊缓存与默认插图。 Each extraction task cleans only its own off-screen exports when it finishes. When disabled, heraldry exports are kept for troubleshooting; loaded portrait files still follow the normal release flow. Gallery caches and default illustrations are unaffected.
生图 API 端点地址 (Base URL) Image API endpoint (Base URL) Illustrator.ApiBaseUrl Text 兼容接口填写服务根地址或 /v1;Google原生填写 https://generativelanguage.googleapis.com/v1beta 或完整 /models/模型名:generateContent,按原生鉴权发送。Player2填写http://127.0.0.1:4315即可自动识别,模型在Player2应用选择,无需开关。默认有参考图时优先 /images/edits(真实上传参考图),无参考图才用 /images/generations;完整 edits 地址也可识别。模型必须支持所选通道;不支持 edits 不会静默丢图转文生图。 For compatible APIs, enter the service root or /v1. Google native APIs accept the v1beta root or a complete /models/name:generateContent URL. Player2 is detected automatically at http://127.0.0.1:4315 and chooses its model in the Player2 app. With a reference image, /images/edits is preferred; without one, /images/generations is used. The model must support the selected channel.
生图 API 密钥 (API Key) Image API key (API Key) Illustrator.ApiKey Text 用于鉴权的 API Key。若端点无需鉴权或为本地反代可留空。 API key for authentication. Leave blank for endpoints that need no authentication or local proxies.
拉取生图模型列表 Fetch image model list Illustrator.FetchModelList 按钮Action 向配置接口查询模型列表,Google原生用其 /models 与原生鉴权;只读取当前返回页,未列出时可手动填写模型名。优先排列图像与绘画模型。 Queries the configured endpoint for models. Google native mode uses /models and native authentication. Only the current response page is read; enter a model manually if it is not listed. Image and art models are prioritized.
生图模型名称 (Model) Image model name (Model) Illustrator.ModelName Text 生图模型名称。支持常规生图模型(如 FLUX.1-schnell、dall-e-3、gpt-image-1.5 等)以及对话原生多模态出图模型(如 gemini-3.1-flash-image 等,系统会自动识别并走对话图生图通道)。 Image model name. Supports standard image models and native multimodal conversation image models; the channel is detected automatically.
选择生图模型 (下拉选单) Select image model (dropdown) Illustrator.ModelDropdown 下拉框Dropdown 点击上方“拉取生图模型列表”后,可从本下拉菜单中直接快速点选可用模型。若选“*手动输入*”,则使用上方文本框中输入的模型名称。 After fetching models above, select one here. Choosing “*manual input*” uses the model name entered above.
生图分辨率 (Size) Image resolution (Size) Illustrator.SizePresetDropdown 下拉框Dropdown 快报与“全屏覆盖”场景插画按预设转为16:9:1024方形及1280/720档→1280×720;1344/1536档→1536×864;2048方形→2048×1152。百科与“独立面板”场景插画使用所选尺寸。需生图服务支持对应尺寸。 Bulletin and fullscreen scene illustrations convert presets to 16:9: the 1024 square and 1280/720 presets become 1280×720; the 1344/1536 presets become 1536×864; the 2048 square becomes 2048×1152. Encyclopedia and standalone-panel scene illustrations use the selected size. The image service must support the corresponding size.
生成画质预设 (Quality) Image quality preset (Quality) Illustrator.QualityDropdown 下拉框Dropdown standard/hd 对应 DALL-E-3 系;low/medium/high/auto 对应 gpt-image-1 系及支持这些枚举的中转模型。选“默认”时不发送该参数,避免不支持的模型报错。Gemini 等对话生图通道自动换算为画质提示词注入。 standard/hd target DALL-E-3; low/medium/high/auto target gpt-image-1 and compatible proxies. Default omits the parameter to avoid unsupported-model errors. Conversation image channels convert this to a quality prompt.
生成风格画风 (Style) Generation style (Style) Illustrator.StyleDropdown 下拉框Dropdown vivid/natural 为 OpenAI 官方 style 枚举参数;其余预设不作为 style 参数发送(避免非法枚举报错),而是把画风指令与预设负面词注入提示词,对任何模型生效。选“提示词”时使用下方自定义文本。 vivid/natural are official OpenAI style enums. Other presets inject style instructions and negative terms into the prompt instead of sending a style parameter. Choosing “prompt” uses the custom text below.
自定义画风提示词 (Style=提示词 时生效) Custom style prompt (active when Style=prompt) Illustrator.EditCustomStylePrompt 按钮Action 点击打开大文本编辑器,自由编辑画风指令。仅当上方画风预设选“提示词”时生效,作为【画风指令】注入所有生图通道的提示词,对任何模型生效。默认填入古典油画预设内容供参考。 Open the long-text editor to edit style instructions. Active only when the style preset is “prompt”; injected into every image channel. A classical oil-painting preset is provided as a reference.
向生图模型附带参考图 (垫图/图生图) Send reference image to image model Illustrator.EnableReferenceImageForGeneration 开关Bool 开启后,截取的人物3D立绘参考图将一并发送给生图模型(支持对话多模态及兼容的 ImagesEdits 通道)。关闭则仅把参考图用于提示词导演扩写。 Sends captured 3D character references with the request through supported multimodal and image-edit channels. When disabled, references are used only by the prompt director.
按 AF 装备保真 Preserve AF equipment Illustrator.PreserveEquipmentFidelity 开关Bool 默认开启,保留装备款式身份,但允许叙事中已发生的撕裂、污渍、湿透等状态变化。关闭后衣服、盔甲、武器和配饰按自定义导演规则或导演构思设计,不锁定AF装备与立绘衣装;面容、发型、体型、人物身份及事件事实仍保留。只影响新请求,不修改游戏装备。 Preserves equipment identity while allowing narrative changes such as tears, stains, or wetness. When disabled, clothing, armor, weapons, and accessories follow custom director rules; identity and established facts remain. Affects new requests only and never changes game equipment.
负面提示词 (Negative Prompt) Negative prompt (Negative Prompt) Illustrator.EditNegativePrompt 按钮Action 点击打开大文本编辑器,填写画面中不希望出现的元素,例如:模糊, 变形, 多余手指, 现代物品, 水印文字。仅在画风预设选“提示词(自定义画风)”时生效,作为禁止指令追加在预设负面词之后。默认填入古典油画预设内容供参考。 Open the long-text editor and list elements to exclude from the image. Active only for the custom prompt style; appended after preset negative terms.
随机 Randomness Illustrator.Randomness 数值: 0~100 (0)Num: 0~100 (0) 0 沿用旧版,不追加随机提示词。数值越高,越鼓励取景、留白、景深与光影表现的变化;人物外貌、装备、纹章和已确认游戏事实仍须保持一致。这是提示词指导强度,不是模型采样参数。 At 0, no random prompt is added. Higher values encourage variation in framing, negative space, depth of field, and lighting while preserving identity, equipment, heraldry, and established facts. This controls prompt guidance, not model sampling.
生图请求总超时 Image request timeout Illustrator.ImageGenerationTimeoutSeconds 数值: 60~600 (0 秒)Num: 60~600 (0 秒) 单次生图的总等待上限,默认240秒;包含 Edits 尝试、对话通道回退和结果图下载。高画质多参考图重绘或中转较慢时可调大。下一次生图生效;不影响视觉导演请求与离屏采集超时。 Maximum total wait for one image request; the default is 240 seconds. Includes Edits attempts, conversation-channel fallback, and downloading the result image. Increase it for high-quality redraws with multiple reference images or a slow relay. Applies to the next image request and does not affect visual director requests or off-screen capture timeouts.
导演最大输出 Tokens Director maximum output tokens Illustrator.DirectorApiMaxTokens 数值: 512~64000 (0 Token)Num: 512~64000 (0 Token) 实际发送给导演API的 max_tokens,默认25000;这是允许的输出预算,不是目标篇幅,也不是字符数。思考消耗是否计入由接口决定;请按接口支持范围设置。 max_tokens sent to the director API, default 25000. This is an output budget, not a target length; configure it within the API limits.
导演提词参考篇幅(约 Token) Director prompt reference length (approx. tokens) Illustrator.DirectorMaxTokens 数值: 600~4000 (0 Token)Num: 600~4000 (0 Token) 软性篇幅参考,不是API输出上限。强制缩减开启时优先遵守字符预算;否则完整回复最多30000字符。保留完整四段,不为凑数扩写。 A soft length reference, not the API output limit. When forced reduction is enabled, the character budget takes priority; otherwise the complete reply may contain at most 30000 characters. The full four sections are retained without padding.
自定义导演提示词 Custom director prompt Illustrator.EditCustomDirectorPrompt 按钮Action 填写构图、动作、景别与叙事偏好,适用于百科、会晤和周报/快报。留空保持默认规则;只发给视觉导演,不直接追加到生图端。不能覆盖已知人物、装备、场景与事件事实或改变输出格式。导演关闭/未配置时不生效;修改后从下一次生成开始生效,正在生成的任务不变。 Set composition, action, shot, and narrative preferences for encyclopedia, meetings, and bulletins. Blank keeps defaults. Sent only to the Visual Director and cannot override known facts or output format.
自动生图 Generate images automatically Illustrator.AutoGenerateWeeklyReportIllustration 开关Bool 仅在“生图开启”开启时生效。开启:快报生成时提前生成插画;关闭:快报右侧面板打开且缓存未命中时再自动生成。 Active only when image generation is enabled. When on, illustrations are generated during bulletin creation; when off, they are generated when the panel opens and the cache misses.
NPC回复后自动重绘场景插画 Redraw scene illustration after NPC replies Illustrator.AutoGenerateConversationIllustrationFullscreen 开关Bool 开启后,玩家先手动生成本次对话的第一张插画;之后每次 NPC 回复自动重绘一张。后续请求复用首次采集的全景、人物参考和稳定硬事实,只更新当前会话最近两轮对话与动作。 After the player generates the first illustration, each NPC reply redraws one automatically. Later requests reuse the initial panorama, references, and stable facts while updating the latest two dialogue turns and actions.
绘图显示效果 Illustration display mode Illustrator.ConversationDisplayDropdown 下拉框Dropdown 独立面板:使用右侧场景插画面板;全屏覆盖:插画铺满屏幕作为对话背景,按钮位于上方约四分之三区域,底部保留对话与输入区域;打开百科、菜单等界面时自动隐藏。自动重绘沿用此选择。 Standalone panel uses the scene illustration panel. Fullscreen overlay fills the conversation background while preserving controls and input. It hides automatically for encyclopedia and menus. Automatic redraw uses this choice.
人物立绘导出超时 Character portrait export timeout Illustrator.PortraitExportTimeoutSeconds 数值: 10~60 (0 秒)Num: 10~60 (0 秒) 每个人物离屏立绘的等待上限,默认20秒。下一次提取生效;增大只帮助导出较慢的环境,不能修复原生保存未执行。不是AI接口超时。 Maximum wait for each off-screen portrait, default 20 seconds. Applies to the next extraction and does not affect AI API timeouts.
全景单方向图片导出超时 Panorama direction export timeout Illustrator.PanoramaFaceExportTimeoutSeconds 数值: 3~15 (0 秒)Num: 3~15 (0 秒) 每个全景方向等待原生PNG的上限,默认6秒。六个方向顺序采集,同时受全景总超时限制。下一次采集生效;不能修复原生保存未执行。 Maximum wait for each panorama direction PNG, default 6 seconds. Six directions are captured sequentially and remain subject to the total timeout.
环境全景采集总超时 Environment panorama total timeout Illustrator.PanoramaCaptureTimeoutSeconds 数值: 30~120 (0 秒)Num: 30~120 (0 秒) 包含等待提取舞台、环境副本构建和六方向采集的总预算,默认40秒。下一次采集生效;总预算先到仍会停止,失败不发送缺面或重复图片。 Total budget for stage extraction, environment copy construction, and six-direction capture, default 40 seconds. Stops when the budget is reached and does not send missing or duplicate images.
本地缓存最大保留张数 Maximum local cache images Illustrator.MaxCacheCount 数值: 20~1000 (0 张)Num: 20~1000 (0 张) 生成的图片在本地持久化缓存的最大数量,避免重复调用消耗额度。 Maximum number of generated images kept in the persistent local cache to avoid duplicate requests.
测试生图 API(可能计费) Test image API (may incur charges) Illustrator.TestImageApi 按钮Action 使用当前填写的配置生成一张测试图,可能产生服务费用。只提交一次出图请求,不自动切换通道重试;会显示成功、失败及耗时。运行中再次点击取消。无需进入存档,不调用视觉导演或采集游戏画面;测试图保存在模组 Cache/Illustrator/ApiTest/last-result.png。 Generates one test image with the current configuration and may incur service charges. Sends one request without channel retries. Click again to cancel while running. No save or game capture is needed; the result is saved under Cache/Illustrator/ApiTest/last-result.png.
未找到匹配的内容,请尝试换一个关键词搜索(如:政变、AI、喊话、401、[U]) No matching items found. Try searching another keyword (e.g. Coup, AI, Shout, 401, [U])